Add KnockbackComponent and HazardComponent for enhanced enemy interactions; integrate knockback effects in DamageComponent

This commit is contained in:
2025-09-11 05:09:24 +02:00
parent 98b3202361
commit aa73e54b3e
10 changed files with 127 additions and 50 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=25 format=3 uid="uid://bockkmyn8il4c"]
[gd_scene load_steps=26 format=3 uid="uid://bockkmyn8il4c"]
[ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="1_hh6y0"]
[ext_resource type="Texture2D" uid="uid://duxx56wxmjoxd" path="res://sprites/basic_enemy.png" id="2_laaj3"]
@@ -14,6 +14,7 @@
[ext_resource type="AudioStream" uid="uid://b3tsqhr06pbrs" path="res://sfx/enemy_hurt.wav" id="14_ndloc"]
[ext_resource type="AudioStream" uid="uid://dyev46uqusimi" path="res://sfx/shoot.wav" id="15_cg63s"]
[ext_resource type="PackedScene" uid="uid://dx80ivlvuuew4" path="res://objects/fxs/fire_fx.tscn" id="16_jqaq6"]
[ext_resource type="Script" uid="uid://cgfynrn68lp12" path="res://scripts/components/KnockbackComponent.cs" id="17_ih01d"]
[ext_resource type="PackedScene" uid="uid://ck6nml06tm6ue" path="res://objects/fxs/ice_fx.tscn" id="17_o7qsb"]
[ext_resource type="PackedScene" uid="uid://b12tppjkkqpt4" path="res://objects/fxs/hit_particles.tscn" id="18_v861c"]
@@ -172,3 +173,7 @@ visible = false
[node name="HitParticles" parent="." instance=ExtResource("18_v861c")]
position = Vector2(0, 1)
process_material = SubResource("ParticleProcessMaterial_pxaaa")
[node name="KnockbackComponent" type="Node" parent="."]
script = ExtResource("17_ih01d")
metadata/_custom_type_script = "uid://cgfynrn68lp12"

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=52 format=3 uid="uid://bqi5s710xb1ju"]
[gd_scene load_steps=51 format=3 uid="uid://bqi5s710xb1ju"]
[ext_resource type="Script" uid="uid://csel4s0e4g5uf" path="res://scripts/components/PlayerController.cs" id="1_yysbb"]
[ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="2_lgb3u"]
@@ -21,7 +21,6 @@
[ext_resource type="Script" uid="uid://ccqb8kd5m0eh7" path="res://scripts/components/ScoreComponent.cs" id="11_o1ihh"]
[ext_resource type="Script" uid="uid://dgb8bqcri7nsj" path="res://scripts/components/HealthComponent.cs" id="12_ur2y5"]
[ext_resource type="Script" uid="uid://byw1legrv1ep2" path="res://scripts/components/PlayerDeathComponent.cs" id="13_7til7"]
[ext_resource type="Script" uid="uid://cgfynrn68lp12" path="res://scripts/components/KnockbackComponent.cs" id="14_e5pae"]
[ext_resource type="Script" uid="uid://cecelixl41t3j" path="res://scripts/components/InvulnerabilityComponent.cs" id="15_xuhvf"]
[ext_resource type="Script" uid="uid://dvyd26ricriql" path="res://scripts/components/FlashingComponent.cs" id="16_uno3u"]
[ext_resource type="Script" uid="uid://dtg6115je7b5s" path="res://scripts/components/StompDamageComponent.cs" id="17_bl1gx"]
@@ -182,11 +181,6 @@ script = ExtResource("13_7til7")
DeathSfx = NodePath("../sfx_hurt")
HealthComponent = NodePath("../HealthComponent")
[node name="KnockbackComponent" type="Node" parent="." node_paths=PackedStringArray("HealthComponent")]
script = ExtResource("14_e5pae")
KnockbackForce = 1250.0
HealthComponent = NodePath("../HealthComponent")
[node name="InvulnerabilityComponent" type="Node" parent="." node_paths=PackedStringArray("FlashingComponent")]
script = ExtResource("15_xuhvf")
FlashingComponent = NodePath("../FlashingComponent Base")

