Invulnerability component

This commit is contained in:
2025-02-09 06:32:21 +01:00
parent 867dde03c7
commit ad973e58a2
3 changed files with 53 additions and 6 deletions

View File

@@ -4,17 +4,29 @@ extends Node
@export var damage: float = 0.25
@export var area2d: Area2D
func _ready() -> void:
if not area2d:
printerr("No area2d assigned!")
return
area2d.body_entered.connect(on_area2d_body_entered)
func deal_damage(target: HealthComponent):
target.decrease_health(damage)
func on_area2d_body_entered(body: Node2D):
func deal_damage(target: HealthComponent) -> void:
target.decrease_health(damage)
print("Dealt damage to target!")
func on_area2d_body_entered(body: Node2D) -> void:
if body.has_node("HealthComponent"):
var health_component: HealthComponent = body.get_node("HealthComponent")
var health_component: HealthComponent = body.get_node("HealthComponent")
var invulnerability_component: InvulnerabilityComponent = body.get_node_or_null("InvulnerabilityComponent")
if invulnerability_component and invulnerability_component.is_invulnerable():
return
deal_damage(health_component)
if invulnerability_component:
invulnerability_component.activate()

View File

@@ -0,0 +1,30 @@
class_name InvulnerabilityComponent
extends Node
@export var duration: float = 1.0
@export var flashing_component: FlashingComponent
var invulnerable: bool = false
func activate() -> void:
if invulnerable:
return
invulnerable = true
if flashing_component:
flashing_component.start_flashing()
var timer = get_tree().create_timer(duration)
timer.timeout.connect(deactivate)
func deactivate() -> void:
invulnerable = false
if flashing_component:
flashing_component.stop_flashing()
func is_invulnerable() -> bool:
return invulnerable