Pacxon (#12)
* Add GridMovementAbility and PacXonGridInteractor for grid-based movement; integrate with PlayerController and PacXonLevel * Add GhostMovementComponent and PacXonTrailComponent; integrate ghost movement and trail features in PacXonLevel * Update main menu button focus and add new movement abilities; adjust player and ghost initialization in PacXonLevel
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67
scripts/components/PacXonTrailComponent.cs
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67
scripts/components/PacXonTrailComponent.cs
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using System.Collections.Generic;
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using Godot;
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namespace Mr.BrickAdventures.scripts.components;
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[GlobalClass]
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public partial class PacXonTrailComponent : Line2D
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{
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private PacXonGridInteractor _gridInteractor;
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private readonly List<Vector2> _trailPoints = [];
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public void Initialize(PacXonGridInteractor interactor)
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{
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_gridInteractor = interactor;
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_gridInteractor.TrailStarted += OnTrailStarted;
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_gridInteractor.TrailExtended += OnTrailExtended;
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_gridInteractor.TrailCleared += OnTrailCleared;
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Width = 8;
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DefaultColor = new Color("#a6f684");
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JointMode = LineJointMode.Round;
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BeginCapMode = LineCapMode.Round;
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EndCapMode = LineCapMode.Round;
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}
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public override void _ExitTree()
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{
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if (_gridInteractor != null)
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{
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_gridInteractor.TrailStarted -= OnTrailStarted;
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_gridInteractor.TrailExtended -= OnTrailExtended;
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_gridInteractor.TrailCleared -= OnTrailCleared;
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}
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}
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private void OnTrailStarted(Vector2 startPosition)
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{
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_trailPoints.Clear();
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_trailPoints.Add(ToLocal(startPosition));
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_trailPoints.Add(ToLocal(startPosition));
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UpdateTrail();
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}
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private void OnTrailExtended(Vector2 newPosition)
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{
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if (_trailPoints.Count > 0)
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{
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_trailPoints[^1] = ToLocal(newPosition);
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}
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UpdateTrail();
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}
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private void OnTrailCleared()
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{
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_trailPoints.Clear();
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UpdateTrail();
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}
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private void UpdateTrail()
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{
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ClearPoints();
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foreach (var point in _trailPoints)
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{
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AddPoint(point);
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}
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}
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}
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