Refactor scene structure and resource paths; add death and game over screens
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@@ -1,17 +1,22 @@
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[gd_scene load_steps=3 format=3 uid="uid://dulkm3ah4tm0u"]
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[gd_scene load_steps=4 format=3 uid="uid://dulkm3ah4tm0u"]
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[ext_resource type="Script" uid="uid://b3d1p21sviww4" path="res://scripts/ui/death_screen.gd" id="1_eaoak"]
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[ext_resource type="Texture2D" uid="uid://jix7wdn0isr3" path="res://sprites/ppc_icon.png" id="1_m30em"]
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_eaoak"]
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bg_color = Color(0, 0, 0, 1)
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[node name="DeathScreen" type="Control"]
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[node name="DeathScreen" type="Control" node_paths=PackedStringArray("death_screen_root", "current_level_label", "lives_left_label")]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_eaoak")
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death_screen_root = NodePath(".")
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current_level_label = NodePath("PanelContainer/MarginContainer/VBoxContainer/LevelName")
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lives_left_label = NodePath("PanelContainer/MarginContainer/VBoxContainer/HBoxContainer/LivesLeft")
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[node name="PanelContainer" type="PanelContainer" parent="."]
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layout_mode = 1
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