Add phantom camera

This commit is contained in:
2025-03-01 19:52:43 +01:00
parent 57930f1c50
commit a9f8fb717e
149 changed files with 19276 additions and 2 deletions

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#######################################################################
# Credit goes to the Dialogue Manager plugin for this script
# Check it out at: https://github.com/nathanhoad/godot_dialogue_manager
#######################################################################
@tool
extends Control
#region Constants
const TEMP_FILE_NAME = "user://temp.zip"
#endregion
#region Signals
signal failed()
signal updated(updated_to_version: String)
#endregion
#region @onready
#@onready var logo: TextureRect = %Logo
@onready var _download_verion: Label = %DownloadVersionLabel
@onready var _download_http_request: HTTPRequest = %DownloadHTTPRequest
@onready var _download_button: Button = %DownloadButton
@onready var _download_button_bg: NinePatchRect = %DownloadButtonBG
@onready var _download_label: Label = %UpdateLabel
@onready var _breaking_label: Label = %BreakingLabel
@onready var _breaking_margin_container: MarginContainer = %BreakingMarginContainer
@onready var _breaking_options_button: OptionButton = %BreakingOptionButton
#@onready var current_version_label: Label = %CurrentVersionLabel
#endregion
#region Variables
# Todo - For 4.2 upgrade - Shows current version
var _download_dialogue: AcceptDialog
var _button_texture_default: Texture2D = load("res://addons/phantom_camera/assets/PhantomCameraBtnPrimaryDefault.png")
var _button_texture_hover: Texture2D = load("res://addons/phantom_camera/assets/PhantomCameraBtnPrimaryHover.png")
var next_version_release: Dictionary:
set(value):
next_version_release = value
_download_verion.text = "%s update is available for download" % value.tag_name.substr(1)
# Todo - For 4.2 upgrade
#current_version_label.text = "Current version is " + editor_plugin.get_version()
get:
return next_version_release
var _breaking_window_height: float = 520
var _breaking_window_height_update: float = 600
#endregion
#region Private Functions
func _ready() -> void:
_download_http_request.request_completed.connect(_on_http_request_request_completed)
_download_button.pressed.connect(_on_download_button_pressed)
_download_button.mouse_entered.connect(_on_mouse_entered)
_download_button.mouse_exited.connect(_on_mouse_exited)
_breaking_label.hide()
_breaking_margin_container.hide()
_breaking_options_button.hide()
_breaking_options_button.item_selected.connect(_on_item_selected)
func _on_item_selected(index: int) -> void:
if index == 1:
_download_button.show()
_download_dialogue.size = Vector2(_download_dialogue.size.x, _breaking_window_height_update)
else:
_download_button.hide()
_download_dialogue.size = Vector2(_download_dialogue.size.x, _breaking_window_height)
func _on_download_button_pressed() -> void:
_download_http_request.request(next_version_release.zipball_url)
_download_button.disabled = true
_download_label.text = "Downloading..."
