add cellular automata generator

This commit is contained in:
2026-04-26 04:20:06 +02:00
parent 7f0869ffa4
commit b2a406ca2b
17 changed files with 937 additions and 1 deletions

View File

@@ -54,12 +54,14 @@ texture = ExtResource("5_q7rhw")
18:0/0 = 0
18:0/0/terrain_set = 0
18:0/0/terrain = 2
18:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:0/0/terrains_peering_bit/right_side = 2
18:0/0/terrains_peering_bit/bottom_right_corner = 2
18:0/0/terrains_peering_bit/bottom_side = 2
19:0/0 = 0
19:0/0/terrain_set = 0
19:0/0/terrain = 2
19:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:0/0/terrains_peering_bit/right_side = 2
19:0/0/terrains_peering_bit/bottom_right_corner = 2
19:0/0/terrains_peering_bit/bottom_side = 2
@@ -68,22 +70,26 @@ texture = ExtResource("5_q7rhw")
20:0/0 = 0
20:0/0/terrain_set = 0
20:0/0/terrain = 2
20:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:0/0/terrains_peering_bit/bottom_side = 2
20:0/0/terrains_peering_bit/bottom_left_corner = 2
20:0/0/terrains_peering_bit/left_side = 2
23:0/0 = 0
23:0/0/terrain_set = 0
23:0/0/terrain = 2
23:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
23:0/0/terrains_peering_bit/right_side = 2
23:0/0/terrains_peering_bit/bottom_side = 2
24:0/0 = 0
24:0/0/terrain_set = 0
24:0/0/terrain = 2
24:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
24:0/0/terrains_peering_bit/right_side = 2
24:0/0/terrains_peering_bit/left_side = 2
25:0/0 = 0
25:0/0/terrain_set = 0
25:0/0/terrain = 2
25:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
25:0/0/terrains_peering_bit/bottom_side = 2
25:0/0/terrains_peering_bit/left_side = 2
30:0/0 = 0
@@ -181,12 +187,14 @@ texture = ExtResource("5_q7rhw")
17:1/0 = 0
17:1/0/terrain_set = 0
17:1/0/terrain = 2
17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
17:1/0/terrains_peering_bit/right_side = 2
17:1/0/terrains_peering_bit/bottom_right_corner = 2
17:1/0/terrains_peering_bit/bottom_side = 2
18:1/0 = 0
18:1/0/terrain_set = 0
18:1/0/terrain = 2
18:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:1/0/terrains_peering_bit/right_side = 2
18:1/0/terrains_peering_bit/bottom_right_corner = 2
18:1/0/terrains_peering_bit/bottom_side = 2
@@ -195,9 +203,11 @@ texture = ExtResource("5_q7rhw")
18:1/0/terrains_peering_bit/top_side = 2
18:1/0/terrains_peering_bit/top_right_corner = 2
19:1/0 = 0
19:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:1/0 = 0
20:1/0/terrain_set = 0
20:1/0/terrain = 2
20:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:1/0/terrains_peering_bit/right_side = 2
20:1/0/terrains_peering_bit/bottom_right_corner = 2
20:1/0/terrains_peering_bit/bottom_side = 2
@@ -208,32 +218,38 @@ texture = ExtResource("5_q7rhw")
21:1/0 = 0
21:1/0/terrain_set = 0
21:1/0/terrain = 2
21:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
21:1/0/terrains_peering_bit/bottom_side = 2
21:1/0/terrains_peering_bit/bottom_left_corner = 2
21:1/0/terrains_peering_bit/left_side = 2
22:1/0 = 0
22:1/0/terrain_set = 0
22:1/0/terrain = 2
22:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
22:1/0/terrains_peering_bit/right_side = 2
22:1/0/terrains_peering_bit/bottom_side = 2
23:1/0 = 0
23:1/0/terrain_set = 0
23:1/0/terrain = 2
23:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
23:1/0/terrains_peering_bit/left_side = 2
23:1/0/terrains_peering_bit/top_side = 2
25:1/0 = 0
25:1/0/terrain_set = 0
25:1/0/terrain = 2
25:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
25:1/0/terrains_peering_bit/right_side = 2
25:1/0/terrains_peering_bit/top_side = 2
26:1/0 = 0
26:1/0/terrain_set = 0
26:1/0/terrain = 2
26:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
26:1/0/terrains_peering_bit/bottom_side = 2
26:1/0/terrains_peering_bit/left_side = 2
28:1/0 = 0
28:1/0/terrain_set = 0
28:1/0/terrain = 2
28:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
28:1/0/terrains_peering_bit/bottom_side = 2
30:1/0 = 0
31:1/0 = 0
@@ -335,15 +351,18 @@ texture = ExtResource("5_q7rhw")
17:2/0 = 0
17:2/0/terrain_set = 0
17:2/0/terrain = 2
17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
17:2/0/terrains_peering_bit/right_side = 2
17:2/0/terrains_peering_bit/bottom_right_corner = 2
17:2/0/terrains_peering_bit/bottom_side = 2
17:2/0/terrains_peering_bit/top_side = 2
17:2/0/terrains_peering_bit/top_right_corner = 2
18:2/0 = 0
18:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:2/0 = 0
19:2/0/terrain_set = 0
19:2/0/terrain = 2
19:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:2/0/terrains_peering_bit/right_side = 2
19:2/0/terrains_peering_bit/bottom_right_corner = 2
19:2/0/terrains_peering_bit/bottom_side = 2
@@ -353,9 +372,11 @@ texture = ExtResource("5_q7rhw")
19:2/0/terrains_peering_bit/top_side = 2
19:2/0/terrains_peering_bit/top_right_corner = 2
20:2/0 = 0
20:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
21:2/0 = 0
21:2/0/terrain_set = 0
21:2/0/terrain = 2
21:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
21:2/0/terrains_peering_bit/bottom_side = 2
21:2/0/terrains_peering_bit/bottom_left_corner = 2
21:2/0/terrains_peering_bit/left_side = 2
@@ -364,16 +385,19 @@ texture = ExtResource("5_q7rhw")
22:2/0 = 0
22:2/0/terrain_set = 0
22:2/0/terrain = 2
22:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
22:2/0/terrains_peering_bit/bottom_side = 2
22:2/0/terrains_peering_bit/top_side = 2
26:2/0 = 0
26:2/0/terrain_set = 0
26:2/0/terrain = 2
26:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
26:2/0/terrains_peering_bit/bottom_side = 2
26:2/0/terrains_peering_bit/top_side = 2
28:2/0 = 0
28:2/0/terrain_set = 0
28:2/0/terrain = 2
28:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
28:2/0/terrains_peering_bit/bottom_side = 2
28:2/0/terrains_peering_bit/top_side = 2
33:2/0 = 0
@@ -471,12 +495,14 @@ texture = ExtResource("5_q7rhw")
17:3/0 = 0
17:3/0/terrain_set = 0
17:3/0/terrain = 2
17:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
17:3/0/terrains_peering_bit/right_side = 2
17:3/0/terrains_peering_bit/top_side = 2
17:3/0/terrains_peering_bit/top_right_corner = 2
18:3/0 = 0
18:3/0/terrain_set = 0
18:3/0/terrain = 2
18:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:3/0/terrains_peering_bit/right_side = 2
18:3/0/terrains_peering_bit/bottom_right_corner = 2
18:3/0/terrains_peering_bit/bottom_side = 2
@@ -485,9 +511,11 @@ texture = ExtResource("5_q7rhw")
18:3/0/terrains_peering_bit/top_side = 2
18:3/0/terrains_peering_bit/top_right_corner = 2
19:3/0 = 0
19:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:3/0 = 0
20:3/0/terrain_set = 0
20:3/0/terrain = 2
20:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:3/0/terrains_peering_bit/right_side = 2
20:3/0/terrains_peering_bit/bottom_side = 2
20:3/0/terrains_peering_bit/bottom_left_corner = 2
@@ -498,32 +526,38 @@ texture = ExtResource("5_q7rhw")
21:3/0 = 0
21:3/0/terrain_set = 0
21:3/0/terrain = 2
21:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
21:3/0/terrains_peering_bit/left_side = 2
21:3/0/terrains_peering_bit/top_left_corner = 2
21:3/0/terrains_peering_bit/top_side = 2
22:3/0 = 0
22:3/0/terrain_set = 0
22:3/0/terrain = 2
22:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
22:3/0/terrains_peering_bit/right_side = 2
22:3/0/terrains_peering_bit/top_side = 2
