Add phantom camera
This commit is contained in:
484
addons/phantom_camera/scripts/panel/viewfinder/viewfinder.gd
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484
addons/phantom_camera/scripts/panel/viewfinder/viewfinder.gd
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@tool
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extends Control
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#region Constants
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const _constants = preload("res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_constants.gd")
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# TODO - Should be in a central location
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const _camera_2d_icon: CompressedTexture2D = preload("res://addons/phantom_camera/icons/viewfinder/Camera2DIcon.svg")
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const _camera_3d_icon: CompressedTexture2D = preload("res://addons/phantom_camera/icons/viewfinder/Camera3DIcon.svg")
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const _pcam_host_icon: CompressedTexture2D = preload("res://addons/phantom_camera/icons/phantom_camera_host.svg")
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const _pcam_2D_icon: CompressedTexture2D = preload("res://addons/phantom_camera/icons/phantom_camera_2d.svg")
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const _pcam_3D_icon: CompressedTexture2D = preload("res://addons/phantom_camera/icons/phantom_camera_3d.svg")
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const _overlay_color_alpha: float = 0.3
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#endregion
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#region @onready
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@onready var dead_zone_center_hbox: VBoxContainer = %DeadZoneCenterHBoxContainer
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@onready var dead_zone_center_center_panel: Panel = %DeadZoneCenterCenterPanel
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@onready var dead_zone_left_center_panel: Panel = %DeadZoneLeftCenterPanel
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@onready var dead_zone_right_center_panel: Panel = %DeadZoneRightCenterPanel
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@onready var target_point: Panel = %TargetPoint
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@onready var aspect_ratio_container: AspectRatioContainer = %AspectRatioContainer
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@onready var camera_viewport_panel: Panel = aspect_ratio_container.get_child(0)
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@onready var _framed_viewfinder: Control = %FramedViewfinder
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@onready var _dead_zone_h_box_container: Control = %DeadZoneHBoxContainer
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@onready var sub_viewport: SubViewport = %SubViewport
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@onready var _empty_state_control: Control = %EmptyStateControl
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@onready var _empty_state_icon: Control = %EmptyStateIcon
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@onready var _empty_state_text: RichTextLabel = %EmptyStateText
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@onready var _add_node_button: Button = %AddNodeButton
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@onready var _add_node_button_text: RichTextLabel = %AddNodeTypeText
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@onready var _priority_override_button: Button = %PriorityOverrideButton
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@onready var _priority_override_name_label: Label = %PriorityOverrideNameLabel
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@onready var _camera_2d: Camera2D = %Camera2D
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#endregion
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#region Private Variables
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var _no_open_scene_icon: CompressedTexture2D = preload("res://addons/phantom_camera/icons/viewfinder/SceneTypesIcon.svg")
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var _no_open_scene_string: String = "[b]2D[/b] or [b]3D[/b] scene open"
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var _selected_camera: Node
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var _active_pcam: Node
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var _is_2d: bool
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var root_node: Node
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#endregion
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#region Public variables
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var pcam_host_group: Array[PhantomCameraHost]
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var is_scene: bool
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var viewfinder_visible: bool
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var min_horizontal: float
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var max_horizontal: float
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var min_vertical: float
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var max_vertical: float
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var pcam_host: PhantomCameraHost
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#endregion
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#region Private Functions
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func _ready() -> void:
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if not Engine.is_editor_hint():
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set_process(true)
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camera_viewport_panel.self_modulate.a = 0
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root_node = get_tree().current_scene
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if root_node is Node2D || root_node is Node3D:
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%SubViewportContainer.set_visible(false)
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if root_node is Node2D:
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_is_2d = true
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else:
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_is_2d = false
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_set_viewfinder(root_node, false)
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if Engine.is_editor_hint():
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# BUG - Both signals below are called whenever a noe is selected in the scenetree
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# Should only be triggered whenever a node is added or removed.