_download_button_bg.hide()
func _on_mouse_entered() -> void:
_download_button_bg.set_texture(_button_texture_hover)
func _on_mouse_exited() -> void:
_download_button_bg.set_texture(_button_texture_default)
func _on_http_request_request_completed(result: int, response_code: int, headers: PackedStringArray, body: PackedByteArray) -> void:
if result != HTTPRequest.RESULT_SUCCESS:
failed.emit()
return
# Save the downloaded zip
var zip_file: FileAccess = FileAccess.open(TEMP_FILE_NAME, FileAccess.WRITE)
zip_file.store_buffer(body)
zip_file.close()
OS.move_to_trash(ProjectSettings.globalize_path("res://addons/phantom_camera"))
var zip_reader: ZIPReader = ZIPReader.new()
zip_reader.open(TEMP_FILE_NAME)
var files: PackedStringArray = zip_reader.get_files()
var base_path = files[1]
# Remove archive folder
files.remove_at(0)
# Remove assets folder
files.remove_at(0)
for path in files:
var new_file_path: String = path.replace(base_path, "")
if path.ends_with("/"):
DirAccess.make_dir_recursive_absolute("res://addons/%s" % new_file_path)
else:
var file: FileAccess = FileAccess.open("res://addons/%s" % new_file_path, FileAccess.WRITE)
file.store_buffer(zip_reader.read_file(path))
zip_reader.close()
DirAccess.remove_absolute(TEMP_FILE_NAME)
updated.emit(next_version_release.tag_name.substr(1))
func _on_notes_button_pressed() -> void:
OS.shell_open(next_version_release.html_url)
#endregion
#region Public Functions
func show_updater_warning(next_version_number: Array, current_version_number: Array) -> void:
var current_version_number_0: int = current_version_number[0] as int
var current_version_number_1: int = current_version_number[1] as int
var next_version_number_0: int = next_version_number[0] as int # Major release number in the new release
var next_version_number_1: int = next_version_number[1] as int # Minor release number in the new release
if next_version_number_0 > current_version_number_0 or \
next_version_number_1 > current_version_number_1:
_breaking_label.show()
_breaking_margin_container.show()
_breaking_options_button.show()
_download_button.hide()
_download_dialogue = get_parent()
_download_dialogue.size = Vector2(_download_dialogue.size.x, _breaking_window_height)
#endregion

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#######################################################################
# Credit goes to the Dialogue Manager plugin for this script
# Check it out at: https://github.com/nathanhoad/godot_dialogue_manager
#######################################################################
@tool
extends Button
#region Constants
const REMOTE_RELEASE_URL: StringName = "https://api.github.com/repos/ramokz/phantom-camera/releases"
const UPDATER_CONSTANTS := preload("res://addons/phantom_camera/scripts/panel/updater/updater_constants.gd")
#endregion
#region @onready
@onready var http_request: HTTPRequest = %HTTPRequest
@onready var download_dialog: AcceptDialog = %DownloadDialog
@onready var download_update_panel: Control = %DownloadUpdatePanel
@onready var needs_reload_dialog: AcceptDialog = %NeedsReloadDialog
@onready var update_failed_dialog: AcceptDialog = %UpdateFailedDialog
#endregion
#region Variables
# The main editor plugin
var editor_plugin: EditorPlugin
var needs_reload: bool = false
# A lambda that gets called just before refreshing the plugin. Return false to stop the reload.
var on_before_refresh: Callable = func(): return true
#endregion
#region Private Functions
func _ready() -> void:
hide()
# Check for updates on GitHub Releases
check_for_update()
pressed.connect(_on_update_button_pressed)
http_request.request_completed.connect(_request_request_completed)
download_update_panel.updated.connect(_on_download_update_panel_updated)
needs_reload_dialog.confirmed.connect(_on_needs_reload_dialog_confirmed)
func _request_request_completed(result: int, response_code: int, headers: PackedStringArray, body: PackedByteArray) -> void:
if result != HTTPRequest.RESULT_SUCCESS: return
if not editor_plugin: return
var current_version: String = editor_plugin.get_version()
# Work out the next version from the releases information on GitHub
var response: Array = JSON.parse_string(body.get_string_from_utf8())
if typeof(response) != TYPE_ARRAY: return
# GitHub releases are in order of creation, not order of version
var versions: Array = response.filter(func(release):
var version: String = release.tag_name.substr(1)
return version_to_number(version) > version_to_number(current_version)
)
if versions.size() > 0:
# Safeguard forks from being updated itself
if FileAccess.file_exists("res://dev_scenes/3d/dev_scene_3d.tscn") or \
not ProjectSettings.get_setting(UPDATER_CONSTANTS.setting_updater_enabled):
if not ProjectSettings.get_setting(UPDATER_CONSTANTS.setting_updater_notify_release): return
print_rich("
[color=#3AB99A] ********[/color]
[color=#3AB99A] ************[/color]
[color=#3AB99A]**************[/color]
[color=#3AB99A]****** *** *[/color]
[color=#3AB99A]****** ***[/color]
[color=#3AB99A]********** *****[/color]
[color=#3AB99A]******** ***********[/color]
[color=#3AB99A]******** *********** **[/color]
[color=#3AB99A]********* **************[/color]
[color=#3AB99A]********** *************[/color]
[color=#3AB99A]** ** ** ******* **[/color]
[font_size=18][b]New Phantom Camera version is available[/b][/font_size]")
if FileAccess.file_exists("res://dev_scenes/3d/dev_scene_3d.tscn"):
print_rich("[font_size=14][color=#EAA15E][b]As you're using a fork of the project, you will need to update it manually[/b][/color][/font_size]")
print_rich("[font_size=12]If you don't want to see this message, then it can be disabled inside:\n[code]Project Settings/Phantom Camera/Updater/Show New Release Info on Editor Launch in Output[/code]")
return
download_update_panel.next_version_release = versions[0]
download_update_panel.show_updater_warning(
versions[0].tag_name.substr(1).split("."),
current_version.split(".")