23:3/0 = 0
23:3/0/terrain_set = 0
23:3/0/terrain = 2
23:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
23:3/0/terrains_peering_bit/bottom_side = 2
23:3/0/terrains_peering_bit/left_side = 2
25:3/0 = 0
25:3/0/terrain_set = 0
25:3/0/terrain = 2
25:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
25:3/0/terrains_peering_bit/right_side = 2
25:3/0/terrains_peering_bit/bottom_side = 2
26:3/0 = 0
26:3/0/terrain_set = 0
26:3/0/terrain = 2
26:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
26:3/0/terrains_peering_bit/left_side = 2
26:3/0/terrains_peering_bit/top_side = 2
28:3/0 = 0
28:3/0/terrain_set = 0
28:3/0/terrain = 2
28:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
28:3/0/terrains_peering_bit/top_side = 2
30:3/0 = 0
31:3/0 = 0
@@ -603,12 +637,14 @@ texture = ExtResource("5_q7rhw")
18:4/0 = 0
18:4/0/terrain_set = 0
18:4/0/terrain = 2
18:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:4/0/terrains_peering_bit/right_side = 2
18:4/0/terrains_peering_bit/top_side = 2
18:4/0/terrains_peering_bit/top_right_corner = 2
19:4/0 = 0
19:4/0/terrain_set = 0
19:4/0/terrain = 2
19:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:4/0/terrains_peering_bit/right_side = 2
19:4/0/terrains_peering_bit/left_side = 2
19:4/0/terrains_peering_bit/top_left_corner = 2
@@ -617,22 +653,26 @@ texture = ExtResource("5_q7rhw")
20:4/0 = 0
20:4/0/terrain_set = 0
20:4/0/terrain = 2
20:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:4/0/terrains_peering_bit/left_side = 2
20:4/0/terrains_peering_bit/top_left_corner = 2
20:4/0/terrains_peering_bit/top_side = 2
23:4/0 = 0
23:4/0/terrain_set = 0
23:4/0/terrain = 2
23:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
23:4/0/terrains_peering_bit/right_side = 2
23:4/0/terrains_peering_bit/top_side = 2
24:4/0 = 0
24:4/0/terrain_set = 0
24:4/0/terrain = 2
24:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
24:4/0/terrains_peering_bit/right_side = 2
24:4/0/terrains_peering_bit/left_side = 2
25:4/0 = 0
25:4/0/terrain_set = 0
25:4/0/terrain = 2
25:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
25:4/0/terrains_peering_bit/left_side = 2
25:4/0/terrains_peering_bit/top_side = 2
30:4/0 = 0
@@ -682,6 +722,7 @@ texture = ExtResource("5_q7rhw")
28:5/0 = 0
28:5/0/terrain_set = 0
28:5/0/terrain = 2
28:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
28:5/0/terrains_peering_bit/bottom_side = 2
30:5/0 = 0
31:5/0 = 0
@@ -717,30 +758,40 @@ texture = ExtResource("5_q7rhw")
15:6/0 = 0
16:6/0 = 0
17:6/0 = 0
17:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:6/0 = 0
18:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:6/0 = 0
19:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:6/0 = 0
20:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
21:6/0 = 0
21:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
23:6/0 = 0
23:6/0/terrain_set = 0
23:6/0/terrain = 2
23:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
23:6/0/terrains_peering_bit/right_side = 2
24:6/0 = 0
24:6/0/terrain_set = 0
24:6/0/terrain = 2
24:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
24:6/0/terrains_peering_bit/right_side = 2
24:6/0/terrains_peering_bit/left_side = 2
25:6/0 = 0
25:6/0/terrain_set = 0
25:6/0/terrain = 2
25:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
25:6/0/terrains_peering_bit/left_side = 2
27:6/0 = 0
27:6/0/terrain_set = 0
27:6/0/terrain = 2
27:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
27:6/0/terrains_peering_bit/right_side = 2
28:6/0 = 0
28:6/0/terrain_set = 0
28:6/0/terrain = 2
28:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
