small changes
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@@ -29,7 +29,6 @@ func on_area2d_body_entered(body: Node2D) -> void:
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if status_effect_data and status_effect_data.effect_type != StatusEffectComponent.EffectType.NONE:
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effect_inflicted.emit(body, status_effect_data)
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return
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deal_damage(health_component)
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