Add console open/close functionality to pause menu; update console path in project settings
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@@ -31,7 +31,7 @@ PhantomCameraManager="*res://addons/phantom_camera/scripts/managers/phantom_came
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AudioController="*res://objects/audio_controller.tscn"
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SteamIntegrationNode="*res://objects/steam_integration.tscn"
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SteamControllerInput="*res://autoloads/steam_controller_input.gd"
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Console="*res://addons/godot-console/scripts/console.gd"
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Console="*res://addons/console/console.gd"
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[debug]
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@@ -58,7 +58,7 @@ movie_writer/fps=24
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[editor_plugins]
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enabled=PackedStringArray("res://addons/godot-console/plugin.cfg", "res://addons/phantom_camera/plugin.cfg")
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enabled=PackedStringArray("res://addons/console/plugin.cfg", "res://addons/phantom_camera/plugin.cfg")
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[global_group]
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