28:6/0/terrains_peering_bit/bottom_side = 2
28:6/0/terrains_peering_bit/left_side = 2
28:6/0/terrains_peering_bit/top_side = 2
@@ -786,12 +837,15 @@ texture = ExtResource("5_q7rhw")
15:7/0 = 0
16:7/0 = 0
17:7/0 = 0
17:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:7/0 = 0
20:7/0 = 0
21:7/0 = 0
21:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
28:7/0 = 0
28:7/0/terrain_set = 0
28:7/0/terrain = 2
28:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
28:7/0/terrains_peering_bit/top_side = 2
30:7/0 = 0
31:7/0 = 0
@@ -825,6 +879,7 @@ texture = ExtResource("5_q7rhw")
24:8/0 = 0
24:8/0/terrain_set = 0
24:8/0/terrain = 2
24:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
24:8/0/terrains_peering_bit/bottom_side = 2
30:8/0 = 0
31:8/0 = 0
@@ -855,26 +910,32 @@ texture = ExtResource("5_q7rhw")
15:9/0 = 0
16:9/0 = 0
17:9/0 = 0
17:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:9/0 = 0
20:9/0 = 0
21:9/0 = 0
21:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
23:9/0 = 0
23:9/0/terrain_set = 0
23:9/0/terrain = 2
23:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
23:9/0/terrains_peering_bit/right_side = 2
24:9/0 = 0
24:9/0/terrain_set = 0
24:9/0/terrain = 2
24:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
24:9/0/terrains_peering_bit/right_side = 2
24:9/0/terrains_peering_bit/left_side = 2
24:9/0/terrains_peering_bit/top_side = 2
25:9/0 = 0
25:9/0/terrain_set = 0
25:9/0/terrain = 2
25:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
25:9/0/terrains_peering_bit/left_side = 2
27:9/0 = 0
27:9/0/terrain_set = 0
27:9/0/terrain = 2
27:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
27:9/0/terrains_peering_bit/bottom_side = 2
29:9/0 = 0
30:9/0 = 0
@@ -914,19 +975,26 @@ texture = ExtResource("5_q7rhw")
15:10/0 = 0
16:10/0 = 0
17:10/0 = 0
17:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:10/0 = 0
18:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:10/0 = 0
19:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:10/0 = 0
20:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
21:10/0 = 0
21:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
27:10/0 = 0
27:10/0/terrain_set = 0
27:10/0/terrain = 2
27:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
27:10/0/terrains_peering_bit/right_side = 2
27:10/0/terrains_peering_bit/bottom_side = 2
27:10/0/terrains_peering_bit/top_side = 2
28:10/0 = 0
28:10/0/terrain_set = 0
28:10/0/terrain = 2
28:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
28:10/0/terrains_peering_bit/left_side = 2
31:10/0 = 0
32:10/0 = 0
@@ -1021,20 +1089,24 @@ texture = ExtResource("5_q7rhw")
23:11/0 = 0
23:11/0/terrain_set = 0
23:11/0/terrain = 2
23:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
23:11/0/terrains_peering_bit/right_side = 2
24:11/0 = 0
24:11/0/terrain_set = 0
24:11/0/terrain = 2
24:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
24:11/0/terrains_peering_bit/right_side = 2
24:11/0/terrains_peering_bit/bottom_side = 2
24:11/0/terrains_peering_bit/left_side = 2
25:11/0 = 0
25:11/0/terrain_set = 0
25:11/0/terrain = 2
25:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
25:11/0/terrains_peering_bit/left_side = 2
27:11/0 = 0
27:11/0/terrain_set = 0
27:11/0/terrain = 2
27:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
27:11/0/terrains_peering_bit/top_side = 2
29:11/0 = 0
30:11/0 = 0
@@ -1137,6 +1209,7 @@ texture = ExtResource("5_q7rhw")
24:12/0 = 0
24:12/0/terrain_set = 0
24:12/0/terrain = 2
24:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
24:12/0/terrains_peering_bit/top_side = 2
29:12/0 = 0
30:12/0 = 0