)
_set_scale()
editor_plugin.panel_button.add_theme_color_override("font_color", Color("#3AB99A"))
editor_plugin.panel_button.icon = load("res://addons/phantom_camera/icons/phantom_camera_updater_panel_icon.svg")
editor_plugin.panel_button.add_theme_color_override("icon_normal_color", Color("#3AB99A"))
show()
func _on_update_button_pressed() -> void:
if needs_reload:
var will_refresh = on_before_refresh.call()
if will_refresh:
EditorInterface.restart_editor(true)
else:
_set_scale()
download_dialog.popup_centered()
func _set_scale() -> void:
var scale: float = EditorInterface.get_editor_scale()
download_dialog.min_size = Vector2(300, 250) * scale
func _on_download_dialog_close_requested() -> void:
download_dialog.hide()
func _on_download_update_panel_updated(updated_to_version: String) -> void:
download_dialog.hide()
needs_reload_dialog.dialog_text = "Reload to finish update"
needs_reload_dialog.ok_button_text = "Reload"
needs_reload_dialog.cancel_button_text = "Cancel"
needs_reload_dialog.popup_centered()
needs_reload = true
text = "Reload Project"
func _on_download_update_panel_failed() -> void:
download_dialog.hide()
update_failed_dialog.dialog_text = "Updated Failed"
update_failed_dialog.popup_centered()
func _on_needs_reload_dialog_confirmed() -> void:
EditorInterface.restart_editor(true)
func _on_timer_timeout() -> void:
if not needs_reload:
check_for_update()
#endregion
#region Public Functions
# Convert a version number to an actually comparable number
func version_to_number(version: String) -> int:
var regex = RegEx.new()
regex.compile("[a-zA-Z]+")
if regex.search(str(version)): return 0
var bits = version.split(".")