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get_tree().node_added.connect(_node_added_or_removed)
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get_tree().node_removed.connect(_node_added_or_removed)
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else:
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_empty_state_control.set_visible(false)
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_priority_override_button.set_visible(false)
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# Triggered when viewport size is changed in Project Settings
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ProjectSettings.settings_changed.connect(_settings_changed)
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func _exit_tree() -> void:
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if Engine.is_editor_hint():
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if get_tree().node_added.is_connected(_node_added_or_removed):
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get_tree().node_added.disconnect(_node_added_or_removed)
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get_tree().node_removed.disconnect(_node_added_or_removed)
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if aspect_ratio_container.resized.is_connected(_resized):
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aspect_ratio_container.resized.disconnect(_resized)
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if _add_node_button.pressed.is_connected(visibility_check):
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_add_node_button.pressed.disconnect(visibility_check)
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if is_instance_valid(_active_pcam):
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if _active_pcam.dead_zone_changed.is_connected(_on_dead_zone_changed):
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_active_pcam.dead_zone_changed.disconnect(_on_dead_zone_changed)
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if _priority_override_button.pressed.is_connected(_select_override_pcam):
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_priority_override_button.pressed.disconnect(_select_override_pcam)
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func _process(_delta: float) -> void:
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if Engine.is_editor_hint() and not viewfinder_visible: return
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if not is_instance_valid(_active_pcam): return
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var unprojected_position_clamped: Vector2 = Vector2(
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clamp(_active_pcam.viewport_position.x, min_horizontal, max_horizontal),
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clamp(_active_pcam.viewport_position.y, min_vertical, max_vertical)
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)
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if not Engine.is_editor_hint():
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target_point.position = camera_viewport_panel.size * unprojected_position_clamped - target_point.size / 2
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if _is_2d:
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if not is_instance_valid(pcam_host): return
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if not is_instance_valid(pcam_host.camera_2d): return
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var window_size_height: float = ProjectSettings.get_setting("display/window/size/viewport_height")
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sub_viewport.size_2d_override = sub_viewport.size * (window_size_height / sub_viewport.size.y)
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_camera_2d.global_transform = pcam_host.camera_2d.global_transform
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_camera_2d.offset = pcam_host.camera_2d.offset
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_camera_2d.zoom = pcam_host.camera_2d.zoom
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_camera_2d.ignore_rotation = pcam_host.camera_2d.ignore_rotation
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_camera_2d.anchor_mode = pcam_host.camera_2d.anchor_mode
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_camera_2d.limit_left = pcam_host.camera_2d.limit_left
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_camera_2d.limit_top = pcam_host.camera_2d.limit_top
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_camera_2d.limit_right = pcam_host.camera_2d.limit_right
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_camera_2d.limit_bottom = pcam_host.camera_2d.limit_bottom
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func _settings_changed() -> void:
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var viewport_width: float = ProjectSettings.get_setting("display/window/size/viewport_width")
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var viewport_height: float = ProjectSettings.get_setting("display/window/size/viewport_height")
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var ratio: float = viewport_width / viewport_height
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aspect_ratio_container.set_ratio(ratio)
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camera_viewport_panel.size.x = viewport_width / (viewport_height / sub_viewport.size.y)
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## Applies Project Settings to Viewport
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sub_viewport.canvas_item_default_texture_filter = ProjectSettings.get_setting("rendering/textures/canvas_textures/default_texture_filter")
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# TODO - Add resizer for Framed Viewfinder
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func _node_added_or_removed(_node: Node) -> void:
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visibility_check()
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func visibility_check() -> void:
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if not viewfinder_visible: return
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var phantom_camera_host: PhantomCameraHost
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var has_camera: bool = false
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if not get_tree().root.get_node(_constants.PCAM_MANAGER_NODE_NAME).get_phantom_camera_hosts().is_empty():
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has_camera = true
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phantom_camera_host = get_tree().root.get_node(_constants.PCAM_MANAGER_NODE_NAME).get_phantom_camera_hosts()[0]
