Adjust bullet speed, update collectable node structure, and enhance marketplace layout; add marketplace button resource
This commit is contained in:
1
addons/godot-console
Submodule
1
addons/godot-console
Submodule
Submodule addons/godot-console added at 5315f2bedd
@@ -1,104 +0,0 @@
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extends MarginContainer
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@onready var _actions:Container = %Actions
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@onready var _inputs:Container = %Inputs
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@onready var _priorities:Container = %Priorities
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@onready var _formatter:GUIDEInputFormatter = GUIDEInputFormatter.for_active_contexts()
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func _ready():
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process_mode = Node.PROCESS_MODE_ALWAYS
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GUIDE.input_mappings_changed.connect(_update_priorities)
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_update_priorities()
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func _process(delta):
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if not is_visible_in_tree():
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return
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var index:int = 0
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for mapping in GUIDE._active_action_mappings:
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var action:GUIDEAction = mapping.action
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var action_name:String = action.name
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if action_name == "":
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action_name = action._editor_name()
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var action_state:String = ""
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match(action._last_state):
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GUIDEAction.GUIDEActionState.COMPLETED:
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action_state = "Completed"
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GUIDEAction.GUIDEActionState.ONGOING:
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action_state = "Ongoing"
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GUIDEAction.GUIDEActionState.TRIGGERED:
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action_state = "Triggered"
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var action_value:String = ""
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match(action.action_value_type):
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GUIDEAction.GUIDEActionValueType.BOOL:
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action_value = str(action.value_bool)
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GUIDEAction.GUIDEActionValueType.AXIS_1D:
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action_value = str(action.value_axis_1d)
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GUIDEAction.GUIDEActionValueType.AXIS_2D:
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action_value = str(action.value_axis_2d)
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GUIDEAction.GUIDEActionValueType.AXIS_3D:
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action_value = str(action.value_axis_3d)
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var label := _get_label(_actions, index)
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label.text = "[%s] %s - %s" % [action_name, action_state, action_value]
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index += 1
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# Clean out all labels we don't need anymore
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_cleanup(_actions, index)
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index = 0
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for input in GUIDE._active_inputs:
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var input_label = _formatter.input_as_text(input, false)
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var input_value:String = str(input._value)
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var label := _get_label(_inputs, index)
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label.text = "%s - %s" % [input_label, input_value]
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index += 1
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_cleanup(_inputs, index)
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func _get_label(container:Container, index:int) -> Label:
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var label:Label = null
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if container.get_child_count() > index:
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# reuse existing label
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label = container.get_child(index)
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else:
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# make a new one
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label = Label.new()
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label.mouse_filter = Control.MOUSE_FILTER_IGNORE
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container.add_child(label)
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return label
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func _cleanup(container:Container, index:int) -> void:
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while container.get_child_count() > index:
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var to_free = container.get_child(index)
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container.remove_child(to_free)
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to_free.queue_free()
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func _update_priorities():
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# since we don't update these per frame, we can just clear them out and
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# rebuild them when mapping contexts change
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_cleanup(_priorities, 0)
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for mapping:GUIDEActionMapping in GUIDE._active_action_mappings:
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var action := mapping.action
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if GUIDE._actions_sharing_input.has(action):
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var label := Label.new()
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var names = ", ".join(GUIDE._actions_sharing_input[action].map(func(it): return it._editor_name()))
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label.text = "[%s] > [%s]" % [action._editor_name(), names]
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_priorities.add_child(label)
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if _priorities.get_child_count() == 0:
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var label := Label.new()
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label.text = "<no overlapping input>"
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_priorities.add_child(label)
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@@ -1 +0,0 @@
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uid://cvb8o2louvxsw
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@@ -1,50 +0,0 @@
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[gd_scene load_steps=2 format=3 uid="uid://dkr80d2pi0d41"]
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[ext_resource type="Script" uid="uid://cvb8o2louvxsw" path="res://addons/guide/debugger/guide_debugger.gd" id="1_ckdvj"]
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[node name="GuideDebugger" type="MarginContainer"]
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 2
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script = ExtResource("1_ckdvj")
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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layout_mode = 2
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mouse_filter = 2
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[node name="Label" type="Label" parent="VBoxContainer"]
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layout_mode = 2
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text = "G.U.I.D.E - Debugger"
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[node name="Label2" type="Label" parent="VBoxContainer"]
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layout_mode = 2
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text = "Actions"
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[node name="Actions" type="VFlowContainer" parent="VBoxContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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size_flags_vertical = 3
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mouse_filter = 2
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[node name="Label3" type="Label" parent="VBoxContainer"]
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layout_mode = 2
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text = "Inputs"
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[node name="Inputs" type="VFlowContainer" parent="VBoxContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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size_flags_vertical = 3
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mouse_filter = 2
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[node name="Label4" type="Label" parent="VBoxContainer"]
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layout_mode = 2
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text = "Action Priority"
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[node name="Priorities" type="VFlowContainer" parent="VBoxContainer"]
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unique_name_in_owner = true
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layout_mode = 2
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size_flags_vertical = 3
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mouse_filter = 2
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@@ -1,138 +0,0 @@
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@tool
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extends MarginContainer
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const ActionSlot = preload("../action_slot/action_slot.gd")
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const Utils = preload("../utils.gd")
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const ArrayEdit = preload("../array_edit/array_edit.gd")
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signal delete_requested()
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signal duplicate_requested()
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@export var input_mapping_editor_scene:PackedScene
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@onready var _action_slot:ActionSlot = %ActionSlot
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@onready var _input_mappings:ArrayEdit = %InputMappings
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const ClassScanner = preload("../class_scanner.gd")
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var _plugin:EditorPlugin
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var _scanner:ClassScanner
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var _undo_redo:EditorUndoRedoManager
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var _mapping:GUIDEActionMapping
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func _ready():
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_action_slot.action_changed.connect(_on_action_changed)
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_input_mappings.delete_requested.connect(_on_input_mapping_delete_requested)
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_input_mappings.add_requested.connect(_on_input_mappings_add_requested)
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_input_mappings.move_requested.connect(_on_input_mappings_move_requested)
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_input_mappings.clear_requested.connect(_on_input_mappings_clear_requested)
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_input_mappings.duplicate_requested.connect(_on_input_mappings_duplicate_requested)
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_input_mappings.collapse_state_changed.connect(_on_input_mappings_collapse_state_changed)
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func initialize(plugin:EditorPlugin, scanner:ClassScanner):
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_plugin = plugin
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_scanner = scanner
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_undo_redo = _plugin.get_undo_redo()
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func edit(mapping:GUIDEActionMapping):
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assert(_mapping == null)
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_mapping = mapping
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_mapping.changed.connect(_update)
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_update()
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func _update():
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_input_mappings.clear()
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_action_slot.action = _mapping.action
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for i in _mapping.input_mappings.size():
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var input_mapping = _mapping.input_mappings[i]
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var input_mapping_editor = input_mapping_editor_scene.instantiate()
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_input_mappings.add_item(input_mapping_editor)
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input_mapping_editor.initialize(_plugin, _scanner)
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input_mapping_editor.edit(input_mapping)
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_input_mappings.collapsed = _mapping.get_meta("_guide_input_mappings_collapsed", false)
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func _on_action_changed():
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_undo_redo.create_action("Change action")
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_undo_redo.add_do_property(_mapping, "action", _action_slot.action)
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_undo_redo.add_undo_property(_mapping, "action", _mapping.action)
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_undo_redo.commit_action()
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func _on_input_mappings_add_requested():
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var values = _mapping.input_mappings.duplicate()
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var new_mapping = GUIDEInputMapping.new()
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values.append(new_mapping)
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_undo_redo.create_action("Add input mapping")
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_undo_redo.add_do_property(_mapping, "input_mappings", values)
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_undo_redo.add_undo_property(_mapping, "input_mappings", _mapping.input_mappings)
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_undo_redo.commit_action()
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func _on_input_mapping_delete_requested(index:int):
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var values = _mapping.input_mappings.duplicate()
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values.remove_at(index)
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_undo_redo.create_action("Delete input mapping")
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_undo_redo.add_do_property(_mapping, "input_mappings", values)
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_undo_redo.add_undo_property(_mapping, "input_mappings", _mapping.input_mappings)
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_undo_redo.commit_action()
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func _on_input_mappings_move_requested(from:int, to:int):
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var values = _mapping.input_mappings.duplicate()
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var mapping = values[from]
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values.remove_at(from)
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if from < to:
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to -= 1
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values.insert(to, mapping)
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_undo_redo.create_action("Move input mapping")
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_undo_redo.add_do_property(_mapping, "input_mappings", values)
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_undo_redo.add_undo_property(_mapping, "input_mappings", _mapping.input_mappings)
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_undo_redo.commit_action()
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func _on_input_mappings_clear_requested():
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var values:Array[GUIDEInputMapping] = []
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_undo_redo.create_action("Clear input mappings")
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_undo_redo.add_do_property(_mapping, "input_mappings", values)
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_undo_redo.add_undo_property(_mapping, "input_mappings", _mapping.input_mappings)
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_undo_redo.commit_action()
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func _on_input_mappings_duplicate_requested(index:int):
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var values = _mapping.input_mappings.duplicate()
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var copy:GUIDEInputMapping = values[index].duplicate()
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copy.input = Utils.duplicate_if_inline(copy.input)
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for i in copy.modifiers.size():
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copy.modifiers[i] = Utils.duplicate_if_inline(copy.modifiers[i])
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for i in copy.triggers.size():
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copy.triggers[i] = Utils.duplicate_if_inline(copy.triggers[i])
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# insert copy after original
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values.insert(index+1, copy)
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_undo_redo.create_action("Duplicate input mapping")
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_undo_redo.add_do_property(_mapping, "input_mappings", values)
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_undo_redo.add_undo_property(_mapping, "input_mappings", _mapping.input_mappings)
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_undo_redo.commit_action()
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func _on_input_mappings_collapse_state_changed(new_state:bool):
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_mapping.set_meta("_guide_input_mappings_collapsed", new_state)
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@@ -1 +0,0 @@
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uid://dib57ucg64xa0
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@@ -1,43 +0,0 @@
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[gd_scene load_steps=5 format=3 uid="uid://361aipcef24h"]
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[ext_resource type="Script" uid="uid://dib57ucg64xa0" path="res://addons/guide/editor/action_mapping_editor/action_mapping_editor.gd" id="1_2k0pi"]
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[ext_resource type="PackedScene" uid="uid://du4x7ng6ntuk4" path="res://addons/guide/editor/action_slot/action_slot.tscn" id="1_hguf2"]
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[ext_resource type="PackedScene" uid="uid://c323mdijdhktg" path="res://addons/guide/editor/input_mapping_editor/input_mapping_editor.tscn" id="2_a8nbp"]
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[ext_resource type="PackedScene" uid="uid://cly0ff32fvpb2" path="res://addons/guide/editor/array_edit/array_edit.tscn" id="4_ehr5j"]
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[node name="ActionMappingEditor" type="MarginContainer"]
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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size_flags_vertical = 0
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theme_override_constants/margin_bottom = 5
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script = ExtResource("1_2k0pi")
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input_mapping_editor_scene = ExtResource("2_a8nbp")
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[node name="HBoxContainer" type="HBoxContainer" parent="."]