var version_bit: int
var multiplier: int = 10000
for i in bits.size():
version_bit += bits[i].to_int() * multiplier / (10 ** (i))
return version_bit
func check_for_update() -> void:
http_request.request(REMOTE_RELEASE_URL)
#endregion

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extends RefCounted
# Plugin Project Settings Sections
const setting_phantom_camera: StringName = "phantom_camera/"
const setting_updater_name: StringName = setting_phantom_camera + "updater/"
# Updater Settings
const setting_updater_enabled: StringName = setting_updater_name + "enable_updater"
const setting_updater_notify_release: StringName = setting_updater_name + "show_new_release_info_on_editor_launch_in_output"

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@tool
extends Control
#region Constants
const _constants = preload("res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_constants.gd")
# TODO - Should be in a central location
const _camera_2d_icon: CompressedTexture2D = preload("res://addons/phantom_camera/icons/viewfinder/Camera2DIcon.svg")
const _camera_3d_icon: CompressedTexture2D = preload("res://addons/phantom_camera/icons/viewfinder/Camera3DIcon.svg")
const _pcam_host_icon: CompressedTexture2D = preload("res://addons/phantom_camera/icons/phantom_camera_host.svg")
const _pcam_2D_icon: CompressedTexture2D = preload("res://addons/phantom_camera/icons/phantom_camera_2d.svg")
const _pcam_3D_icon: CompressedTexture2D = preload("res://addons/phantom_camera/icons/phantom_camera_3d.svg")
const _overlay_color_alpha: float = 0.3
#endregion
#region @onready
@onready var dead_zone_center_hbox: VBoxContainer = %DeadZoneCenterHBoxContainer
@onready var dead_zone_center_center_panel: Panel = %DeadZoneCenterCenterPanel
@onready var dead_zone_left_center_panel: Panel = %DeadZoneLeftCenterPanel
@onready var dead_zone_right_center_panel: Panel = %DeadZoneRightCenterPanel
@onready var target_point: Panel = %TargetPoint
@onready var aspect_ratio_container: AspectRatioContainer = %AspectRatioContainer
@onready var camera_viewport_panel: Panel = aspect_ratio_container.get_child(0)
@onready var _framed_viewfinder: Control = %FramedViewfinder
@onready var _dead_zone_h_box_container: Control = %DeadZoneHBoxContainer
@onready var sub_viewport: SubViewport = %SubViewport
@onready var _empty_state_control: Control = %EmptyStateControl
@onready var _empty_state_icon: Control = %EmptyStateIcon
@onready var _empty_state_text: RichTextLabel = %EmptyStateText
@onready var _add_node_button: Button = %AddNodeButton
@onready var _add_node_button_text: RichTextLabel = %AddNodeTypeText
@onready var _priority_override_button: Button = %PriorityOverrideButton
@onready var _priority_override_name_label: Label = %PriorityOverrideNameLabel
@onready var _camera_2d: Camera2D = %Camera2D
#endregion
#region Private Variables
var _no_open_scene_icon: CompressedTexture2D = preload("res://addons/phantom_camera/icons/viewfinder/SceneTypesIcon.svg")
var _no_open_scene_string: String = "[b]2D[/b] or [b]3D[/b] scene open"
var _selected_camera: Node
var _active_pcam: Node
var _is_2d: bool
var root_node: Node
#endregion
#region Public variables
var pcam_host_group: Array[PhantomCameraHost]
var is_scene: bool
var viewfinder_visible: bool
var min_horizontal: float
var max_horizontal: float
var min_vertical: float
var max_vertical: float
var pcam_host: PhantomCameraHost
#endregion
#region Private Functions
func _ready() -> void:
if not Engine.is_editor_hint():
set_process(true)
camera_viewport_panel.self_modulate.a = 0
root_node = get_tree().current_scene
if root_node is Node2D || root_node is Node3D:
%SubViewportContainer.set_visible(false)
if root_node is Node2D:
_is_2d = true
else:
_is_2d = false
_set_viewfinder(root_node, false)
if Engine.is_editor_hint():
