add cellular automata generator
This commit is contained in:
@@ -54,12 +54,14 @@ texture = ExtResource("5_q7rhw")
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18:0/0 = 0
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18:0/0/terrain_set = 0
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18:0/0/terrain = 2
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18:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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18:0/0/terrains_peering_bit/right_side = 2
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18:0/0/terrains_peering_bit/bottom_right_corner = 2
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18:0/0/terrains_peering_bit/bottom_side = 2
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19:0/0 = 0
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19:0/0/terrain_set = 0
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19:0/0/terrain = 2
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19:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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19:0/0/terrains_peering_bit/right_side = 2
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19:0/0/terrains_peering_bit/bottom_right_corner = 2
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19:0/0/terrains_peering_bit/bottom_side = 2
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@@ -68,22 +70,26 @@ texture = ExtResource("5_q7rhw")
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20:0/0 = 0
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20:0/0/terrain_set = 0
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20:0/0/terrain = 2
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20:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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20:0/0/terrains_peering_bit/bottom_side = 2
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20:0/0/terrains_peering_bit/bottom_left_corner = 2
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20:0/0/terrains_peering_bit/left_side = 2
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23:0/0 = 0
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23:0/0/terrain_set = 0
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23:0/0/terrain = 2
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23:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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23:0/0/terrains_peering_bit/right_side = 2
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23:0/0/terrains_peering_bit/bottom_side = 2
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24:0/0 = 0
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24:0/0/terrain_set = 0
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24:0/0/terrain = 2
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24:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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24:0/0/terrains_peering_bit/right_side = 2
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24:0/0/terrains_peering_bit/left_side = 2
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25:0/0 = 0
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25:0/0/terrain_set = 0
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25:0/0/terrain = 2
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25:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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25:0/0/terrains_peering_bit/bottom_side = 2
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25:0/0/terrains_peering_bit/left_side = 2
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30:0/0 = 0
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@@ -181,12 +187,14 @@ texture = ExtResource("5_q7rhw")
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17:1/0 = 0
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17:1/0/terrain_set = 0
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17:1/0/terrain = 2
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17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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17:1/0/terrains_peering_bit/right_side = 2
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17:1/0/terrains_peering_bit/bottom_right_corner = 2
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17:1/0/terrains_peering_bit/bottom_side = 2
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18:1/0 = 0
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18:1/0/terrain_set = 0
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18:1/0/terrain = 2
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18:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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18:1/0/terrains_peering_bit/right_side = 2
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18:1/0/terrains_peering_bit/bottom_right_corner = 2
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18:1/0/terrains_peering_bit/bottom_side = 2
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@@ -195,9 +203,11 @@ texture = ExtResource("5_q7rhw")
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18:1/0/terrains_peering_bit/top_side = 2
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18:1/0/terrains_peering_bit/top_right_corner = 2
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19:1/0 = 0
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19:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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20:1/0 = 0
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20:1/0/terrain_set = 0
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20:1/0/terrain = 2
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20:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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20:1/0/terrains_peering_bit/right_side = 2
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20:1/0/terrains_peering_bit/bottom_right_corner = 2
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20:1/0/terrains_peering_bit/bottom_side = 2
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@@ -208,32 +218,38 @@ texture = ExtResource("5_q7rhw")
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21:1/0 = 0
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21:1/0/terrain_set = 0
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21:1/0/terrain = 2
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21:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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21:1/0/terrains_peering_bit/bottom_side = 2
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21:1/0/terrains_peering_bit/bottom_left_corner = 2
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21:1/0/terrains_peering_bit/left_side = 2
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22:1/0 = 0
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22:1/0/terrain_set = 0
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22:1/0/terrain = 2
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22:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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22:1/0/terrains_peering_bit/right_side = 2
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22:1/0/terrains_peering_bit/bottom_side = 2
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23:1/0 = 0
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23:1/0/terrain_set = 0