View File

@@ -0,0 +1,41 @@
[gd_scene load_steps=6 format=3 uid="uid://un55bdc2cg2q"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_1nndd"]
[ext_resource type="Script" uid="uid://cgfynrn68lp12" path="res://scripts/components/KnockbackComponent.cs" id="2_bljtt"]
[ext_resource type="Script" uid="uid://nhu2xd8611fk" path="res://scripts/components/HazardComponent.cs" id="3_bljtt"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_14ml2"]
size = Vector2(14, 15)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_4q8oh"]
size = Vector2(16, 16)
[node name="Cactus" type="StaticBody2D"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, 0.5)
shape = SubResource("RectangleShape2D_14ml2")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_1nndd")
hframes = 12
vframes = 12
frame = 71
[node name="Area2D" type="Area2D" parent="."]
collision_mask = 12
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2(-0.5, 0)
shape = SubResource("RectangleShape2D_4q8oh")
debug_color = Color(0.285572, 0.422655, 0.118384, 0.42)
[node name="KnockbackComponent" type="Node" parent="."]
script = ExtResource("2_bljtt")
metadata/_custom_type_script = "uid://cgfynrn68lp12"
[node name="HazardComponent" type="Node2D" parent="." node_paths=PackedStringArray("KnockbackComponent", "HazardArea")]
script = ExtResource("3_bljtt")
KnockbackComponent = NodePath("../KnockbackComponent")
HazardArea = NodePath("../Area2D")
metadata/_custom_type_script = "uid://nhu2xd8611fk"

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=27 format=3 uid="uid://bwdlmualj6xbw"]
[gd_scene load_steps=28 format=3 uid="uid://bwdlmualj6xbw"]
[ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="1_ep4yr"]
[ext_resource type="Texture2D" uid="uid://cu72810eyk4dx" path="res://sprites/enemy-robot.png" id="2_hjtwe"]
@@ -18,6 +18,7 @@
[ext_resource type="PackedScene" uid="uid://dx80ivlvuuew4" path="res://objects/fxs/fire_fx.tscn" id="15_mc6rj"]
[ext_resource type="PackedScene" uid="uid://ck6nml06tm6ue" path="res://objects/fxs/ice_fx.tscn" id="16_68hnm"]
[ext_resource type="PackedScene" uid="uid://b12tppjkkqpt4" path="res://objects/fxs/hit_particles.tscn" id="18_pxaaa"]
[ext_resource type="Script" uid="uid://cgfynrn68lp12" path="res://scripts/components/KnockbackComponent.cs" id="19_xku20"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_pwwji"]
size = Vector2(25, 31)
@@ -182,3 +183,7 @@ visible = false
[node name="HitParticles" parent="." instance=ExtResource("18_pxaaa")]
position = Vector2(0, 1)
process_material = SubResource("ParticleProcessMaterial_pxaaa")
[node name="KnockbackComponent" type="Node" parent="."]
script = ExtResource("19_xku20")
metadata/_custom_type_script = "uid://cgfynrn68lp12"

View File

@@ -53,15 +53,19 @@ ease = 2
[node name="Brick Player" parent="." instance=ExtResource("1_lbnsn")]
[node name="HitParticles" parent="Brick Player" index="26"]
[node name="HitParticles" parent="Brick Player" index="24"]
process_material = SubResource("ParticleProcessMaterial_lgb3u")
[node name="WorldEnvironment" parent="." instance=ExtResource("1_hb5r3")]
[node name="UI Layer" parent="." instance=ExtResource("2_lbnsn")]
[node name="Marketplace" parent="UI Layer" index="3" node_paths=PackedStringArray("SkillUnlockerComponent")]
[node name="HUD" parent="UI Layer" index="0" node_paths=PackedStringArray("Health")]
Health = NodePath("../../Brick Player/HealthComponent")
[node name="Marketplace" parent="UI Layer" index="3" node_paths=PackedStringArray("SkillUnlockerComponent", "ComponentsToDisable")]
SkillUnlockerComponent = NodePath("../../Brick Player/SkillUnlockerComponent")
ComponentsToDisable = [NodePath("../../Brick Player")]
[node name="Global Light" parent="." instance=ExtResource("3_3732a")]

