Add new components: EnemyDeathComponent, EnemyWaveTriggerComponent, and ExitDoorComponent
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51
scripts/components/ExitDoorComponent.cs
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51
scripts/components/ExitDoorComponent.cs
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using Godot;
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using Mr.BrickAdventures.Autoloads;
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namespace Mr.BrickAdventures.scripts.components;
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public partial class ExitDoorComponent : Node
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{
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[Export] public bool Locked { get; set; } = true;
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[Export] public Area2D ExitArea { get; set; }
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[Export] public Sprite2D DoorSprite { get; set; }
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[Export] public AudioStreamPlayer2D OpenDoorSfx { get; set; }
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[Export] public int OpenedDoorFrame { get; set; } = 0;
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[Signal] public delegate void ExitTriggeredEventHandler();
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private GameManager _gameManager;
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public override void _Ready()
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{
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if (ExitArea == null)
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{
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GD.PushError("ExitDoorComponent: ExitArea is not set.");
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return;
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}
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ExitArea.BodyEntered += OnExitAreaBodyEntered;
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_gameManager = GetNode<GameManager>("/root/gameManager");
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}
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private void OnExitAreaBodyEntered(Node2D body)
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{
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throw new System.NotImplementedException();
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}
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private void Unlock()
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{
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Locked = false;
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if (DoorSprite != null)
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{
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DoorSprite.Frame = OpenedDoorFrame;
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}
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OpenDoorSfx?.Play();
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}
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private void GoToNextLevel()
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{
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_gameManager.OnLevelComplete();
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}
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}
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