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23:1/0/terrain = 2
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23:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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23:1/0/terrains_peering_bit/left_side = 2
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23:1/0/terrains_peering_bit/top_side = 2
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25:1/0 = 0
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25:1/0/terrain_set = 0
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25:1/0/terrain = 2
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25:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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25:1/0/terrains_peering_bit/right_side = 2
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25:1/0/terrains_peering_bit/top_side = 2
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26:1/0 = 0
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26:1/0/terrain_set = 0
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26:1/0/terrain = 2
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26:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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26:1/0/terrains_peering_bit/bottom_side = 2
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26:1/0/terrains_peering_bit/left_side = 2
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28:1/0 = 0
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28:1/0/terrain_set = 0
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28:1/0/terrain = 2
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28:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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28:1/0/terrains_peering_bit/bottom_side = 2
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30:1/0 = 0
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31:1/0 = 0
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@@ -335,15 +351,18 @@ texture = ExtResource("5_q7rhw")
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17:2/0 = 0
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17:2/0/terrain_set = 0
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17:2/0/terrain = 2
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17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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17:2/0/terrains_peering_bit/right_side = 2
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17:2/0/terrains_peering_bit/bottom_right_corner = 2
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17:2/0/terrains_peering_bit/bottom_side = 2
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17:2/0/terrains_peering_bit/top_side = 2
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17:2/0/terrains_peering_bit/top_right_corner = 2
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18:2/0 = 0
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18:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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19:2/0 = 0
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19:2/0/terrain_set = 0
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19:2/0/terrain = 2
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19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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19:2/0/terrains_peering_bit/right_side = 2
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19:2/0/terrains_peering_bit/bottom_right_corner = 2
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19:2/0/terrains_peering_bit/bottom_side = 2
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@@ -353,9 +372,11 @@ texture = ExtResource("5_q7rhw")
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19:2/0/terrains_peering_bit/top_side = 2
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19:2/0/terrains_peering_bit/top_right_corner = 2
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20:2/0 = 0
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20:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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21:2/0 = 0
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21:2/0/terrain_set = 0
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21:2/0/terrain = 2
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21:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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21:2/0/terrains_peering_bit/bottom_side = 2
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21:2/0/terrains_peering_bit/bottom_left_corner = 2
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21:2/0/terrains_peering_bit/left_side = 2
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@@ -364,16 +385,19 @@ texture = ExtResource("5_q7rhw")
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22:2/0 = 0
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22:2/0/terrain_set = 0
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22:2/0/terrain = 2
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22:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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22:2/0/terrains_peering_bit/bottom_side = 2
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22:2/0/terrains_peering_bit/top_side = 2
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26:2/0 = 0
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26:2/0/terrain_set = 0
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26:2/0/terrain = 2
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26:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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26:2/0/terrains_peering_bit/bottom_side = 2
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26:2/0/terrains_peering_bit/top_side = 2
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28:2/0 = 0
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28:2/0/terrain_set = 0
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28:2/0/terrain = 2
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28:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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28:2/0/terrains_peering_bit/bottom_side = 2
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28:2/0/terrains_peering_bit/top_side = 2
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33:2/0 = 0
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@@ -471,12 +495,14 @@ texture = ExtResource("5_q7rhw")
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17:3/0 = 0
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17:3/0/terrain_set = 0
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17:3/0/terrain = 2
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17:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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17:3/0/terrains_peering_bit/right_side = 2
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17:3/0/terrains_peering_bit/top_side = 2
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17:3/0/terrains_peering_bit/top_right_corner = 2
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18:3/0 = 0
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18:3/0/terrain_set = 0
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18:3/0/terrain = 2
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18:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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18:3/0/terrains_peering_bit/right_side = 2