View File

@@ -62,10 +62,10 @@ ease = 2
z_index = 1
position = Vector2(-203, 9)
[node name="HitParticles" parent="Brick Player" index="25"]
[node name="HitParticles" parent="Brick Player" index="24"]
process_material = SubResource("ParticleProcessMaterial_lgb3u")
[node name="VisibleOnScreenNotifier2D" parent="Brick Player" index="28"]
[node name="VisibleOnScreenNotifier2D" parent="Brick Player" index="27"]
process_mode = 4
[node name="WorldEnvironment" parent="." instance=ExtResource("2_ot3dy")]

View File

@@ -12,11 +12,14 @@ public partial class DamageComponent : Node
[Export] public Timer DamageTimer { get; set; }
private Node _currentTarget = null;
private KnockbackComponent _knockbackComponent = null;
[Signal] public delegate void EffectInflictedEventHandler(Node2D target, StatusEffectDataResource effect);
public override void _Ready()
{
_knockbackComponent = Owner.GetNodeOrNull<KnockbackComponent>("KnockbackComponent");
if (Area != null)
{
Area.BodyEntered += OnAreaBodyEntered;
@@ -93,6 +96,11 @@ public partial class DamageComponent : Node
DealDamage(health);
if (_knockbackComponent != null && body is CharacterBody2D characterBody && Owner is Node2D source)
{
_knockbackComponent.ApplyKnockback(characterBody, source);
}
inv?.Activate();
}

View File

@@ -0,0 +1,31 @@
using Godot;
namespace Mr.BrickAdventures.scripts.components;
[GlobalClass]
public partial class HazardComponent : Node2D
{
[Export] public KnockbackComponent KnockbackComponent { get; set; }
[Export] public Area2D HazardArea { get; set; }
public override void _Ready()
{
if (KnockbackComponent == null)
{
GD.PrintErr("HazardComponent requires a KnockbackComponent to function properly.");
SetProcess(false);
return;
}
HazardArea.BodyEntered += OnBodyEntered;
}
private void OnBodyEntered(Node2D body)
{
GD.Print($"Node {body.Name} entered hazard area.");
if (body is CharacterBody2D characterBody && Owner is Node2D source)
{
KnockbackComponent.ApplyKnockback(characterBody, source);
}
}
}

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@@ -0,0 +1 @@
uid://nhu2xd8611fk

View File

@@ -5,45 +5,33 @@ namespace Mr.BrickAdventures.scripts.components;
[GlobalClass]
public partial class KnockbackComponent : Node
{
[Export] public CharacterBody2D Body { get; set; }
[Export] public float KnockbackForce { get; set; } = 25f;
[Export] public HealthComponent HealthComponent { get; set; }
private bool _knockbackMode = false;
private int _knockbackFrames = 0;
public override void _Ready()
{
HealthComponent.HealthChanged += OnHealthChanged;
}
public override void _Process(double delta)
{
if (_knockbackMode) _knockbackFrames++;
if (_knockbackFrames <= 1) return;
_knockbackMode = false;
_knockbackFrames = 0;
}
public override void _PhysicsProcess(double delta)
{
if (_knockbackMode) ApplyKnockback((float)delta);
}
[Export] public float KnockbackForce { get; set; } = 400f;
[Export] public float KnockbackDuration { get; set; } = 0.2f; // Duration in seconds
private void OnHealthChanged(float delta, float totalHealth)
/// <summary>
/// Applies a knockback force to a target body, pushing it away from a source.
/// </summary>
/// <param name="target">The CharacterBody2D to apply the knockback to.</param>
/// <param name="source">The Node2D causing the knockback (e.g., the enemy, the cactus).</param>
public void ApplyKnockback(CharacterBody2D target, Node2D source)
{
if (totalHealth <= 0f || delta >= 0f) return;
_knockbackMode = true;
}
if (target == null || source == null)
{
return;
}
private void ApplyKnockback(float delta)
{
var velocity = Body.Velocity.Normalized();
var knockbackDirection = new Vector2(Mathf.Sign(velocity.X), 0.4f);
var knockbackVector = -knockbackDirection * KnockbackForce * delta;
Body.Velocity += knockbackVector;
var direction = (target.GlobalPosition - source.GlobalPosition).Normalized();
if (direction == Vector2.Zero)
{
direction = Vector2.Up;
}
target.Velocity = direction * KnockbackForce;
var tween = CreateTween();
tween.TweenProperty(target, "velocity", Vector2.Zero, KnockbackDuration)
.SetEase(Tween.EaseType.Out)
.SetTrans(Tween.TransitionType.Quad);
}
}