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layout_mode = 2
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size_flags_vertical = 0
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[node name="HBoxContainer" type="HBoxContainer" parent="HBoxContainer"]
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layout_mode = 2
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size_flags_horizontal = 3
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size_flags_vertical = 0
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[node name="ActionSlot" parent="HBoxContainer/HBoxContainer" instance=ExtResource("1_hguf2")]
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unique_name_in_owner = true
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layout_mode = 2
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[node name="VBoxContainer" type="VBoxContainer" parent="HBoxContainer"]
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layout_mode = 2
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size_flags_horizontal = 3
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size_flags_vertical = 0
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size_flags_stretch_ratio = 4.0
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[node name="InputMappings" parent="HBoxContainer/VBoxContainer" instance=ExtResource("4_ehr5j")]
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unique_name_in_owner = true
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layout_mode = 2
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title = "Input mappings"
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add_tooltip = "Add input mapping"
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clear_tooltip = "Clear input mappings"
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@@ -1,57 +0,0 @@
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@tool
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extends LineEdit
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signal action_changed()
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|
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var index:int
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|
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var action:GUIDEAction:
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set(value):
|
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if is_instance_valid(action):
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action.changed.disconnect(_refresh)
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|
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action = value
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|
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if is_instance_valid(action):
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action.changed.connect(_refresh)
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|
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# action_changed can only be emitted by
|
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# dragging an action into this, not when setting
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# the property
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_refresh()
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|
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|
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func _refresh():
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if not is_instance_valid(action):
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text = "<none>"
|
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tooltip_text = ""
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else:
|
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text = action._editor_name()
|
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tooltip_text = action.resource_path
|
||||
|
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func _can_drop_data(at_position, data) -> bool:
|
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if not data is Dictionary:
|
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return false
|
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|
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if data.has("files"):
|
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for file in data["files"]:
|
||||
if ResourceLoader.load(file) is GUIDEAction:
|
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return true
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||||
|
||||
return false
|
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|
||||
|
||||
func _drop_data(at_position, data) -> void:
|
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|
||||
for file in data["files"]:
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var item = ResourceLoader.load(file)
|
||||
if item is GUIDEAction:
|
||||
action = item
|
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action_changed.emit()
|
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|
||||
func _gui_input(event):
|
||||
if event is InputEventMouseButton:
|
||||
if event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
|
||||
if is_instance_valid(action):
|
||||
EditorInterface.edit_resource(action)
|
||||
|
@@ -1 +0,0 @@
|
||||
uid://dvwfhry6u83db
|
@@ -1,16 +0,0 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://du4x7ng6ntuk4"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://dvwfhry6u83db" path="res://addons/guide/editor/action_slot/action_slot.gd" id="1_w5nxd"]
|
||||
|
||||
[node name="ActionSlot" type="LineEdit"]
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 0
|
||||
text = "Name"
|
||||
editable = false
|
||||
selecting_enabled = false
|
||||
script = ExtResource("1_w5nxd")
|
@@ -1,113 +0,0 @@
|
||||
@tool
|
||||
extends Container
|
||||
const Utils = preload("../utils.gd")
|
||||
|
||||
@export var item_scene:PackedScene
|
||||
|
||||
@export var title:String = "":
|
||||
set(value):
|
||||
title = value
|
||||
_refresh()
|
||||
|
||||
@export var add_tooltip:String:
|
||||
set(value):
|
||||
add_tooltip = value
|
||||
_refresh()
|
||||
|
||||
@export var clear_tooltip:String:
|
||||
set(value):
|
||||
clear_tooltip = value
|
||||
_refresh()
|
||||
|
||||
@export var item_separation:int = 8:
|
||||
set(value):
|
||||
item_separation = value
|
||||
_refresh()
|
||||
|
||||
|
||||
@export var collapsed:bool = false:
|
||||
set(value):
|
||||
collapsed = value
|
||||
_refresh()
|
||||
|
||||
signal add_requested()
|
||||
signal delete_requested(index:int)
|
||||
signal move_requested(from:int, to:int)
|
||||
signal insert_requested(index:int)
|
||||
signal duplicate_requested(index:int)
|
||||
signal clear_requested()
|
||||
signal collapse_state_changed(collapsed:bool)
|
||||
|
||||
@onready var _add_button:Button = %AddButton
|
||||
@onready var _clear_button:Button = %ClearButton
|
||||
@onready var _contents:Container = %Contents
|
||||
@onready var _title_label:Label = %TitleLabel
|
||||
@onready var _collapse_button:Button = %CollapseButton
|
||||
@onready var _expand_button:Button = %ExpandButton
|
||||
@onready var _count_label:Label = %CountLabel
|
||||
|
||||
func _ready():
|
||||
_add_button.icon = get_theme_icon("Add", "EditorIcons")
|
||||
_add_button.pressed.connect(func(): add_requested.emit())
|
||||
|
||||
_clear_button.icon = get_theme_icon("Clear", "EditorIcons")
|
||||
_clear_button.pressed.connect(func(): clear_requested.emit())
|
||||
|
||||
_collapse_button.icon = get_theme_icon("Collapse", "EditorIcons")
|
||||
_collapse_button.pressed.connect(_on_collapse_pressed)
|
||||
|
||||
_expand_button.icon = get_theme_icon("Forward", "EditorIcons")
|
||||
_expand_button.pressed.connect(_on_expand_pressed)
|
||||
|
||||
|
||||
_refresh()
|
||||
|
||||
|
||||
func _refresh():
|
||||