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18:3/0/terrains_peering_bit/bottom_right_corner = 2
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18:3/0/terrains_peering_bit/bottom_side = 2
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@@ -485,9 +511,11 @@ texture = ExtResource("5_q7rhw")
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18:3/0/terrains_peering_bit/top_side = 2
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18:3/0/terrains_peering_bit/top_right_corner = 2
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19:3/0 = 0
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19:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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20:3/0 = 0
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20:3/0/terrain_set = 0
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20:3/0/terrain = 2
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20:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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20:3/0/terrains_peering_bit/right_side = 2
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20:3/0/terrains_peering_bit/bottom_side = 2
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20:3/0/terrains_peering_bit/bottom_left_corner = 2
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@@ -498,32 +526,38 @@ texture = ExtResource("5_q7rhw")
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21:3/0 = 0
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21:3/0/terrain_set = 0
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21:3/0/terrain = 2
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21:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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21:3/0/terrains_peering_bit/left_side = 2
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21:3/0/terrains_peering_bit/top_left_corner = 2
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21:3/0/terrains_peering_bit/top_side = 2
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22:3/0 = 0
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22:3/0/terrain_set = 0
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22:3/0/terrain = 2
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22:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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22:3/0/terrains_peering_bit/right_side = 2
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22:3/0/terrains_peering_bit/top_side = 2
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23:3/0 = 0
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23:3/0/terrain_set = 0
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23:3/0/terrain = 2
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23:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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23:3/0/terrains_peering_bit/bottom_side = 2
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23:3/0/terrains_peering_bit/left_side = 2
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25:3/0 = 0
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25:3/0/terrain_set = 0
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25:3/0/terrain = 2
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25:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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25:3/0/terrains_peering_bit/right_side = 2
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25:3/0/terrains_peering_bit/bottom_side = 2
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26:3/0 = 0
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26:3/0/terrain_set = 0
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26:3/0/terrain = 2
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26:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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26:3/0/terrains_peering_bit/left_side = 2
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26:3/0/terrains_peering_bit/top_side = 2
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28:3/0 = 0
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28:3/0/terrain_set = 0
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28:3/0/terrain = 2
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28:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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28:3/0/terrains_peering_bit/top_side = 2
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30:3/0 = 0
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31:3/0 = 0
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@@ -603,12 +637,14 @@ texture = ExtResource("5_q7rhw")
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18:4/0 = 0
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18:4/0/terrain_set = 0
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18:4/0/terrain = 2
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18:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||
18:4/0/terrains_peering_bit/right_side = 2
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18:4/0/terrains_peering_bit/top_side = 2
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18:4/0/terrains_peering_bit/top_right_corner = 2
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19:4/0 = 0
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19:4/0/terrain_set = 0
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19:4/0/terrain = 2
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19:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||
19:4/0/terrains_peering_bit/right_side = 2
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19:4/0/terrains_peering_bit/left_side = 2
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19:4/0/terrains_peering_bit/top_left_corner = 2
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@@ -617,22 +653,26 @@ texture = ExtResource("5_q7rhw")
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20:4/0 = 0
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20:4/0/terrain_set = 0
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20:4/0/terrain = 2
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20:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||
20:4/0/terrains_peering_bit/left_side = 2
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||||
20:4/0/terrains_peering_bit/top_left_corner = 2
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||||
20:4/0/terrains_peering_bit/top_side = 2
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23:4/0 = 0
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23:4/0/terrain_set = 0
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23:4/0/terrain = 2
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23:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||
23:4/0/terrains_peering_bit/right_side = 2
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||||
23:4/0/terrains_peering_bit/top_side = 2
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||||
24:4/0 = 0
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||||
24:4/0/terrain_set = 0
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||||
24:4/0/terrain = 2
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||||
24:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||
24:4/0/terrains_peering_bit/right_side = 2
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||||