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var root: Node = EditorInterface.get_edited_scene_root()
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if root is Node2D:
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var camera_2d: Camera2D
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if has_camera:
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camera_2d = phantom_camera_host.camera_2d
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else:
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camera_2d = _get_camera_2d()
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_is_2d = true
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is_scene = true
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_add_node_button.set_visible(true)
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_check_camera(root, camera_2d, true)
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elif root is Node3D:
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var camera_3d: Camera3D
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if has_camera:
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camera_3d = phantom_camera_host.camera_3d
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elif root.get_viewport() != null:
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if root.get_viewport().get_camera_3d() != null:
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camera_3d = root.get_viewport().get_camera_3d()
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_is_2d = false
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is_scene = true
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_add_node_button.set_visible(true)
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_check_camera(root, camera_3d, false)
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else:
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is_scene = false
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# Is not a 2D or 3D scene
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_set_empty_viewfinder_state(_no_open_scene_string, _no_open_scene_icon)
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_add_node_button.set_visible(false)
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if not _priority_override_button.pressed.is_connected(_select_override_pcam):
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_priority_override_button.pressed.connect(_select_override_pcam)
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func _get_camera_2d() -> Camera2D:
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var edited_scene_root = EditorInterface.get_edited_scene_root()
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if edited_scene_root == null: return null
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var viewport = edited_scene_root.get_viewport()
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if viewport == null: return null
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var viewport_rid = viewport.get_viewport_rid()
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if viewport_rid == null: return null
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var camerasGroupName = "__cameras_%d" % viewport_rid.get_id()
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var cameras = get_tree().get_nodes_in_group(camerasGroupName)
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for camera in cameras:
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if camera is Camera2D and camera.is_current:
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return camera
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return null
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func _check_camera(root: Node, camera: Node, is_2D: bool) -> void:
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var camera_string: String
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var pcam_string: String
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var color: Color
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var color_alpha: Color
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var camera_icon: CompressedTexture2D
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var pcam_icon: CompressedTexture2D
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if is_2D:
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camera_string = _constants.CAMERA_2D_NODE_NAME
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pcam_string = _constants.PCAM_2D_NODE_NAME
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color = _constants.COLOR_2D
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camera_icon = _camera_2d_icon
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pcam_icon = _pcam_2D_icon
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else:
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camera_string = _constants.CAMERA_3D_NODE_NAME
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pcam_string = _constants.PCAM_3D_NODE_NAME
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color = _constants.COLOR_3D
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camera_icon = _camera_3d_icon
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pcam_icon = _pcam_3D_icon
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if camera:
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# Has Camera
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if camera.get_children().size() > 0:
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for cam_child in camera.get_children():
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if cam_child is PhantomCameraHost:
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pcam_host = cam_child
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if pcam_host:
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if get_tree().root.get_node(_constants.PCAM_MANAGER_NODE_NAME).get_phantom_camera_2ds() or \
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get_tree().root.get_node(_constants.PCAM_MANAGER_NODE_NAME).get_phantom_camera_3ds():
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# Pcam exists in tree
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_set_viewfinder(root, true)
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# if pcam_host.get_active_pcam().get_get_follow_mode():
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# _on_dead_zone_changed()
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_set_viewfinder_state()
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%NoSupportMsg.set_visible(false)
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else:
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# No PCam in scene