if is_instance_valid(_add_button):
|
||||
_add_button.tooltip_text = add_tooltip
|
||||
if is_instance_valid(_clear_button):
|
||||
_clear_button.tooltip_text = clear_tooltip
|
||||
_clear_button.visible = _contents.get_child_count() > 0
|
||||
|
||||
if is_instance_valid(_contents):
|
||||
_contents.add_theme_constant_override("separation", item_separation)
|
||||
_contents.visible = not collapsed
|
||||
|
||||
if is_instance_valid(_collapse_button):
|
||||
_collapse_button.visible = not collapsed
|
||||
|
||||
if is_instance_valid(_expand_button):
|
||||
_expand_button.visible = collapsed
|
||||
|
||||
if is_instance_valid(_title_label):
|
||||
_title_label.text = title
|
||||
|
||||
if is_instance_valid(_count_label):
|
||||
_count_label.text = "(%s)" % [_contents.get_child_count()]
|
||||
|
||||
|
||||
func clear():
|
||||
Utils.clear(_contents)
|
||||
_refresh()
|
||||
|
||||
|
||||
func add_item(new_item:Control):
|
||||
var item_wrapper = item_scene.instantiate()
|
||||
_contents.add_child(item_wrapper)
|
||||
item_wrapper.initialize(new_item)
|
||||
item_wrapper.move_requested.connect(func(from:int, to:int): move_requested.emit(from, to))
|
||||
item_wrapper.delete_requested.connect(func(idx:int): delete_requested.emit(idx) )
|
||||
item_wrapper.duplicate_requested.connect(func(idx:int): duplicate_requested.emit(idx) )
|
||||
_refresh()
|
||||
|
||||
|
||||
func _on_collapse_pressed():
|
||||
collapsed = true
|
||||
collapse_state_changed.emit(true)
|
||||
|
||||
|
||||
func _on_expand_pressed():
|
||||
collapsed = false
|
||||
collapse_state_changed.emit(false)
|
||||
|
@@ -1 +0,0 @@
|
||||
uid://dklq5gtpunho2
|
@@ -1,88 +0,0 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://cly0ff32fvpb2"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://dklq5gtpunho2" path="res://addons/guide/editor/array_edit/array_edit.gd" id="1_y3qyt"]
|
||||
[ext_resource type="PackedScene" uid="uid://cjabwsa4gmlpp" path="res://addons/guide/editor/array_edit/array_edit_item.tscn" id="2_n3ncl"]
|
||||
|
||||
[sub_resource type="Image" id="Image_2nfri"]
|
||||
data = {
|
||||
"data": PackedByteArray(255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 255, 255, 0, 255, 94, 94, 127, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 255, 255, 0, 255, 93, 93, 255, 255, 94, 94, 127, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 94, 94, 127, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 94, 94, 127, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 231, 255, 94, 94, 54, 255, 94, 94, 57, 255, 93, 93, 233, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 231, 255, 94, 94, 54, 255, 94, 94, 57, 255, 93, 93, 233, 255, 93, 93, 255, 255, 93, 93, 255, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 97, 97, 42, 255, 255, 255, 0, 255, 255, 255, 0, 255, 97, 97, 42, 255, 93, 93, 233, 255, 93, 93, 232, 255, 93, 93, 41, 255, 255, 255, 0, 255, 255, 255, 0, 255, 97, 97, 42, 255, 93, 93, 233, 255, 93, 93, 232, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 96, 96, 45, 255, 93, 93, 44, 255, 255, 255, 0, 255, 97, 97, 42, 255, 97, 97, 42, 255, 255, 255, 0, 255, 96, 96, 45, 255, 93, 93, 44, 255, 255, 255, 0, 255, 97, 97, 42, 255, 97, 97, 42, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 96, 96, 45, 255, 93, 93, 235, 255, 94, 94, 234, 255, 95, 95, 43, 255, 255, 255, 0, 255, 255, 255, 0, 255, 96, 96, 45, 255, 93, 93, 235, 255, 94, 94, 234, 255, 95, 95, 43, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 235, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 233, 255, 95, 95, 59, 255, 96, 96, 61, 255, 93, 93, 235, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 233, 255, 95, 95, 59, 255, 96, 96, 61, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0),
|
||||
"format": "RGBA8",
|
||||
"height": 16,
|
||||
"mipmaps": false,
|
||||
"width": 16
|
||||
}
|
||||
|
||||
[sub_resource type="ImageTexture" id="ImageTexture_uapko"]
|
||||
image = SubResource("Image_2nfri")
|
||||
|
||||
[node name="Array" type="MarginContainer"]
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_y3qyt")
|
||||
item_scene = ExtResource("2_n3ncl")
|
||||
item_separation = 10
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="."]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="VBoxContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Panel" type="Panel" parent="VBoxContainer/MarginContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer/MarginContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="CollapseButton" type="Button" parent="VBoxContainer/MarginContainer/HBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(32, 0)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 0
|
||||
tooltip_text = "Collapse"
|
||||
icon = SubResource("ImageTexture_uapko")
|
||||
|
||||
[node name="ExpandButton" type="Button" parent="VBoxContainer/MarginContainer/HBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
custom_minimum_size = Vector2(48, 0)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 0
|
||||
tooltip_text = "Expand"
|
||||
icon = SubResource("ImageTexture_uapko")
|
||||
|
||||
[node name="AddButton" type="Button" parent="VBoxContainer/MarginContainer/HBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 0
|
||||
icon = SubResource("ImageTexture_uapko")
|
||||
|
||||
[node name="ClearButton" type="Button" parent="VBoxContainer/MarginContainer/HBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 0
|
||||
icon = SubResource("ImageTexture_uapko")
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="VBoxContainer/MarginContainer/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer/MarginContainer/HBoxContainer/MarginContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="TitleLabel" type="Label" parent="VBoxContainer/MarginContainer/HBoxContainer/MarginContainer/HBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
|
||||
[node name="CountLabel" type="Label" parent="VBoxContainer/MarginContainer/HBoxContainer/MarginContainer/HBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
text = "(0)"
|
||||
|
||||
[node name="Contents" type="VBoxContainer" parent="VBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
theme_override_constants/separation = 10
|
@@ -1,84 +0,0 @@
|
||||
@tool
|
||||
extends Container
|
||||
const Utils = preload("../utils.gd")
|
||||
const Dragger = preload("dragger.gd")
|
||||
|
||||
signal move_requested(from:int, to:int)
|
||||
signal delete_requested(index:int)
|
||||
signal duplicate_requested(index:int)
|
||||
|
||||
@onready var _dragger:Dragger = %Dragger
|
||||
@onready var _content:Container = %Content
|
||||
@onready var _before_indicator:ColorRect = %BeforeIndicator
|
||||
@onready var _after_indicator:ColorRect = %AfterIndicator
|
||||
@onready var _popup_menu:PopupMenu = %PopupMenu
|
||||
|
||||
|
||||
const ID_DELETE = 2
|
||||
const ID_DUPLICATE = 3
|
||||
|
||||
func _ready():
|
||||
_dragger.icon = get_theme_icon("GuiSpinboxUpdown", "EditorIcons")
|
||||
_before_indicator.color = get_theme_color("box_selection_stroke_color", "Editor")
|
||||
_after_indicator.color = get_theme_color("box_selection_stroke_color", "Editor")
|
||||
_before_indicator.visible = false
|
||||
_after_indicator.visible = false
|
||||
_dragger._parent_array = get_parent()
|
||||
_dragger._index = get_index()
|
||||
_dragger.pressed.connect(_show_popup_menu)
|
||||
|
||||
_popup_menu.clear()
|
||||
_popup_menu.add_icon_item(get_theme_icon("Duplicate", "EditorIcons"), "Duplicate", ID_DUPLICATE)
|
||||
_popup_menu.add_icon_item(get_theme_icon("Remove", "EditorIcons"), "Delete", ID_DELETE)
|
||||
_popup_menu.id_pressed.connect(_on_popup_menu_id_pressed)
|
||||
|
||||
func initialize(content:Control):
|
||||
Utils.clear(_content)
|
||||
_content.add_child(content)
|
||||
|
||||
|
||||
func _can_drop_data(at_position:Vector2, data) -> bool:
|
||||
if data is Dictionary and data.has("parent_array") and data.parent_array == get_parent() and data.index != get_index():
