Refactor scene structure and resource paths; add death and game over screens
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@@ -1,11 +1,11 @@
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[gd_scene load_steps=3 format=3 uid="uid://y0ae6e7t70fj"]
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[ext_resource type="Script" uid="uid://c506rigcjlm6x" path="res://scripts/settings_menu.gd" id="1_lt6q2"]
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[ext_resource type="Script" uid="uid://c506rigcjlm6x" path="res://scripts/ui/settings_menu.gd" id="1_lt6q2"]
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_wgbcl"]
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bg_color = Color(0, 0, 0, 1)
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[node name="Settings menu" type="Control" node_paths=PackedStringArray("settings_menu_control")]
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[node name="Settings menu" type="Control" node_paths=PackedStringArray("settings_menu_control", "input_settings_button", "audio_settings_button", "display_settings_button", "gameplay_settings_button")]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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@@ -14,6 +14,10 @@ grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_lt6q2")
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settings_menu_control = NodePath(".")
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input_settings_button = NodePath("PanelContainer/MarginContainer/VBoxContainer/Input Settings Button")
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audio_settings_button = NodePath("PanelContainer/MarginContainer/VBoxContainer/Audio Settings Button")
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display_settings_button = NodePath("PanelContainer/MarginContainer/VBoxContainer/Display Settings Button")
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gameplay_settings_button = NodePath("PanelContainer/MarginContainer/VBoxContainer/Gameplay Settings Button")
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[node name="PanelContainer" type="PanelContainer" parent="."]
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layout_mode = 1
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