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_update_button(pcam_string, pcam_icon, color)
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_set_empty_viewfinder_state(pcam_string, pcam_icon)
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else:
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# No PCamHost in scene
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_update_button(_constants.PCAM_HOST_NODE_NAME, _pcam_host_icon, _constants.PCAM_HOST_COLOR)
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_set_empty_viewfinder_state(_constants.PCAM_HOST_NODE_NAME, _pcam_host_icon)
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else:
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# No PCamHost in scene
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_update_button(_constants.PCAM_HOST_NODE_NAME, _pcam_host_icon, _constants.PCAM_HOST_COLOR)
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_set_empty_viewfinder_state(_constants.PCAM_HOST_NODE_NAME, _pcam_host_icon)
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else:
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# No Camera
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_update_button(camera_string, camera_icon, color)
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_set_empty_viewfinder_state(camera_string, camera_icon)
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func _update_button(text: String, icon: CompressedTexture2D, color: Color) -> void:
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_add_node_button_text.set_text("[center]Add [img=32]" + icon.resource_path + "[/img] [b]"+ text + "[/b][/center]");
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var button_theme_hover: StyleBoxFlat = _add_node_button.get_theme_stylebox("hover")
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button_theme_hover.border_color = color
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_add_node_button.add_theme_stylebox_override("hover", button_theme_hover)
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func _set_viewfinder_state() -> void:
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_empty_state_control.set_visible(false)
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_framed_viewfinder.set_visible(true)
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if is_instance_valid(_active_pcam):
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if _active_pcam.get_follow_mode() == _active_pcam.FollowMode.FRAMED:
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_dead_zone_h_box_container.set_visible(true)
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target_point.set_visible(true)
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else:
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_dead_zone_h_box_container.set_visible(false)
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target_point.set_visible(false)
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func _set_empty_viewfinder_state(text: String, icon: CompressedTexture2D) -> void:
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_framed_viewfinder.set_visible(false)
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target_point.set_visible(false)
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_empty_state_control.set_visible(true)
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_empty_state_icon.set_texture(icon)
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if icon == _no_open_scene_icon:
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_empty_state_text.set_text("[center]No " + text + "[/center]")
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else:
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_empty_state_text.set_text("[center]No [b]" + text + "[/b] in scene[/center]")
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if _add_node_button.pressed.is_connected(_add_node):
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_add_node_button.pressed.disconnect(_add_node)
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_add_node_button.pressed.connect(_add_node.bind(text))
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func _add_node(node_type: String) -> void:
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var root: Node = EditorInterface.get_edited_scene_root()
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match node_type:
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_no_open_scene_string:
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pass
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_constants.CAMERA_2D_NODE_NAME:
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var camera: Camera2D = Camera2D.new()
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_instantiate_node(root, camera, _constants.CAMERA_2D_NODE_NAME)
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_constants.CAMERA_3D_NODE_NAME:
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var camera: Camera3D = Camera3D.new()
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_instantiate_node(root, camera, _constants.CAMERA_3D_NODE_NAME)
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_constants.PCAM_HOST_NODE_NAME:
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var pcam_host: PhantomCameraHost = PhantomCameraHost.new()
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pcam_host.set_name(_constants.PCAM_HOST_NODE_NAME)
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if _is_2d:
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# get_tree().get_edited_scene_root().get_viewport().get_camera_2d().add_child(pcam_host)
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_get_camera_2d().add_child(pcam_host)
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pcam_host.set_owner(get_tree().get_edited_scene_root())
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else:
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# var pcam_3D := get_tree().get_edited_scene_root().get_viewport().get_camera_3d()
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get_tree().get_edited_scene_root().get_viewport().get_camera_3d().add_child(pcam_host)
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pcam_host.set_owner(get_tree().get_edited_scene_root())
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_constants.PCAM_2D_NODE_NAME:
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var pcam_2D: PhantomCamera2D = PhantomCamera2D.new()
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_instantiate_node(root, pcam_2D, _constants.PCAM_2D_NODE_NAME)
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_constants.PCAM_3D_NODE_NAME:
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var pcam_3D: PhantomCamera3D = PhantomCamera3D.new()