|
||||
var height = size.y
|
||||
|
||||
var is_before = not _is_last_child() or (at_position.y < height/2.0)
|
||||
if is_before and data.index == get_index() - 1:
|
||||
# don't allow the previous child to be inserted at its
|
||||
# own position
|
||||
return false
|
||||
|
||||
_before_indicator.visible = is_before
|
||||
_after_indicator.visible = not is_before
|
||||
return true
|
||||
|
||||
return false
|
||||
|
||||
|
||||
func _drop_data(at_position, data):
|
||||
var height = size.y
|
||||
var is_before = not _is_last_child() or (at_position.y < height/2.0)
|
||||
var from = data.index
|
||||
var to = get_index() if is_before else get_index() + 1
|
||||
move_requested.emit(data.index, to)
|
||||
_before_indicator.visible = false
|
||||
_after_indicator.visible = false
|
||||
|
||||
func _is_last_child() -> bool:
|
||||
return get_index() == get_parent().get_child_count() - 1
|
||||
|
||||
|
||||
func _on_mouse_exited():
|
||||
_before_indicator.visible = false
|
||||
_after_indicator.visible = false
|
||||
|
||||
|
||||
func _show_popup_menu():
|
||||
_popup_menu.popup(Rect2(get_global_mouse_position(), Vector2.ZERO))
|
||||
|
||||
|
||||
func _on_popup_menu_id_pressed(id:int):
|
||||
match id:
|
||||
ID_DELETE:
|
||||
delete_requested.emit(get_index())
|
||||
ID_DUPLICATE:
|
||||
duplicate_requested.emit(get_index())
|
@@ -1 +0,0 @@
|
||||
uid://86p0b71yit85
|
@@ -1,83 +0,0 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://cjabwsa4gmlpp"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://86p0b71yit85" path="res://addons/guide/editor/array_edit/array_edit_item.gd" id="1_ujx05"]
|
||||
[ext_resource type="Script" uid="uid://bobwrqyqm5lax" path="res://addons/guide/editor/array_edit/dragger.gd" id="2_53e2r"]
|
||||
|
||||
[sub_resource type="Image" id="Image_p1tee"]
|
||||
data = {
|
||||
"data": PackedByteArray(255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 255, 255, 0, 255, 94, 94, 127, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 255, 255, 0, 255, 93, 93, 255, 255, 94, 94, 127, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 94, 94, 127, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 94, 94, 127, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 231, 255, 94, 94, 54, 255, 94, 94, 57, 255, 93, 93, 233, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 231, 255, 94, 94, 54, 255, 94, 94, 57, 255, 93, 93, 233, 255, 93, 93, 255, 255, 93, 93, 255, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 97, 97, 42, 255, 255, 255, 0, 255, 255, 255, 0, 255, 97, 97, 42, 255, 93, 93, 233, 255, 93, 93, 232, 255, 93, 93, 41, 255, 255, 255, 0, 255, 255, 255, 0, 255, 97, 97, 42, 255, 93, 93, 233, 255, 93, 93, 232, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 96, 96, 45, 255, 93, 93, 44, 255, 255, 255, 0, 255, 97, 97, 42, 255, 97, 97, 42, 255, 255, 255, 0, 255, 96, 96, 45, 255, 93, 93, 44, 255, 255, 255, 0, 255, 97, 97, 42, 255, 97, 97, 42, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 96, 96, 45, 255, 93, 93, 235, 255, 94, 94, 234, 255, 95, 95, 43, 255, 255, 255, 0, 255, 255, 255, 0, 255, 96, 96, 45, 255, 93, 93, 235, 255, 94, 94, 234, 255, 95, 95, 43, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 235, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 233, 255, 95, 95, 59, 255, 96, 96, 61, 255, 93, 93, 235, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 233, 255, 95, 95, 59, 255, 96, 96, 61, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0),
|
||||
"format": "RGBA8",
|
||||
"height": 16,
|
||||
"mipmaps": false,
|
||||
"width": 16
|
||||
}
|
||||
|
||||
[sub_resource type="ImageTexture" id="ImageTexture_uapko"]
|
||||
image = SubResource("Image_p1tee")
|
||||
|
||||
[node name="ArrayEditItem" type="MarginContainer"]
|
||||
anchors_preset = 10
|
||||
anchor_right = 1.0
|
||||
offset_bottom = 8.0
|
||||
grow_horizontal = 2
|
||||
script = ExtResource("1_ujx05")
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="."]
|
||||
layout_mode = 2
|
||||
theme_override_constants/margin_top = 2
|
||||
theme_override_constants/margin_bottom = 2
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="MarginContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Dragger" type="Button" parent="MarginContainer/HBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 0
|
||||
tooltip_text = "Drag to reorder, click for options."
|
||||
focus_mode = 0
|
||||
mouse_filter = 1
|
||||
icon = SubResource("ImageTexture_uapko")
|
||||
script = ExtResource("2_53e2r")
|
||||
|
||||
[node name="Content" type="MarginContainer" parent="MarginContainer/HBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="."]
|
||||
layout_mode = 2
|
||||
mouse_filter = 2
|
||||
|
||||
[node name="BeforeIndicator" type="ColorRect" parent="VBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
custom_minimum_size = Vector2(0, 2)
|
||||
layout_mode = 2
|
||||
mouse_filter = 2
|
||||
color = Color(0, 0, 0, 1)
|
||||
|
||||
[node name="Control" type="Control" parent="VBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
mouse_filter = 2
|
||||
|
||||
[node name="AfterIndicator" type="ColorRect" parent="VBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
custom_minimum_size = Vector2(0, 2)
|
||||
layout_mode = 2
|
||||
mouse_filter = 2
|
||||
color = Color(0, 0, 0, 1)
|
||||
|
||||
[node name="PopupMenu" type="PopupMenu" parent="."]
|
||||
unique_name_in_owner = true
|
||||
item_count = 2
|
||||
item_0/text = "Duplicate"
|
||||
item_0/icon = SubResource("ImageTexture_uapko")
|
||||
item_0/id = 3
|
||||
item_1/text = "Delete"
|
||||
item_1/icon = SubResource("ImageTexture_uapko")
|
||||
item_1/id = 2
|
||||
|
||||
[connection signal="mouse_exited" from="." to="." method="_on_mouse_exited"]
|
@@ -1,8 +0,0 @@
|
||||
@tool
|
||||
extends Button
|
||||
|
||||
var _parent_array:Variant
|
||||
var _index:int
|
||||
|
||||
func _get_drag_data(at_position):
|
||||
return { "parent_array" : _parent_array, "index" : _index }
|
@@ -1 +0,0 @@
|
||||
uid://bobwrqyqm5lax
|
@@ -1,148 +0,0 @@
|
||||
@tool
|
||||
extends Window
|
||||
|
||||
const ClassScanner = preload("../class_scanner.gd")
|
||||
const Utils = preload("../utils.gd")
|
||||
|
||||
signal input_selected(input:GUIDEInput)
|
||||
|
||||
@onready var _input_display = %InputDisplay
|
||||
@onready var _available_types:Container = %AvailableTypes
|
||||
@onready var _none_available:Control = %NoneAvailable
|
||||
@onready var _some_available:Control = %SomeAvailable
|
||||
@onready var _select_bool_button:Button = %SelectBoolButton
|
||||
@onready var _select_1d_button:Button = %Select1DButton
|
||||
@onready var _select_2d_button:Button = %Select2DButton
|
||||
@onready var _select_3d_button:Button = %Select3DButton
|
||||
@onready var _instructions_label:Label = %InstructionsLabel
|
||||
@onready var _accept_detection_button:Button = %AcceptDetectionButton
|
||||
@onready var _input_detector:GUIDEInputDetector = %InputDetector
|
||||
@onready var _detect_bool_button:Button = %DetectBoolButton
|
||||
@onready var _detect_1d_button:Button = %Detect1DButton
|
||||
@onready var _detect_2d_button:Button = %Detect2DButton
|
||||
@onready var _detect_3d_button:Button = %Detect3DButton
|
||||
|
||||
var _scanner:ClassScanner
|
||||
var _last_detected_input:GUIDEInput
|
||||
|
||||
|
||||
func initialize(scanner:ClassScanner):
|
||||
_scanner = scanner
|
||||
_setup_dialog()
|
||||
|
||||
func _setup_dialog():
|
||||
# we need to bind this here. if we bind it in the editor, the editor
|
||||
# will crash when opening the scene because it will delete the node it
|
||||
# just tries to edit.
|
||||
focus_exited.connect(_on_close_requested)
|
||||
|
||||
_show_inputs_of_value_type(GUIDEAction.GUIDEActionValueType.BOOL)
|
||||
_instructions_label.text = tr("Press one of the buttons above to detect an input.")
