small changes
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@@ -39,6 +39,7 @@ scale = Vector2(0.8, 0.5)
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[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("area2d")]
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[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("area2d")]
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script = ExtResource("3_sog2h")
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script = ExtResource("3_sog2h")
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damage = 0.1
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area2d = NodePath("..")
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area2d = NodePath("..")
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status_effect_data = ExtResource("4_xx5l4")
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status_effect_data = ExtResource("4_xx5l4")
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@@ -39,6 +39,7 @@ scale = Vector2(0.8, 0.5)
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[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("area2d")]
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[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("area2d")]
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script = ExtResource("3_3yf4g")
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script = ExtResource("3_3yf4g")
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damage = 0.05
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area2d = NodePath("..")
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area2d = NodePath("..")
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status_effect_data = ExtResource("4_da7hn")
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status_effect_data = ExtResource("4_da7hn")
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@@ -29,7 +29,6 @@ func on_area2d_body_entered(body: Node2D) -> void:
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if status_effect_data and status_effect_data.effect_type != StatusEffectComponent.EffectType.NONE:
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if status_effect_data and status_effect_data.effect_type != StatusEffectComponent.EffectType.NONE:
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effect_inflicted.emit(body, status_effect_data)
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effect_inflicted.emit(body, status_effect_data)
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return
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deal_damage(health_component)
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deal_damage(health_component)
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