Add KnockbackComponent and HazardComponent for enhanced enemy interactions; integrate knockback effects in DamageComponent
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@@ -62,10 +62,10 @@ ease = 2
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z_index = 1
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position = Vector2(-203, 9)
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[node name="HitParticles" parent="Brick Player" index="25"]
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[node name="HitParticles" parent="Brick Player" index="24"]
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process_material = SubResource("ParticleProcessMaterial_lgb3u")
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[node name="VisibleOnScreenNotifier2D" parent="Brick Player" index="28"]
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[node name="VisibleOnScreenNotifier2D" parent="Brick Player" index="27"]
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process_mode = 4
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[node name="WorldEnvironment" parent="." instance=ExtResource("2_ot3dy")]
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