Refactor scene structure and resource paths; add death and game over screens
This commit is contained in:
95
scripts/ui/pause_menu.gd
Normal file
95
scripts/ui/pause_menu.gd
Normal file
@@ -0,0 +1,95 @@
|
||||
class_name PauseMenu
|
||||
extends Node
|
||||
|
||||
@export var pause_menu_control: Control
|
||||
@export var resume_button: Button
|
||||
@export var quit_button: Button
|
||||
@export var settings_button: Button
|
||||
@export var exit_to_menu_button: Button
|
||||
@export var settings_menu: Control
|
||||
@export var exit_to_menu_scene: PackedScene
|
||||
|
||||
@onready var gm: GM = $"/root/GameManager"
|
||||
|
||||
var is_paused: bool = false
|
||||
var is_console_open: bool = false
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
if not pause_menu_control:
|
||||
printerr("PauseMenu: Pause menu control not set.")
|
||||
return
|
||||
|
||||
if not resume_button:
|
||||
printerr("PauseMenu: Resume button not set.")
|
||||
return
|
||||
|
||||
if not quit_button:
|
||||
printerr("PauseMenu: Quit button not set.")
|
||||
return
|
||||
|
||||
if not settings_button:
|
||||
printerr("PauseMenu: Settings button not set.")
|
||||
return
|
||||
|
||||
if not exit_to_menu_button:
|
||||
printerr("PauseMenu: Exit to menu button not set.")
|
||||
return
|
||||
|
||||
pause_menu_control.hide()
|
||||
|
||||
resume_button.pressed.connect(_on_resume_button_pressed)
|
||||
quit_button.pressed.connect(_on_quit_button_pressed)
|
||||
settings_button.pressed.connect(_on_settings_button_pressed)
|
||||
exit_to_menu_button.pressed.connect(_on_exit_to_menu_button_pressed)
|
||||
Console.console_opened.connect(_on_console_open)
|
||||
Console.console_closed.connect(_on_console_close)
|
||||
|
||||
|
||||
func _input(event: InputEvent) -> void:
|
||||
if event.is_action_pressed("pause") and not is_console_open:
|
||||
if is_paused:
|
||||
_on_resume_button_pressed()
|
||||
else:
|
||||
gm.pause_game()
|
||||
is_paused = true
|
||||
pause_menu_control.show()
|
||||
resume_button.grab_focus()
|
||||
|
||||
|
||||
func _on_resume_button_pressed() -> void:
|
||||
pause_menu_control.hide()
|
||||
if settings_menu:
|
||||
settings_menu.hide()
|
||||
gm.resume_game()
|
||||
is_paused = false
|
||||
|
||||
|
||||
func _on_quit_button_pressed() -> void:
|
||||
gm.quit_game()
|
||||
|
||||
|
||||
func _on_settings_button_pressed() -> void:
|
||||
if not settings_menu:
|
||||
printerr("PauseMenu: Settings menu scene not set.")
|
||||
return
|
||||
|
||||
settings_menu.show()
|
||||
gm.pause_game()
|
||||
is_paused = true
|
||||
|
||||
|
||||
func _on_exit_to_menu_button_pressed() -> void:
|
||||
if not exit_to_menu_scene:
|
||||
printerr("PauseMenu: Exit to menu scene not set.")
|
||||
return
|
||||
|
||||
get_tree().change_scene_to_packed(exit_to_menu_scene)
|
||||
|
||||
|
||||
func _on_console_open():
|
||||
is_console_open = true
|
||||
|
||||
|
||||
func _on_console_close():
|
||||
is_console_open = false
|
Reference in New Issue
Block a user