# BUG - Both signals below are called whenever a noe is selected in the scenetree
# Should only be triggered whenever a node is added or removed.
get_tree().node_added.connect(_node_added_or_removed)
get_tree().node_removed.connect(_node_added_or_removed)
else:
_empty_state_control.set_visible(false)
_priority_override_button.set_visible(false)
# Triggered when viewport size is changed in Project Settings
ProjectSettings.settings_changed.connect(_settings_changed)
func _exit_tree() -> void:
if Engine.is_editor_hint():
if get_tree().node_added.is_connected(_node_added_or_removed):
get_tree().node_added.disconnect(_node_added_or_removed)
get_tree().node_removed.disconnect(_node_added_or_removed)
if aspect_ratio_container.resized.is_connected(_resized):
aspect_ratio_container.resized.disconnect(_resized)
if _add_node_button.pressed.is_connected(visibility_check):
_add_node_button.pressed.disconnect(visibility_check)
if is_instance_valid(_active_pcam):
if _active_pcam.dead_zone_changed.is_connected(_on_dead_zone_changed):
_active_pcam.dead_zone_changed.disconnect(_on_dead_zone_changed)
if _priority_override_button.pressed.is_connected(_select_override_pcam):
_priority_override_button.pressed.disconnect(_select_override_pcam)
func _process(_delta: float) -> void:
if Engine.is_editor_hint() and not viewfinder_visible: return
if not is_instance_valid(_active_pcam): return
var unprojected_position_clamped: Vector2 = Vector2(
clamp(_active_pcam.viewport_position.x, min_horizontal, max_horizontal),
clamp(_active_pcam.viewport_position.y, min_vertical, max_vertical)
)
if not Engine.is_editor_hint():
target_point.position = camera_viewport_panel.size * unprojected_position_clamped - target_point.size / 2
if _is_2d:
if not is_instance_valid(pcam_host): return
if not is_instance_valid(pcam_host.camera_2d): return
var window_size_height: float = ProjectSettings.get_setting("display/window/size/viewport_height")
sub_viewport.size_2d_override = sub_viewport.size * (window_size_height / sub_viewport.size.y)
_camera_2d.global_transform = pcam_host.camera_2d.global_transform
_camera_2d.offset = pcam_host.camera_2d.offset
_camera_2d.zoom = pcam_host.camera_2d.zoom
_camera_2d.ignore_rotation = pcam_host.camera_2d.ignore_rotation
_camera_2d.anchor_mode = pcam_host.camera_2d.anchor_mode
_camera_2d.limit_left = pcam_host.camera_2d.limit_left
_camera_2d.limit_top = pcam_host.camera_2d.limit_top
_camera_2d.limit_right = pcam_host.camera_2d.limit_right
_camera_2d.limit_bottom = pcam_host.camera_2d.limit_bottom
func _settings_changed() -> void:
var viewport_width: float = ProjectSettings.get_setting("display/window/size/viewport_width")
var viewport_height: float = ProjectSettings.get_setting("display/window/size/viewport_height")
var ratio: float = viewport_width / viewport_height
aspect_ratio_container.set_ratio(ratio)
camera_viewport_panel.size.x = viewport_width / (viewport_height / sub_viewport.size.y)
## Applies Project Settings to Viewport
sub_viewport.canvas_item_default_texture_filter = ProjectSettings.get_setting("rendering/textures/canvas_textures/default_texture_filter")
# TODO - Add resizer for Framed Viewfinder
func _node_added_or_removed(_node: Node) -> void:
visibility_check()
func visibility_check() -> void:
if not viewfinder_visible: return
var phantom_camera_host: PhantomCameraHost
var has_camera: bool = false
if not get_tree().root.get_node(_constants.PCAM_MANAGER_NODE_NAME).get_phantom_camera_hosts().is_empty():