|
||||
_accept_detection_button.visible = false
|
||||
|
||||
|
||||
func _on_close_requested():
|
||||
hide()
|
||||
queue_free()
|
||||
|
||||
|
||||
func _show_inputs_of_value_type(type:GUIDEAction.GUIDEActionValueType) -> void:
|
||||
var items:Array[GUIDEInput] = []
|
||||
|
||||
_select_bool_button.set_pressed_no_signal(type == GUIDEAction.GUIDEActionValueType.BOOL)
|
||||
_select_1d_button.set_pressed_no_signal(type == GUIDEAction.GUIDEActionValueType.AXIS_1D)
|
||||
_select_2d_button.set_pressed_no_signal(type == GUIDEAction.GUIDEActionValueType.AXIS_2D)
|
||||
_select_3d_button.set_pressed_no_signal(type == GUIDEAction.GUIDEActionValueType.AXIS_3D)
|
||||
|
||||
var all_inputs = _scanner.find_inheritors("GUIDEInput")
|
||||
for script in all_inputs.values():
|
||||
var dummy:GUIDEInput = script.new()
|
||||
if dummy._native_value_type() == type:
|
||||
items.append(dummy)
|
||||
|
||||
_some_available.visible = not items.is_empty()
|
||||
_none_available.visible = items.is_empty()
|
||||
|
||||
if items.is_empty():
|
||||
return
|
||||
|
||||
items.sort_custom(func(a,b): return a._editor_name().nocasecmp_to(b._editor_name()) < 0)
|
||||
Utils.clear(_available_types)
|
||||
|
||||
for item in items:
|
||||
var button = Button.new()
|
||||
button.text = item._editor_name()
|
||||
button.tooltip_text = item._editor_description()
|
||||
button.pressed.connect(_deliver.bind(item))
|
||||
button.size_flags_horizontal = Control.SIZE_EXPAND_FILL
|
||||
|
||||
_available_types.add_child(button)
|
||||
|
||||
|
||||
func _deliver(input:GUIDEInput):
|
||||
input_selected.emit(input)
|
||||
hide()
|
||||
queue_free()
|
||||
|
||||
|
||||
func _on_select_bool_button_pressed():
|
||||
_show_inputs_of_value_type(GUIDEAction.GUIDEActionValueType.BOOL)
|
||||
|
||||
|
||||
func _on_select_1d_button_pressed():
|
||||
_show_inputs_of_value_type(GUIDEAction.GUIDEActionValueType.AXIS_1D)
|
||||
|
||||
|
||||
func _on_select_2d_button_pressed():
|
||||
_show_inputs_of_value_type(GUIDEAction.GUIDEActionValueType.AXIS_2D)
|
||||
|
||||
|
||||
func _on_select_3d_button_pressed():
|
||||
_show_inputs_of_value_type(GUIDEAction.GUIDEActionValueType.AXIS_3D)
|
||||
|
||||
|
||||
func _on_input_detector_detection_started():
|
||||
_instructions_label.text = tr("Actuate the input now...")
|
||||
|
||||
|
||||
func _on_input_detector_input_detected(input:GUIDEInput):
|
||||
_instructions_label.visible = false
|
||||
_input_display.visible = true
|
||||
_input_display.input = input
|
||||
_accept_detection_button.visible = true
|
||||
_last_detected_input = input
|
||||
|
||||
|
||||
func _begin_detect_input(type:GUIDEAction.GUIDEActionValueType):
|
||||
_last_detected_input = null
|
||||
_instructions_label.visible = true
|
||||
_instructions_label.text = tr("Get ready...")
|
||||
_accept_detection_button.visible = false
|
||||
_input_display.visible = false
|
||||
_input_detector.detect(type)
|
||||
|
||||
|
||||
func _on_detect_bool_button_pressed():
|
||||
_detect_bool_button.release_focus()
|
||||
_begin_detect_input(GUIDEAction.GUIDEActionValueType.BOOL)
|
||||
|
||||
|
||||
func _on_detect_1d_button_pressed():
|
||||
_detect_1d_button.release_focus()
|
||||
_begin_detect_input(GUIDEAction.GUIDEActionValueType.AXIS_1D)
|
||||
|
||||
|
||||
func _on_detect_2d_button_pressed():
|
||||
_detect_2d_button.release_focus()
|
||||
_begin_detect_input(GUIDEAction.GUIDEActionValueType.AXIS_2D)
|
||||
|
||||
|
||||
func _on_detect_3d_button_pressed():
|
||||
_detect_3d_button.release_focus()
|
||||
_begin_detect_input(GUIDEAction.GUIDEActionValueType.AXIS_3D)
|
||||
|
||||
|
||||
func _on_accept_detection_button_pressed():
|
||||
input_selected.emit(_last_detected_input)
|
||||
hide()
|
||||
queue_free
|
@@ -1 +0,0 @@
|
||||
uid://clwmpekkvd0gq
|
@@ -1,216 +0,0 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://dic27bm4pfw3q"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://clwmpekkvd0gq" path="res://addons/guide/editor/binding_dialog/binding_dialog.gd" id="1_tknjd"]
|
||||
[ext_resource type="PackedScene" uid="uid://dsv7s6tfmnsrs" path="res://addons/guide/editor/input_display/input_display.tscn" id="2_83ieu"]
|
||||
[ext_resource type="Script" uid="uid://c5823o2wpiamt" path="res://addons/guide/remapping/guide_input_detector.gd" id="3_c6q6r"]
|
||||
|
||||
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_3e874"]
|
||||
content_margin_left = 4.0
|
||||
content_margin_top = 4.0
|
||||
content_margin_right = 4.0
|
||||
content_margin_bottom = 4.0
|
||||
bg_color = Color(1, 0.365, 0.365, 1)
|
||||
draw_center = false
|
||||
border_width_left = 2
|
||||
border_width_top = 2
|
||||
border_width_right = 2
|
||||
border_width_bottom = 2
|
||||
corner_detail = 1
|
||||
|
||||
[node name="BindingDialog" type="Window"]
|
||||
title = "Input Configuration"
|
||||
initial_position = 4
|
||||
size = Vector2i(1200, 600)
|
||||
popup_window = true
|
||||
min_size = Vector2i(1200, 600)
|
||||
script = ExtResource("1_tknjd")
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="."]
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
theme_override_constants/margin_bottom = 5
|
||||
|
||||
[node name="BGPanel" type="Panel" parent="MarginContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
theme_override_styles/panel = SubResource("StyleBoxFlat_3e874")
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="MarginContainer"]
|
||||
layout_mode = 2
|
||||
theme_override_constants/margin_left = 5
|
||||
theme_override_constants/margin_top = 5
|
||||
theme_override_constants/margin_right = 5
|
||||
theme_override_constants/margin_bottom = 5
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="MarginContainer/MarginContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="MarginContainer/MarginContainer/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="LeftPanel" type="Panel" parent="MarginContainer/MarginContainer/HBoxContainer/MarginContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="MarginContainer/MarginContainer/HBoxContainer/MarginContainer"]
|
||||
layout_mode = 2
|
||||
theme_override_constants/margin_left = 5
|
||||
theme_override_constants/margin_top = 5
|
||||
theme_override_constants/margin_right = 5
|
||||
theme_override_constants/margin_bottom = 5
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer/MarginContainer/HBoxContainer/MarginContainer/MarginContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
theme_override_constants/separation = 10
|
||||
|
||||
[node name="Label" type="Label" parent="MarginContainer/MarginContainer/HBoxContainer/MarginContainer/MarginContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = "Detect Input"
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="MarginContainer/MarginContainer/HBoxContainer/MarginContainer/MarginContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="DetectBoolButton" type="Button" parent="MarginContainer/MarginContainer/HBoxContainer/MarginContainer/MarginContainer/VBoxContainer/HBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
text = "Boolean"
|
||||
|
||||
[node name="Detect1DButton" type="Button" parent="MarginContainer/MarginContainer/HBoxContainer/MarginContainer/MarginContainer/VBoxContainer/HBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
text = "1D"
|
||||
|
||||
[node name="Detect2DButton" type="Button" parent="MarginContainer/MarginContainer/HBoxContainer/MarginContainer/MarginContainer/VBoxContainer/HBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
text = "2D"
|
||||
|
||||
[node name="Detect3DButton" type="Button" parent="MarginContainer/MarginContainer/HBoxContainer/MarginContainer/MarginContainer/VBoxContainer/HBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(80, 0)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
text = "3D"
|
||||
|
||||
[node name="InstructionsLabel" type="Label" parent="MarginContainer/MarginContainer/HBoxContainer/MarginContainer/MarginContainer/VBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 6
|
||||
text = "3..2..1.."
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
autowrap_mode = 2
|
||||
|
||||
[node name="InputDisplay" parent="MarginContainer/MarginContainer/HBoxContainer/MarginContainer/MarginContainer/VBoxContainer" instance=ExtResource("2_83ieu")]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 6
|
||||
|
||||
[node name="AcceptDetectionButton" type="Button" parent="MarginContainer/MarginContainer/HBoxContainer/MarginContainer/MarginContainer/VBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 4
|
||||
text = "Accept"
|
||||
|
||||
[node name="MarginContainer2" type="MarginContainer" parent="MarginContainer/MarginContainer/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="RightPanel" type="Panel" parent="MarginContainer/MarginContainer/HBoxContainer/MarginContainer2"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="MarginContainer/MarginContainer/HBoxContainer/MarginContainer2"]
|
||||
layout_mode = 2
|
||||
theme_override_constants/margin_left = 5
|
||||
theme_override_constants/margin_top = 5
|
||||
theme_override_constants/margin_right = 5
|
||||
theme_override_constants/margin_bottom = 5
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer/MarginContainer/HBoxContainer/MarginContainer2/MarginContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
theme_override_constants/separation = 10
|
||||
|
||||
[node name="Label" type="Label" parent="MarginContainer/MarginContainer/HBoxContainer/MarginContainer2/MarginContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = "Select Input"
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="MarginContainer/MarginContainer/HBoxContainer/MarginContainer2/MarginContainer/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="SelectBoolButton" type="Button" parent="MarginContainer/MarginContainer/HBoxContainer/MarginContainer2/MarginContainer/VBoxContainer/HBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(80, 0)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
toggle_mode = true
|
||||
text = "Boolean"
|
||||
|
||||
[node name="Select1DButton" type="Button" parent="MarginContainer/MarginContainer/HBoxContainer/MarginContainer2/MarginContainer/VBoxContainer/HBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(80, 0)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
toggle_mode = true
|
||||
text = "1D"
|
||||
|
||||
[node name="Select2DButton" type="Button" parent="MarginContainer/MarginContainer/HBoxContainer/MarginContainer2/MarginContainer/VBoxContainer/HBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(80, 0)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
toggle_mode = true
|
||||
text = "2D"
|
||||
|
||||
[node name="Select3DButton" type="Button" parent="MarginContainer/MarginContainer/HBoxContainer/MarginContainer2/MarginContainer/VBoxContainer/HBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
custom_minimum_size = Vector2(80, 0)
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
toggle_mode = true
|
||||
text = "3D"
|
||||
|
||||
[node name="NoneAvailable" type="Label" parent="MarginContainer/MarginContainer/HBoxContainer/MarginContainer2/MarginContainer/VBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 6
|
||||
size_flags_vertical = 6
|
||||
text = "No matching inputs available."
