Update node paths and group assignments for consistency across scenes

This commit is contained in:
2025-08-26 17:45:00 +02:00
parent ca0d21e40a
commit ad53ef9715
8 changed files with 11 additions and 21 deletions

View File

@@ -35,7 +35,7 @@ public partial class ExitDoorComponent : Node, IUnlockable
if (Locked) return;
EmitSignalExitTriggered();
_gameManager.UnlockLevel((int)_gameManager.PlayerState["CurrentLevel"] + 1);
_gameManager.UnlockLevel((int)_gameManager.PlayerState["current_level"] + 1);
CallDeferred(nameof(GoToNextLevel));
}