has_camera = true
phantom_camera_host = get_tree().root.get_node(_constants.PCAM_MANAGER_NODE_NAME).get_phantom_camera_hosts()[0]
var root: Node = EditorInterface.get_edited_scene_root()
if root is Node2D:
var camera_2d: Camera2D
if has_camera:
camera_2d = phantom_camera_host.camera_2d
else:
camera_2d = _get_camera_2d()
_is_2d = true
is_scene = true
_add_node_button.set_visible(true)
_check_camera(root, camera_2d, true)
elif root is Node3D:
var camera_3d: Camera3D
if has_camera:
camera_3d = phantom_camera_host.camera_3d
elif root.get_viewport() != null:
if root.get_viewport().get_camera_3d() != null:
camera_3d = root.get_viewport().get_camera_3d()
_is_2d = false
is_scene = true
_add_node_button.set_visible(true)
_check_camera(root, camera_3d, false)
else:
is_scene = false
# Is not a 2D or 3D scene
_set_empty_viewfinder_state(_no_open_scene_string, _no_open_scene_icon)
_add_node_button.set_visible(false)
if not _priority_override_button.pressed.is_connected(_select_override_pcam):
_priority_override_button.pressed.connect(_select_override_pcam)
func _get_camera_2d() -> Camera2D:
var edited_scene_root = EditorInterface.get_edited_scene_root()
if edited_scene_root == null: return null
var viewport = edited_scene_root.get_viewport()
if viewport == null: return null
var viewport_rid = viewport.get_viewport_rid()
if viewport_rid == null: return null
var camerasGroupName = "__cameras_%d" % viewport_rid.get_id()
var cameras = get_tree().get_nodes_in_group(camerasGroupName)
for camera in cameras:
if camera is Camera2D and camera.is_current:
return camera
return null
func _check_camera(root: Node, camera: Node, is_2D: bool) -> void:
var camera_string: String
var pcam_string: String
var color: Color
var color_alpha: Color
var camera_icon: CompressedTexture2D
var pcam_icon: CompressedTexture2D
if is_2D:
camera_string = _constants.CAMERA_2D_NODE_NAME
pcam_string = _constants.PCAM_2D_NODE_NAME
color = _constants.COLOR_2D
camera_icon = _camera_2d_icon
pcam_icon = _pcam_2D_icon
else:
camera_string = _constants.CAMERA_3D_NODE_NAME
pcam_string = _constants.PCAM_3D_NODE_NAME
color = _constants.COLOR_3D
camera_icon = _camera_3d_icon
pcam_icon = _pcam_3D_icon
if camera:
# Has Camera
if camera.get_children().size() > 0:
for cam_child in camera.get_children():
if cam_child is PhantomCameraHost:
pcam_host = cam_child
if pcam_host:
if get_tree().root.get_node(_constants.PCAM_MANAGER_NODE_NAME).get_phantom_camera_2ds() or \
get_tree().root.get_node(_constants.PCAM_MANAGER_NODE_NAME).get_phantom_camera_3ds():
# Pcam exists in tree
_set_viewfinder(root, true)
# if pcam_host.get_active_pcam().get_get_follow_mode():
# _on_dead_zone_changed()
_set_viewfinder_state()
%NoSupportMsg.set_visible(false)
else:
# No PCam in scene
_update_button(pcam_string, pcam_icon, color)
_set_empty_viewfinder_state(pcam_string, pcam_icon)
else:
# No PCamHost in scene
_update_button(_constants.PCAM_HOST_NODE_NAME, _pcam_host_icon, _constants.PCAM_HOST_COLOR)
_set_empty_viewfinder_state(_constants.PCAM_HOST_NODE_NAME, _pcam_host_icon)
else:
# No PCamHost in scene
_update_button(_constants.PCAM_HOST_NODE_NAME, _pcam_host_icon, _constants.PCAM_HOST_COLOR)
_set_empty_viewfinder_state(_constants.PCAM_HOST_NODE_NAME, _pcam_host_icon)
else:
# No Camera
_update_button(camera_string, camera_icon, color)
_set_empty_viewfinder_state(camera_string, camera_icon)
func _update_button(text: String, icon: CompressedTexture2D, color: Color) -> void:
