Add phantom camera
This commit is contained in:
@@ -0,0 +1,59 @@
|
||||
@tool
|
||||
@icon("res://addons/phantom_camera/icons/phantom_camera_camera_3d_resource.svg")
|
||||
class_name Camera3DResource
|
||||
extends Resource
|
||||
|
||||
## Resource for [PhantomCamera3D] to override various [Camera3D] properties.
|
||||
##
|
||||
## The overrides defined here will be applied to the [Camera3D] upon the
|
||||
## [PhantomCamera3D] becoming active.
|
||||
|
||||
## Overrides [member Camera3D.cull_mask].
|
||||
@export_flags_3d_render var cull_mask: int = 1048575
|
||||
|
||||
## Overrides [member Camera3D.h_offset].
|
||||
@export_range(0, 1, 0.001, "hide_slider", "suffix:m") var h_offset: float = 0
|
||||
|
||||
## Overrides [member Camera3D.v_offset].
|
||||
@export_range(0, 1, 0.001, "hide_slider", "suffix:m") var v_offset: float = 0
|
||||
|
||||
|
||||
enum ProjectionType {
|
||||
PERSPECTIVE = 0, ## Perspective projection. Objects on the screen becomes smaller when they are far away.
|
||||
ORTHOGONAL = 1, ## Orthogonal projection, also known as orthographic projection. Objects remain the same size on the screen no matter how far away they are.
|
||||
FRUSTUM = 2, ## Frustum projection. This mode allows adjusting frustum_offset to create "tilted frustum" effects.
|
||||
}
|
||||
|
||||
## Overrides [member Camera3D.projection].
|
||||
@export var projection: ProjectionType = ProjectionType.PERSPECTIVE:
|
||||
set(value):
|
||||
projection = value
|
||||
notify_property_list_changed()
|
||||
get:
|
||||
return projection
|
||||
|
||||
## Overrides [member Camera3D.fov].
|
||||
@export_range(1, 179, 0.1, "degrees") var fov: float = 75
|
||||
|
||||
## Overrides [member Camera3D.size].
|
||||
@export_range(0.001, 100, 0.001, "suffix:m", "or_greater") var size: float = 1
|
||||
|
||||
## Overrides [member Camera3d.frustum_offset].
|
||||
@export var frustum_offset: Vector2 = Vector2.ZERO
|
||||
|
||||
## Overrides [member Camera3D.near].
|
||||
@export_range(0.001, 10, 0.001, "suffix:m", "or_greater") var near: float = 0.05
|
||||
|
||||
## Overrides [member Camera3D.far].
|
||||
@export_range(0.01, 4000, 0.001, "suffix:m","or_greater") var far: float = 4000
|
||||
|
||||
|
||||
func _validate_property(property: Dictionary) -> void:
|
||||
if property.name == "fov" and not projection == ProjectionType.PERSPECTIVE:
|
||||
property.usage = PROPERTY_USAGE_NO_EDITOR
|
||||
|
||||
if property.name == "size" and projection == ProjectionType.PERSPECTIVE:
|
||||
property.usage = PROPERTY_USAGE_NO_EDITOR
|
||||
|
||||
if property.name == "frustum_offset" and not projection == ProjectionType.FRUSTUM:
|
||||
property.usage = PROPERTY_USAGE_NO_EDITOR
|
Reference in New Issue
Block a user