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_instantiate_node(root, pcam_3D, _constants.PCAM_3D_NODE_NAME)
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func _instantiate_node(root: Node, node: Node, name: String) -> void:
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node.set_name(name)
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root.add_child(node)
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node.set_owner(get_tree().get_edited_scene_root())
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func _set_viewfinder(root: Node, editor: bool) -> void:
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pcam_host_group = get_tree().root.get_node(_constants.PCAM_MANAGER_NODE_NAME).get_phantom_camera_hosts()
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if pcam_host_group.size() != 0:
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if pcam_host_group.size() == 1:
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var pcam_host: PhantomCameraHost = pcam_host_group[0]
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if _is_2d:
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_selected_camera = pcam_host.camera_2d
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_active_pcam = pcam_host.get_active_pcam() as PhantomCamera2D
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if editor:
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var camera_2d_rid: RID = _selected_camera.get_canvas()
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sub_viewport.disable_3d = true
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_camera_2d.zoom = pcam_host.camera_2d.zoom
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_camera_2d.offset = pcam_host.camera_2d.offset
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_camera_2d.ignore_rotation = pcam_host.camera_2d.ignore_rotation
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sub_viewport.world_2d = pcam_host.camera_2d.get_world_2d()
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sub_viewport.render_target_update_mode = SubViewport.UPDATE_ALWAYS
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sub_viewport.render_target_clear_mode = SubViewport.CLEAR_MODE_ALWAYS
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sub_viewport.size_2d_override_stretch = true
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else:
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_selected_camera = pcam_host.camera_3d
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_active_pcam = pcam_host.get_active_pcam() as PhantomCamera3D
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if editor:
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var camera_3d_rid: RID = _selected_camera.get_camera_rid()
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sub_viewport.disable_3d = false
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sub_viewport.world_3d = pcam_host.camera_3d.get_world_3d()
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RenderingServer.viewport_attach_camera(sub_viewport.get_viewport_rid(), camera_3d_rid)
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|
||||
if _selected_camera.keep_aspect == Camera3D.KeepAspect.KEEP_HEIGHT:
|
||||
aspect_ratio_container.set_stretch_mode(AspectRatioContainer.STRETCH_HEIGHT_CONTROLS_WIDTH)
|
||||
else:
|
||||
aspect_ratio_container.set_stretch_mode(AspectRatioContainer.STRETCH_WIDTH_CONTROLS_HEIGHT)
|
||||
|
||||
_on_dead_zone_changed()
|
||||
set_process(true)
|
||||
|
||||
if not pcam_host.update_editor_viewfinder.is_connected(_on_update_editor_viewfinder):
|
||||
pcam_host.update_editor_viewfinder.connect(_on_update_editor_viewfinder.bind(pcam_host))
|
||||
|
||||
if not aspect_ratio_container.resized.is_connected(_resized):
|
||||
aspect_ratio_container.resized.connect(_resized)
|
||||
|
||||
if not _active_pcam.dead_zone_changed.is_connected(_on_dead_zone_changed):
|
||||
_active_pcam.dead_zone_changed.connect(_on_dead_zone_changed)
|
||||
|
||||
|
||||
func _resized() -> void:
|
||||
_on_dead_zone_changed()
|
||||
|
||||
|
||||
func _on_dead_zone_changed() -> void:
|
||||
if not is_instance_valid(_active_pcam): return
|
||||
if not _active_pcam.follow_mode == _active_pcam.FollowMode.FRAMED: return
|
||||
|
||||
# Waits until the camera_viewport_panel has been resized when launching the game
|
||||
if camera_viewport_panel.size.x == 0:
|
||||
await camera_viewport_panel.resized
|
||||
|
||||
#print(_active_pcam.get_pcam_host_owner())
|
||||
if is_instance_valid(_active_pcam.get_pcam_host_owner()):
|
||||
pcam_host = _active_pcam.get_pcam_host_owner()
|
||||
if not _active_pcam == pcam_host.get_active_pcam():
|
||||
_active_pcam == pcam_host.get_active_pcam()
|
||||
print("Active pcam in viewfinder: ", _active_pcam)
|
||||
|
||||
var dead_zone_width: float = _active_pcam.dead_zone_width * camera_viewport_panel.size.x
|
||||
var dead_zone_height: float = _active_pcam.dead_zone_height * camera_viewport_panel.size.y
|
||||
dead_zone_center_hbox.set_custom_minimum_size(Vector2(dead_zone_width, 0))
|
||||
dead_zone_center_center_panel.set_custom_minimum_size(Vector2(0, dead_zone_height))
|
||||
dead_zone_left_center_panel.set_custom_minimum_size(Vector2(0, dead_zone_height))
|
||||
dead_zone_right_center_panel.set_custom_minimum_size(Vector2(0, dead_zone_height))
|
||||
|
||||
min_horizontal = 0.5 - _active_pcam.dead_zone_width / 2
|
||||
max_horizontal = 0.5 + _active_pcam.dead_zone_width / 2
|
||||
min_vertical = 0.5 - _active_pcam.dead_zone_height / 2
|
||||
max_vertical = 0.5 + _active_pcam.dead_zone_height / 2
|
||||
|
||||
|
||||
####################
|
||||
## Priority Override
|
||||
####################
|
||||
func _on_update_editor_viewfinder(pcam_host: PhantomCameraHost) -> void:
|
||||
if pcam_host.get_active_pcam().priority_override:
|
||||
_active_pcam = pcam_host.get_active_pcam()
|
||||
_priority_override_button.set_visible(true)
|
||||
_priority_override_name_label.set_text(_active_pcam.name)
|
||||
_priority_override_button.set_tooltip_text(_active_pcam.name)
|
||||
else:
|
||||
_priority_override_button.set_visible(false)
|
||||
|
||||
func _select_override_pcam() -> void:
|
||||
EditorInterface.get_selection().clear()
|
||||
EditorInterface.get_selection().add_node(_active_pcam)
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Public Functions
|
||||
|
||||
func update_dead_zone() -> void:
|
||||
_set_viewfinder(root_node, true)
|
||||
|
||||
|
||||
func scene_changed(scene_root: Node) -> void:
|
||||
if not scene_root is Node2D and not scene_root is Node3D:
|
||||
is_scene = false
|
||||
_set_empty_viewfinder_state(_no_open_scene_string, _no_open_scene_icon)
|
||||
_add_node_button.set_visible(false)
|
||||
|
||||
#endregion
|
Reference in New Issue
Block a user