24:4/0/terrains_peering_bit/left_side = 2
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||||
25:4/0 = 0
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||||
25:4/0/terrain_set = 0
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||||
25:4/0/terrain = 2
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25:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||
25:4/0/terrains_peering_bit/left_side = 2
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25:4/0/terrains_peering_bit/top_side = 2
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30:4/0 = 0
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@@ -682,6 +722,7 @@ texture = ExtResource("5_q7rhw")
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28:5/0 = 0
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28:5/0/terrain_set = 0
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28:5/0/terrain = 2
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28:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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28:5/0/terrains_peering_bit/bottom_side = 2
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30:5/0 = 0
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31:5/0 = 0
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@@ -717,30 +758,40 @@ texture = ExtResource("5_q7rhw")
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15:6/0 = 0
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16:6/0 = 0
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17:6/0 = 0
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||||
17:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||
18:6/0 = 0
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||||
18:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||
19:6/0 = 0
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||||
19:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||
20:6/0 = 0
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||||
20:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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||||
21:6/0 = 0
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||||
21:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
23:6/0 = 0
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||||
23:6/0/terrain_set = 0
|
||||
23:6/0/terrain = 2
|
||||
23:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
23:6/0/terrains_peering_bit/right_side = 2
|
||||
24:6/0 = 0
|
||||
24:6/0/terrain_set = 0
|
||||
24:6/0/terrain = 2
|
||||
24:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
24:6/0/terrains_peering_bit/right_side = 2
|
||||
24:6/0/terrains_peering_bit/left_side = 2
|
||||
25:6/0 = 0
|
||||
25:6/0/terrain_set = 0
|
||||
25:6/0/terrain = 2
|
||||
25:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
25:6/0/terrains_peering_bit/left_side = 2
|
||||
27:6/0 = 0
|
||||
27:6/0/terrain_set = 0
|
||||
27:6/0/terrain = 2
|
||||
27:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
27:6/0/terrains_peering_bit/right_side = 2
|
||||
28:6/0 = 0
|
||||
28:6/0/terrain_set = 0
|
||||
28:6/0/terrain = 2
|
||||
28:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
28:6/0/terrains_peering_bit/bottom_side = 2
|
||||
28:6/0/terrains_peering_bit/left_side = 2
|
||||
28:6/0/terrains_peering_bit/top_side = 2
|
||||
@@ -786,12 +837,15 @@ texture = ExtResource("5_q7rhw")
|
||||
15:7/0 = 0
|
||||
16:7/0 = 0
|
||||
17:7/0 = 0
|
||||
17:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
18:7/0 = 0
|
||||
20:7/0 = 0
|
||||
21:7/0 = 0
|
||||
21:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
28:7/0 = 0
|
||||
28:7/0/terrain_set = 0
|
||||
28:7/0/terrain = 2
|
||||
28:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
28:7/0/terrains_peering_bit/top_side = 2
|
||||
30:7/0 = 0
|
||||
31:7/0 = 0
|
||||
@@ -825,6 +879,7 @@ texture = ExtResource("5_q7rhw")
|
||||
24:8/0 = 0
|
||||
24:8/0/terrain_set = 0
|
||||
24:8/0/terrain = 2
|
||||
24:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
24:8/0/terrains_peering_bit/bottom_side = 2
|
||||
30:8/0 = 0
|
||||
31:8/0 = 0
|
||||
@@ -855,26 +910,32 @@ texture = ExtResource("5_q7rhw")
|
||||
15:9/0 = 0
|
||||
16:9/0 = 0
|
||||
17:9/0 = 0
|
||||
17:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
18:9/0 = 0
|
||||
20:9/0 = 0
|
||||
21:9/0 = 0
|
||||
21:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
23:9/0 = 0
|
||||
23:9/0/terrain_set = 0
|
||||
23:9/0/terrain = 2
|
||||
23:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
23:9/0/terrains_peering_bit/right_side = 2
|
||||
24:9/0 = 0
|
||||
24:9/0/terrain_set = 0
|
||||
24:9/0/terrain = 2
|
||||
24:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
24:9/0/terrains_peering_bit/right_side = 2
|
||||
24:9/0/terrains_peering_bit/left_side = 2
|
||||
24:9/0/terrains_peering_bit/top_side = 2
|
||||
25:9/0 = 0
|
||||
25:9/0/terrain_set = 0
|
||||
25:9/0/terrain = 2
|
||||
25:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
25:9/0/terrains_peering_bit/left_side = 2
|
||||
27:9/0 = 0
|
||||
27:9/0/terrain_set = 0
|
||||
27:9/0/terrain = 2
|
||||
27:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
27:9/0/terrains_peering_bit/bottom_side = 2
|
||||
29:9/0 = 0
|
||||
30:9/0 = 0
|
||||
@@ -914,19 +975,26 @@ texture = ExtResource("5_q7rhw")
|
||||
15:10/0 = 0
|
||||
16:10/0 = 0
|
||||
17:10/0 = 0
|
||||
17:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
18:10/0 = 0
|
||||
18:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
19:10/0 = 0
|
||||
19:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
20:10/0 = 0
|
||||
20:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
21:10/0 = 0
|
||||
21:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
27:10/0 = 0
|
||||
27:10/0/terrain_set = 0
|
||||
27:10/0/terrain = 2
|
||||
27:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
27:10/0/terrains_peering_bit/right_side = 2
|
||||
27:10/0/terrains_peering_bit/bottom_side = 2
|
||||
27:10/0/terrains_peering_bit/top_side = 2
|
||||
28:10/0 = 0
|
||||
28:10/0/terrain_set = 0
|
||||
28:10/0/terrain = 2
|
||||
28:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
28:10/0/terrains_peering_bit/left_side = 2
|
||||
31:10/0 = 0
|
||||
32:10/0 = 0
|
||||
@@ -1021,20 +1089,24 @@ texture = ExtResource("5_q7rhw")
|
||||
23:11/0 = 0
|
||||
23:11/0/terrain_set = 0
|
||||
23:11/0/terrain = 2
|
||||
23:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
23:11/0/terrains_peering_bit/right_side = 2
|
||||
24:11/0 = 0
|
||||
24:11/0/terrain_set = 0
|
||||
24:11/0/terrain = 2
|
||||
24:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
24:11/0/terrains_peering_bit/right_side = 2
|
||||
24:11/0/terrains_peering_bit/bottom_side = 2
|
||||
24:11/0/terrains_peering_bit/left_side = 2
|
||||
25:11/0 = 0
|
||||
25:11/0/terrain_set = 0
|
||||
25:11/0/terrain = 2
|
||||
25:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
25:11/0/terrains_peering_bit/left_side = 2
|
||||
27:11/0 = 0
|
||||
27:11/0/terrain_set = 0
|
||||
27:11/0/terrain = 2
|
||||
27:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
27:11/0/terrains_peering_bit/top_side = 2
|
||||
29:11/0 = 0
|
||||
30:11/0 = 0
|
||||
@@ -1137,6 +1209,7 @@ texture = ExtResource("5_q7rhw")
|
||||
24:12/0 = 0
|
||||
24:12/0/terrain_set = 0
|
||||
24:12/0/terrain = 2
|
||||
24:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||
24:12/0/terrains_peering_bit/top_side = 2
|
||||
29:12/0 = 0
|
||||
30:12/0 = 0
|
||||
|
||||
Reference in New Issue
Block a user