Add KnockbackComponent and HazardComponent for enhanced enemy interactions; integrate knockback effects in DamageComponent

This commit is contained in:
2025-09-11 05:09:24 +02:00
parent 98b3202361
commit aa73e54b3e
10 changed files with 127 additions and 50 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=52 format=3 uid="uid://bqi5s710xb1ju"]
[gd_scene load_steps=51 format=3 uid="uid://bqi5s710xb1ju"]
[ext_resource type="Script" uid="uid://csel4s0e4g5uf" path="res://scripts/components/PlayerController.cs" id="1_yysbb"]
[ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="2_lgb3u"]
@@ -21,7 +21,6 @@
[ext_resource type="Script" uid="uid://ccqb8kd5m0eh7" path="res://scripts/components/ScoreComponent.cs" id="11_o1ihh"]
[ext_resource type="Script" uid="uid://dgb8bqcri7nsj" path="res://scripts/components/HealthComponent.cs" id="12_ur2y5"]
[ext_resource type="Script" uid="uid://byw1legrv1ep2" path="res://scripts/components/PlayerDeathComponent.cs" id="13_7til7"]
[ext_resource type="Script" uid="uid://cgfynrn68lp12" path="res://scripts/components/KnockbackComponent.cs" id="14_e5pae"]
[ext_resource type="Script" uid="uid://cecelixl41t3j" path="res://scripts/components/InvulnerabilityComponent.cs" id="15_xuhvf"]
[ext_resource type="Script" uid="uid://dvyd26ricriql" path="res://scripts/components/FlashingComponent.cs" id="16_uno3u"]
[ext_resource type="Script" uid="uid://dtg6115je7b5s" path="res://scripts/components/StompDamageComponent.cs" id="17_bl1gx"]
@@ -182,11 +181,6 @@ script = ExtResource("13_7til7")
DeathSfx = NodePath("../sfx_hurt")
HealthComponent = NodePath("../HealthComponent")
[node name="KnockbackComponent" type="Node" parent="." node_paths=PackedStringArray("HealthComponent")]
script = ExtResource("14_e5pae")
KnockbackForce = 1250.0
HealthComponent = NodePath("../HealthComponent")
[node name="InvulnerabilityComponent" type="Node" parent="." node_paths=PackedStringArray("FlashingComponent")]
script = ExtResource("15_xuhvf")
FlashingComponent = NodePath("../FlashingComponent Base")