|
||||
|
||||
[node name="SomeAvailable" type="ScrollContainer" parent="MarginContainer/MarginContainer/HBoxContainer/MarginContainer2/MarginContainer/VBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="AvailableTypes" type="VBoxContainer" parent="MarginContainer/MarginContainer/HBoxContainer/MarginContainer2/MarginContainer/VBoxContainer/SomeAvailable"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="InputDetector" type="Node" parent="."]
|
||||
unique_name_in_owner = true
|
||||
script = ExtResource("3_c6q6r")
|
||||
|
||||
[connection signal="close_requested" from="." to="." method="_on_close_requested"]
|
||||
[connection signal="pressed" from="MarginContainer/MarginContainer/HBoxContainer/MarginContainer/MarginContainer/VBoxContainer/HBoxContainer/DetectBoolButton" to="." method="_on_detect_bool_button_pressed"]
|
||||
[connection signal="pressed" from="MarginContainer/MarginContainer/HBoxContainer/MarginContainer/MarginContainer/VBoxContainer/HBoxContainer/Detect1DButton" to="." method="_on_detect_1d_button_pressed"]
|
||||
[connection signal="pressed" from="MarginContainer/MarginContainer/HBoxContainer/MarginContainer/MarginContainer/VBoxContainer/HBoxContainer/Detect2DButton" to="." method="_on_detect_2d_button_pressed"]
|
||||
[connection signal="pressed" from="MarginContainer/MarginContainer/HBoxContainer/MarginContainer/MarginContainer/VBoxContainer/HBoxContainer/Detect3DButton" to="." method="_on_detect_3d_button_pressed"]
|
||||
[connection signal="pressed" from="MarginContainer/MarginContainer/HBoxContainer/MarginContainer/MarginContainer/VBoxContainer/AcceptDetectionButton" to="." method="_on_accept_detection_button_pressed"]
|
||||
[connection signal="pressed" from="MarginContainer/MarginContainer/HBoxContainer/MarginContainer2/MarginContainer/VBoxContainer/HBoxContainer/SelectBoolButton" to="." method="_on_select_bool_button_pressed"]
|
||||
[connection signal="pressed" from="MarginContainer/MarginContainer/HBoxContainer/MarginContainer2/MarginContainer/VBoxContainer/HBoxContainer/Select1DButton" to="." method="_on_select_1d_button_pressed"]
|
||||
[connection signal="pressed" from="MarginContainer/MarginContainer/HBoxContainer/MarginContainer2/MarginContainer/VBoxContainer/HBoxContainer/Select2DButton" to="." method="_on_select_2d_button_pressed"]
|
||||
[connection signal="pressed" from="MarginContainer/MarginContainer/HBoxContainer/MarginContainer2/MarginContainer/VBoxContainer/HBoxContainer/Select3DButton" to="." method="_on_select_3d_button_pressed"]
|
||||
[connection signal="detection_started" from="InputDetector" to="." method="_on_input_detector_detection_started"]
|
||||
[connection signal="input_detected" from="InputDetector" to="." method="_on_input_detector_input_detected"]
|
@@ -1,91 +0,0 @@
|
||||
## Scanner to find inheriting classes. Used to detect inheritors of
|
||||
## modifiers and triggers. Ideally this would be built into the editor
|
||||
## but sometimes one has to hack their way around the limitations.
|
||||
## This only scans to the extent needed to drive the UI, it's not a general
|
||||
## purpose implementation.
|
||||
@tool
|
||||
|
||||
const GUIDESet = preload("../guide_set.gd")
|
||||
|
||||
var _dirty:bool = true
|
||||
|
||||
# looks like we only get very limited access to the script's inheritance tree,
|
||||
# so we need to do a little caching ourselves
|
||||
var _script_lut:Dictionary = {}
|
||||
|
||||
func _init():
|
||||
EditorInterface.get_resource_filesystem().script_classes_updated.connect(_mark_dirty)
|
||||
|
||||
|
||||
func _mark_dirty():
|
||||
_dirty = true
|
||||
|
||||
## Returns all classes that directly or indirectly inherit from the
|
||||
## given class. Only works for scripts in the project, e.g. doesn't
|
||||
## scan the whole class_db. Key is class name, value is the Script instance
|
||||
func find_inheritors(clazz_name:StringName) -> Dictionary:
|
||||
var result:Dictionary = {}
|
||||
|
||||
var root := EditorInterface.get_resource_filesystem().get_filesystem()
|
||||
|
||||
# rebuild the LUT when needed
|
||||
if _dirty:
|
||||
_script_lut.clear()
|
||||
_scan(root)
|
||||
_dirty = false
|
||||
|
||||
|
||||
var open_set:GUIDESet = GUIDESet.new()
|
||||
# a closed set just to avoid infinite loops, we'll never
|
||||
# look at the same class more than once.
|
||||
var closed_set:GUIDESet = GUIDESet.new()
|
||||
|
||||
open_set.add(clazz_name)
|
||||
|
||||
while not open_set.is_empty():
|
||||
var next = open_set.pull()
|
||||
closed_set.add(next)
|
||||
if not _script_lut.has(next):
|
||||
# we don't know this script, ignore, move on
|
||||
continue
|
||||
|
||||
# now find all scripts that extend the one we
|
||||
# are looking at
|
||||
for item:ScriptInfo in _script_lut.values():
|
||||
if item.extendz == next:
