Update node paths and group assignments for consistency across scenes
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@@ -12,7 +12,7 @@
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_dj5g5"]
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size = Vector2(10, 20)
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[node name="Child" type="Area2D"]
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[node name="Child" type="Area2D" groups=["Collectables"]]
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collision_layer = 0
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collision_mask = 4
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@@ -37,7 +37,7 @@ script = ExtResource("2_jmsgb")
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ToCollapseTimer = NodePath("../ToCollapseTimer")
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ResetTimer = NodePath("../ResetTimer")
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Sprite2D = NodePath("../Sprite2D")
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CollisionShape = NodePath("../Collapsable detector/AreaCollisionShape2D")
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CollisionShape = NodePath("../StaticCollisionShape2D")
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ResetTime = 1.0
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[connection signal="body_entered" from="Collapsable detector" to="CollapsableComponent" method="OnCollapsableDetectorBodyEntered"]
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@@ -39,7 +39,7 @@ script = ExtResource("2_w33sr")
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ToCollapseTimer = NodePath("../ToCollapseTimer")
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ResetTimer = NodePath("../ResetTimer")
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Sprite2D = NodePath("../Sprite2D")
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CollisionShape = NodePath("../Collapsable detector/AreaCollisionShape2D")
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CollisionShape = NodePath("../StaticCollisionShape2D")
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CollapseTime = 0.75
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ResetTime = 3.0
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@@ -39,5 +39,5 @@ metadata/_custom_type_script = "uid://c8xhgkg8gcqu6"
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script = ExtResource("4_06sog")
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ExitArea = NodePath("..")
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DoorSprite = NodePath("../Sprite2D")
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OpenedDoorFrame = 1
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OpenedDoorFrame = 88
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metadata/_custom_type_script = "uid://bwamqffvpa452"
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