Add phantom camera
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71
addons/phantom_camera/examples/scripts/3D/npc.gd
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71
addons/phantom_camera/examples/scripts/3D/npc.gd
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@@ -0,0 +1,71 @@
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extends Node3D
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@onready var npc_pcam: PhantomCamera3D = %NPCPhantomCamera3D
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@onready var dialogueArea: Area3D = %NPCInteractionArea3D
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@onready var dialogueLabel3D: Label3D = %NPCDialogueExampleLabel
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@onready var player: CharacterBody3D = %PlayerCharacterBody3D
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@onready var move_to_location: Vector3 = %MoveToLocation.get_global_position()
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var dialogue_label_initial_position: Vector3
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var dialogue_label_initial_rotation: Vector3
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var tween: Tween
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var tween_duration: float = 0.9
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var tween_transition: Tween.TransitionType = Tween.TRANS_QUAD
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var interactable: bool
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var is_interacting: bool
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func _ready() -> void:
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dialogueArea.connect("area_entered", _interactable)
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dialogueArea.connect("area_exited", _not_interactable)
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dialogueLabel3D.set_visible(false)
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dialogue_label_initial_position = dialogueLabel3D.get_global_position()
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dialogue_label_initial_rotation = dialogueLabel3D.get_global_rotation()
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npc_pcam.tween_completed.connect(_on_tween_started)
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func _on_tween_started() -> void:
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player.movement_enabled = false
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func _interactable(area_3D: Area3D) -> void:
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if area_3D.get_parent() is CharacterBody3D:
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dialogueLabel3D.set_visible(true)
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interactable = true
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var tween: Tween = get_tree().create_tween().set_trans(tween_transition).set_ease(Tween.EASE_IN_OUT).set_loops()
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tween.tween_property(dialogueLabel3D, "global_position", dialogue_label_initial_position - Vector3(0, -0.2, 0), tween_duration)
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tween.tween_property(dialogueLabel3D, "position", dialogue_label_initial_position, tween_duration)
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func _not_interactable(area_3D: Area3D) -> void:
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if area_3D.get_parent() is CharacterBody3D:
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dialogueLabel3D.set_visible(false)
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interactable = false
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func _input(event) -> void:
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if not interactable: return
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if event is InputEventKey and event.pressed:
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if event.keycode == KEY_F:
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var tween: Tween = get_tree().create_tween() \
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.set_parallel(true) \
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.set_trans(Tween.TRANS_QUART) \
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.set_ease(Tween.EASE_IN_OUT)
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if not is_interacting:
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npc_pcam.priority = 20
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tween.tween_property(player, "global_position", move_to_location, 0.6).set_trans(tween_transition)
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tween.tween_property(dialogueLabel3D, "rotation", Vector3(deg_to_rad(-20), deg_to_rad(53), 0), 0.6).set_trans(tween_transition)
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else:
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npc_pcam.priority = 0
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tween.tween_property(dialogueLabel3D, "rotation", dialogue_label_initial_rotation, 0.9)
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player.movement_enabled = true
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is_interacting = !is_interacting
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