|
||||
# put them into the result
|
||||
result[item.clazz_name] = item.clazz_script
|
||||
# and put their class in the open set
|
||||
# unless we already looked at it.
|
||||
if not closed_set.has(item.clazz_name):
|
||||
open_set.add(item.clazz_name)
|
||||
|
||||
return result
|
||||
|
||||
|
||||
func _scan(folder:EditorFileSystemDirectory):
|
||||
for i in folder.get_file_count():
|
||||
var script_clazz = folder.get_file_script_class_name(i)
|
||||
if script_clazz != "":
|
||||
var info := _script_lut.get(script_clazz)
|
||||
if info == null:
|
||||
info = ScriptInfo.new()
|
||||
info.clazz_name = script_clazz
|
||||
info.clazz_script = ResourceLoader.load(folder.get_file_path(i))
|
||||
_script_lut[script_clazz] = info
|
||||
|
||||
var script_extendz = folder.get_file_script_class_extends(i)
|
||||
info.extendz = script_extendz
|
||||
|
||||
for i in folder.get_subdir_count():
|
||||
_scan(folder.get_subdir(i))
|
||||
|
||||
|
||||
class ScriptInfo:
|
||||
var clazz_name:StringName
|
||||
var extendz:StringName
|
||||
var clazz_script:Script
|
||||
|
||||
func _to_string() -> String:
|
||||
return clazz_name + ":" + extendz
|
||||
|
@@ -1 +0,0 @@
|
||||
uid://x1bami7hx7qc
|
@@ -1,39 +0,0 @@
|
||||
@tool
|
||||
extends RichTextLabel
|
||||
signal clicked()
|
||||
|
||||
var _formatter:GUIDEInputFormatter = GUIDEInputFormatter.new(64)
|
||||
|
||||
var input:GUIDEInput:
|
||||
set(value):
|
||||
if value == input:
|
||||
return
|
||||
|
||||
if is_instance_valid(input):
|
||||
input.changed.disconnect(_refresh)
|
||||
|
||||
input = value
|
||||
|
||||
if is_instance_valid(input):
|
||||
input.changed.connect(_refresh)
|
||||
|
||||
_refresh()
|
||||
|
||||
func _refresh():
|
||||
if not is_instance_valid(input):
|
||||
parse_bbcode("[center][i]<not bound>[/i][/center]")
|
||||
tooltip_text = ""
|
||||
return
|
||||
|
||||
var text := await _formatter.input_as_richtext_async(input, false)
|
||||
parse_bbcode("[center]" + text + "[/center]")
|
||||
tooltip_text = _formatter.input_as_text(input)
|
||||
|
||||
|
||||
func _gui_input(event):
|
||||
if event is InputEventMouseButton:
|
||||
if event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
|
||||
clicked.emit()
|
||||
|
||||
|
||||
|
@@ -1 +0,0 @@
|
||||
uid://opxaniicinft
|
@@ -1,18 +0,0 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://dsv7s6tfmnsrs"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://opxaniicinft" path="res://addons/guide/editor/input_display/input_display.gd" id="1_ne6sd"]
|
||||
|
||||
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_0bp65"]
|
||||
|
||||
[node name="InputDisplay" type="RichTextLabel"]
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
theme_override_styles/normal = SubResource("StyleBoxEmpty_0bp65")
|
||||
bbcode_enabled = true
|
||||
fit_content = true
|
||||
script = ExtResource("1_ne6sd")
|
@@ -1,299 +0,0 @@
|
||||
@tool
|
||||
extends MarginContainer
|
||||
|
||||
const ArrayEdit = preload("../array_edit/array_edit.gd")
|
||||
const ClassScanner = preload("../class_scanner.gd")
|
||||
const Utils = preload("../utils.gd")
|
||||
|
||||
@export var modifier_slot_scene:PackedScene
|
||||
@export var trigger_slot_scene:PackedScene
|
||||
@export var binding_dialog_scene:PackedScene
|
||||
|
||||
@onready var _edit_input_mapping_button:Button = %EditInputMappingButton
|
||||
@onready var _input_display = %InputDisplay
|
||||
@onready var _edit_input_button:Button = %EditInputButton
|
||||
@onready var _clear_input_button:Button = %ClearInputButton
|
||||
|
||||
@onready var _modifiers:ArrayEdit = %Modifiers
|
||||
@onready var _add_modifier_popup:PopupMenu = %AddModifierPopup
|
||||
|
||||
@onready var _triggers:ArrayEdit = %Triggers
|
||||
@onready var _add_trigger_popup:PopupMenu = %AddTriggerPopup
|
||||
|
||||
var _plugin:EditorPlugin
|
||||
var _scanner:ClassScanner
|
||||
var _undo_redo:EditorUndoRedoManager
|
||||
|
||||
var _mapping:GUIDEInputMapping
|
||||
|
||||
func _ready():
|
||||
_edit_input_button.icon = get_theme_icon("Edit", "EditorIcons")
|
||||
_clear_input_button.icon = get_theme_icon("Remove", "EditorIcons")
|
||||
_edit_input_mapping_button.icon = get_theme_icon("Tools", "EditorIcons")
|
||||
|
||||
_modifiers.add_requested.connect(_on_modifiers_add_requested)
|
||||
_modifiers.delete_requested.connect(_on_modifier_delete_requested)
|
||||
_modifiers.duplicate_requested.connect(_on_modifier_duplicate_requested)
|
||||
_modifiers.move_requested.connect(_on_modifier_move_requested)
|
||||
_modifiers.clear_requested.connect(_on_modifiers_clear_requested)
|
||||
_modifiers.collapse_state_changed.connect(_on_modifiers_collapse_state_changed)
|
||||
|
||||
_triggers.add_requested.connect(_on_triggers_add_requested)
|
||||
_triggers.delete_requested.connect(_on_trigger_delete_requested)
|
||||
_triggers.duplicate_requested.connect(_on_trigger_duplicate_requested)
|
||||
_triggers.move_requested.connect(_on_trigger_move_requested)
|
||||
_triggers.clear_requested.connect(_on_triggers_clear_requested)
|
||||
_triggers.collapse_state_changed.connect(_on_triggers_collapse_state_changed)
|
||||
|
||||
|
||||
func initialize(plugin:EditorPlugin, scanner:ClassScanner) -> void:
|
||||
_plugin = plugin
|
||||
_scanner = scanner
|
||||
_undo_redo = plugin.get_undo_redo()
|
||||
_input_display.clicked.connect(_on_input_display_clicked)
|
||||
|
||||
|
||||
func edit(mapping:GUIDEInputMapping) -> void:
|
||||
assert(_mapping == null)
|
||||
_mapping = mapping
|
||||
_mapping.changed.connect(_update)
|
||||
_update()
|
||||
|
||||
|
||||
func _update():
|
||||
_modifiers.clear()
|
||||
_triggers.clear()
|
||||
|
||||
_input_display.input = _mapping.input
|
||||
for i in _mapping.modifiers.size():
|
||||
var modifier_slot = modifier_slot_scene.instantiate()
|
||||
_modifiers.add_item(modifier_slot)
|
||||
|
||||
modifier_slot.modifier = _mapping.modifiers[i]
|
||||
modifier_slot.changed.connect(_on_modifier_changed.bind(i, modifier_slot))
|
||||
|
||||
for i in _mapping.triggers.size():
|
||||
var trigger_slot = trigger_slot_scene.instantiate()
|
||||
_triggers.add_item(trigger_slot)
|
||||
|
||||
trigger_slot.trigger = _mapping.triggers[i]
|
||||
trigger_slot.changed.connect(_on_trigger_changed.bind(i, trigger_slot))
|
||||
|
||||
_modifiers.collapsed = _mapping.get_meta("_guide_modifiers_collapsed", false)
|
||||
_triggers.collapsed = _mapping.get_meta("_guide_triggers_collapsed", false)
|
||||
|
||||
|
||||
func _on_modifiers_add_requested():
|
||||
_fill_popup(_add_modifier_popup, "GUIDEModifier")
|
||||
_add_modifier_popup.popup(Rect2(get_global_mouse_position(), Vector2.ZERO))
|
||||
|
||||
|
||||
func _on_triggers_add_requested():
|
||||
_fill_popup(_add_trigger_popup, "GUIDETrigger")
|
||||
_add_trigger_popup.popup(Rect2(get_global_mouse_position(), Vector2.ZERO))
|
||||
|
||||
|
||||
func _fill_popup(popup:PopupMenu, base_clazz:StringName):
|
||||
popup.clear(true)
|
||||
|
||||
var inheritors := _scanner.find_inheritors(base_clazz)
|
||||
for type in inheritors.keys():
|
||||
var class_script:Script = inheritors[type]
|
||||
var dummy = class_script.new()
|
||||
popup.add_item(dummy._editor_name())
|
||||
popup.set_item_tooltip(popup.item_count -1, dummy._editor_description())
|
||||
popup.set_item_metadata(popup.item_count - 1, class_script)
|
||||
|
||||
func _on_input_display_clicked():
|
||||
if is_instance_valid(_mapping.input):
|
||||
EditorInterface.edit_resource(_mapping.input)
|
||||
|
||||
|
||||
func _on_input_changed(input:GUIDEInput):
|
||||
_undo_redo.create_action("Change input")
|
||||
|
||||
_undo_redo.add_do_property(_mapping, "input", input)
|
||||
_undo_redo.add_undo_property(_mapping, "input", _mapping.input)
|
||||
|
||||
_undo_redo.commit_action()
|
||||
|
||||
if is_instance_valid(input):
|
||||
EditorInterface.edit_resource(input)
|
||||
|
||||
|
||||
func _on_edit_input_button_pressed():
|
||||
var dialog:Window = binding_dialog_scene.instantiate()
|
||||
EditorInterface.popup_dialog_centered(dialog)
|
||||
dialog.initialize(_scanner)
|
||||