_add_node_button_text.set_text("[center]Add [img=32]" + icon.resource_path + "[/img] [b]"+ text + "[/b][/center]");
var button_theme_hover: StyleBoxFlat = _add_node_button.get_theme_stylebox("hover")
button_theme_hover.border_color = color
_add_node_button.add_theme_stylebox_override("hover", button_theme_hover)
func _set_viewfinder_state() -> void:
_empty_state_control.set_visible(false)
_framed_viewfinder.set_visible(true)
if is_instance_valid(_active_pcam):
if _active_pcam.get_follow_mode() == _active_pcam.FollowMode.FRAMED:
_dead_zone_h_box_container.set_visible(true)
target_point.set_visible(true)
else:
_dead_zone_h_box_container.set_visible(false)
target_point.set_visible(false)
func _set_empty_viewfinder_state(text: String, icon: CompressedTexture2D) -> void:
_framed_viewfinder.set_visible(false)
target_point.set_visible(false)
_empty_state_control.set_visible(true)
_empty_state_icon.set_texture(icon)
if icon == _no_open_scene_icon:
_empty_state_text.set_text("[center]No " + text + "[/center]")
else:
_empty_state_text.set_text("[center]No [b]" + text + "[/b] in scene[/center]")
if _add_node_button.pressed.is_connected(_add_node):
_add_node_button.pressed.disconnect(_add_node)
_add_node_button.pressed.connect(_add_node.bind(text))
func _add_node(node_type: String) -> void:
var root: Node = EditorInterface.get_edited_scene_root()
match node_type:
_no_open_scene_string:
pass
_constants.CAMERA_2D_NODE_NAME:
var camera: Camera2D = Camera2D.new()
_instantiate_node(root, camera, _constants.CAMERA_2D_NODE_NAME)
_constants.CAMERA_3D_NODE_NAME:
var camera: Camera3D = Camera3D.new()
_instantiate_node(root, camera, _constants.CAMERA_3D_NODE_NAME)
_constants.PCAM_HOST_NODE_NAME:
var pcam_host: PhantomCameraHost = PhantomCameraHost.new()
pcam_host.set_name(_constants.PCAM_HOST_NODE_NAME)
if _is_2d:
# get_tree().get_edited_scene_root().get_viewport().get_camera_2d().add_child(pcam_host)
_get_camera_2d().add_child(pcam_host)
pcam_host.set_owner(get_tree().get_edited_scene_root())
else:
# var pcam_3D := get_tree().get_edited_scene_root().get_viewport().get_camera_3d()
get_tree().get_edited_scene_root().get_viewport().get_camera_3d().add_child(pcam_host)
pcam_host.set_owner(get_tree().get_edited_scene_root())
_constants.PCAM_2D_NODE_NAME:
var pcam_2D: PhantomCamera2D = PhantomCamera2D.new()
_instantiate_node(root, pcam_2D, _constants.PCAM_2D_NODE_NAME)
_constants.PCAM_3D_NODE_NAME:
var pcam_3D: PhantomCamera3D = PhantomCamera3D.new()
_instantiate_node(root, pcam_3D, _constants.PCAM_3D_NODE_NAME)
func _instantiate_node(root: Node, node: Node, name: String) -> void:
node.set_name(name)
root.add_child(node)
node.set_owner(get_tree().get_edited_scene_root())
func _set_viewfinder(root: Node, editor: bool) -> void:
pcam_host_group = get_tree().root.get_node(_constants.PCAM_MANAGER_NODE_NAME).get_phantom_camera_hosts()
if pcam_host_group.size() != 0:
if pcam_host_group.size() == 1:
var pcam_host: PhantomCameraHost = pcam_host_group[0]
if _is_2d:
_selected_camera = pcam_host.camera_2d
_active_pcam = pcam_host.get_active_pcam() as PhantomCamera2D
if editor:
var camera_2d_rid: RID = _selected_camera.get_canvas()
sub_viewport.disable_3d = true
_camera_2d.zoom = pcam_host.camera_2d.zoom
_camera_2d.offset = pcam_host.camera_2d.offset
_camera_2d.ignore_rotation = pcam_host.camera_2d.ignore_rotation
sub_viewport.world_2d = pcam_host.camera_2d.get_world_2d()
sub_viewport.render_target_update_mode = SubViewport.UPDATE_ALWAYS
sub_viewport.render_target_clear_mode = SubViewport.CLEAR_MODE_ALWAYS
sub_viewport.size_2d_override_stretch = true
else:
_selected_camera = pcam_host.camera_3d
_active_pcam = pcam_host.get_active_pcam() as PhantomCamera3D
if editor:
var camera_3d_rid: RID = _selected_camera.get_camera_rid()
sub_viewport.disable_3d = false
sub_viewport.world_3d = pcam_host.camera_3d.get_world_3d()
RenderingServer.viewport_attach_camera(sub_viewport.get_viewport_rid(), camera_3d_rid)
if _selected_camera.keep_aspect == Camera3D.KeepAspect.KEEP_HEIGHT:
aspect_ratio_container.set_stretch_mode(AspectRatioContainer.STRETCH_HEIGHT_CONTROLS_WIDTH)
else:
aspect_ratio_container.set_stretch_mode(AspectRatioContainer.STRETCH_WIDTH_CONTROLS_HEIGHT)
_on_dead_zone_changed()
set_process(true)
if not pcam_host.update_editor_viewfinder.is_connected(_on_update_editor_viewfinder):
pcam_host.update_editor_viewfinder.connect(_on_update_editor_viewfinder.bind(pcam_host))
if not aspect_ratio_container.resized.is_connected(_resized):
aspect_ratio_container.resized.connect(_resized)
if not _active_pcam.dead_zone_changed.is_connected(_on_dead_zone_changed):
_active_pcam.dead_zone_changed.connect(_on_dead_zone_changed)
func _resized() -> void:
_on_dead_zone_changed()
func _on_dead_zone_changed() -> void:
if not is_instance_valid(_active_pcam): return
if not _active_pcam.follow_mode == _active_pcam.FollowMode.FRAMED: return
# Waits until the camera_viewport_panel has been resized when launching the game
if camera_viewport_panel.size.x == 0:
await camera_viewport_panel.resized
#print(_active_pcam.get_pcam_host_owner())
if is_instance_valid(_active_pcam.get_pcam_host_owner()):
pcam_host = _active_pcam.get_pcam_host_owner()
if not _active_pcam == pcam_host.get_active_pcam():
_active_pcam == pcam_host.get_active_pcam()
print("Active pcam in viewfinder: ", _active_pcam)
var dead_zone_width: float = _active_pcam.dead_zone_width * camera_viewport_panel.size.x
var dead_zone_height: float = _active_pcam.dead_zone_height * camera_viewport_panel.size.y
dead_zone_center_hbox.set_custom_minimum_size(Vector2(dead_zone_width, 0))
dead_zone_center_center_panel.set_custom_minimum_size(Vector2(0, dead_zone_height))
dead_zone_left_center_panel.set_custom_minimum_size(Vector2(0, dead_zone_height))
dead_zone_right_center_panel.set_custom_minimum_size(Vector2(0, dead_zone_height))
min_horizontal = 0.5 - _active_pcam.dead_zone_width / 2
max_horizontal = 0.5 + _active_pcam.dead_zone_width / 2
min_vertical = 0.5 - _active_pcam.dead_zone_height / 2
max_vertical = 0.5 + _active_pcam.dead_zone_height / 2
####################
## Priority Override
####################
func _on_update_editor_viewfinder(pcam_host: PhantomCameraHost) -> void:
if pcam_host.get_active_pcam().priority_override:
_active_pcam = pcam_host.get_active_pcam()
_priority_override_button.set_visible(true)
_priority_override_name_label.set_text(_active_pcam.name)
_priority_override_button.set_tooltip_text(_active_pcam.name)
else:
_priority_override_button.set_visible(false)
func _select_override_pcam() -> void:
EditorInterface.get_selection().clear()
EditorInterface.get_selection().add_node(_active_pcam)
#endregion
#region Public Functions
func update_dead_zone() -> void:
_set_viewfinder(root_node, true)
func scene_changed(scene_root: Node) -> void:
if not scene_root is Node2D and not scene_root is Node3D:
is_scene = false
_set_empty_viewfinder_state(_no_open_scene_string, _no_open_scene_icon)
_add_node_button.set_visible(false)
#endregion