dialog.input_selected.connect(_on_input_changed)
|
||||
|
||||
|
||||
func _on_clear_input_button_pressed():
|
||||
_undo_redo.create_action("Delete bound input")
|
||||
|
||||
_undo_redo.add_do_property(_mapping, "input", null)
|
||||
_undo_redo.add_undo_property(_mapping, "triggers", _mapping.input)
|
||||
|
||||
_undo_redo.commit_action()
|
||||
|
||||
|
||||
func _on_add_modifier_popup_index_pressed(index:int) -> void:
|
||||
var script = _add_modifier_popup.get_item_metadata(index)
|
||||
var new_modifier = script.new()
|
||||
|
||||
_undo_redo.create_action("Add " + new_modifier._editor_name() + " modifier")
|
||||
var modifiers = _mapping.modifiers.duplicate()
|
||||
modifiers.append(new_modifier)
|
||||
|
||||
_undo_redo.add_do_property(_mapping, "modifiers", modifiers)
|
||||
_undo_redo.add_undo_property(_mapping, "modifiers", _mapping.modifiers)
|
||||
|
||||
_undo_redo.commit_action()
|
||||
|
||||
|
||||
func _on_add_trigger_popup_index_pressed(index):
|
||||
var script = _add_trigger_popup.get_item_metadata(index)
|
||||
var new_trigger = script.new()
|
||||
|
||||
_undo_redo.create_action("Add " + new_trigger._editor_name() + " trigger")
|
||||
var triggers = _mapping.triggers.duplicate()
|
||||
triggers.append(new_trigger)
|
||||
|
||||
_undo_redo.add_do_property(_mapping, "triggers", triggers)
|
||||
_undo_redo.add_undo_property(_mapping, "triggers", _mapping.triggers)
|
||||
|
||||
_undo_redo.commit_action()
|
||||
|
||||
|
||||
func _on_modifier_changed(index:int, slot) -> void:
|
||||
var new_modifier = slot.modifier
|
||||
|
||||
_undo_redo.create_action("Replace modifier")
|
||||
var modifiers = _mapping.modifiers.duplicate()
|
||||
modifiers[index] = new_modifier
|
||||
|
||||
_undo_redo.add_do_property(_mapping, "modifiers", modifiers)
|
||||
_undo_redo.add_undo_property(_mapping, "modifiers", _mapping.modifiers)
|
||||
|
||||
_undo_redo.commit_action()
|
||||
|
||||
|
||||
func _on_trigger_changed(index:int, slot) -> void:
|
||||
var new_trigger = slot.trigger
|
||||
|
||||
_undo_redo.create_action("Replace trigger")
|
||||
var triggers = _mapping.triggers.duplicate()
|
||||
triggers[index] = new_trigger
|
||||
|
||||
_undo_redo.add_do_property(_mapping, "triggers", triggers)
|
||||
_undo_redo.add_undo_property(_mapping, "triggers", _mapping.triggers)
|
||||
|
||||
_undo_redo.commit_action()
|
||||
|
||||
|
||||
func _on_modifier_move_requested(from:int, to:int) -> void:
|
||||
_undo_redo.create_action("Move modifier")
|
||||
var modifiers = _mapping.modifiers.duplicate()
|
||||
var modifier = modifiers[from]
|
||||
modifiers.remove_at(from)
|
||||
if from < to:
|
||||
to -= 1
|
||||
modifiers.insert(to, modifier)
|
||||
|
||||
_undo_redo.add_do_property(_mapping, "modifiers", modifiers)
|
||||
_undo_redo.add_undo_property(_mapping, "modifiers", _mapping.modifiers)
|
||||
|
||||
_undo_redo.commit_action()
|
||||
|
||||
|
||||
func _on_trigger_move_requested(from:int, to:int) -> void:
|
||||
_undo_redo.create_action("Move trigger")
|
||||
var triggers = _mapping.triggers.duplicate()
|
||||
var trigger = triggers[from]
|
||||
triggers.remove_at(from)
|
||||
if from < to:
|
||||
to -= 1
|
||||
triggers.insert(to, trigger)
|
||||
|
||||
_undo_redo.add_do_property(_mapping, "triggers", triggers)
|
||||
_undo_redo.add_undo_property(_mapping, "triggers", _mapping.triggers)
|
||||
|
||||
_undo_redo.commit_action()
|
||||
|
||||
func _on_modifier_duplicate_requested(index:int) -> void:
|
||||
_undo_redo.create_action("Duplicate modifier")
|
||||
var modifiers = _mapping.modifiers.duplicate()
|
||||
var copy = Utils.duplicate_if_inline(modifiers[index])
|
||||
modifiers.insert(index+1, copy)
|
||||
|
||||
_undo_redo.add_do_property(_mapping, "modifiers", modifiers)
|
||||
_undo_redo.add_undo_property(_mapping, "modifiers", _mapping.modifiers)
|
||||
|
||||
_undo_redo.commit_action()
|
||||
|
||||
func _on_trigger_duplicate_requested(index:int) -> void:
|
||||
_undo_redo.create_action("Duplicate trigger")
|
||||
var triggers = _mapping.triggers.duplicate()
|
||||
var copy = Utils.duplicate_if_inline(triggers[index])
|
||||
triggers.insert(index+1, copy)
|
||||
|
||||
_undo_redo.add_do_property(_mapping, "triggers", triggers)
|
||||
_undo_redo.add_undo_property(_mapping, "triggers", _mapping.triggers)
|
||||
|
||||
_undo_redo.commit_action()
|
||||
|
||||
|
||||
|
||||
func _on_modifier_delete_requested(index:int) -> void:
|
||||
_undo_redo.create_action("Delete modifier")
|
||||
var modifiers = _mapping.modifiers.duplicate()
|
||||
modifiers.remove_at(index)
|
||||
|
||||
_undo_redo.add_do_property(_mapping, "modifiers", modifiers)
|
||||
_undo_redo.add_undo_property(_mapping, "modifiers", _mapping.modifiers)
|
||||
|
||||
_undo_redo.commit_action()
|
||||
|
||||
|
||||
func _on_trigger_delete_requested(index:int) -> void:
|
||||
_undo_redo.create_action("Delete trigger")
|
||||
var triggers = _mapping.triggers.duplicate()
|
||||
triggers.remove_at(index)
|
||||
|
||||
_undo_redo.add_do_property(_mapping, "triggers", triggers)
|
||||
_undo_redo.add_undo_property(_mapping, "triggers", _mapping.triggers)
|
||||
|
||||
_undo_redo.commit_action()
|
||||
|
||||
|
||||
func _on_modifiers_clear_requested() -> void:
|
||||
_undo_redo.create_action("Clear modifiers")
|
||||
# if this is inlined into the do_property, then it doesn't work
|
||||
# so lets keep it a local variable
|
||||
var value:Array[GUIDEModifier] = []
|
||||
_undo_redo.add_do_property(_mapping, "modifiers", value)
|
||||
_undo_redo.add_undo_property(_mapping, "modifiers", _mapping.modifiers)
|
||||
|
||||
_undo_redo.commit_action()
|
||||
|
||||
|
||||
func _on_triggers_clear_requested() -> void:
|
||||
_undo_redo.create_action("Clear triggers")
|
||||
# if this is inlined into the do_property, then it doesn't work
|
||||
# so lets keep it a local variable
|
||||
var value:Array[GUIDETrigger] = []
|
||||
_undo_redo.add_do_property(_mapping, "triggers", value)
|
||||
_undo_redo.add_undo_property(_mapping, "triggers", _mapping.triggers)
|
||||
|
||||
_undo_redo.commit_action()
|
||||
|
||||
|
||||
func _on_modifiers_collapse_state_changed(new_state:bool):
|
||||
_mapping.set_meta("_guide_modifiers_collapsed", new_state)
|
||||
|
||||
func _on_triggers_collapse_state_changed(new_state:bool):
|
||||
_mapping.set_meta("_guide_triggers_collapsed", new_state)
|
||||
|
||||
|
||||
func _on_edit_input_mapping_button_pressed():
|
||||
EditorInterface.edit_resource(_mapping)
|
@@ -1 +0,0 @@
|
||||
uid://bw0ejqqmxnh46
|
@@ -1,140 +0,0 @@
|
||||
[gd_scene load_steps=9 format=3 uid="uid://c323mdijdhktg"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://dsv7s6tfmnsrs" path="res://addons/guide/editor/input_display/input_display.tscn" id="1_pg8n3"]
|
||||
[ext_resource type="Script" uid="uid://bw0ejqqmxnh46" path="res://addons/guide/editor/input_mapping_editor/input_mapping_editor.gd" id="1_xsluc"]
|
||||
[ext_resource type="PackedScene" uid="uid://ck5a30syo6bpo" path="res://addons/guide/editor/modifier_slot/modifier_slot.tscn" id="2_uhbrq"]
|
||||
[ext_resource type="PackedScene" uid="uid://tk30wnstb0ku" path="res://addons/guide/editor/trigger_slot/trigger_slot.tscn" id="3_e0jys"]
|
||||
[ext_resource type="PackedScene" uid="uid://dic27bm4pfw3q" path="res://addons/guide/editor/binding_dialog/binding_dialog.tscn" id="4_oepf3"]
|
||||
[ext_resource type="PackedScene" uid="uid://cly0ff32fvpb2" path="res://addons/guide/editor/array_edit/array_edit.tscn" id="6_jekhk"]
|
||||
|
||||
[sub_resource type="Image" id="Image_uu37q"]
|
||||
data = {
|
||||
"data": PackedByteArray(255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 255, 255, 0, 255, 94, 94, 127, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 255, 255, 0, 255, 93, 93, 255, 255, 94, 94, 127, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 94, 94, 127, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 94, 94, 127, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 231, 255, 94, 94, 54, 255, 94, 94, 57, 255, 93, 93, 233, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 231, 255, 94, 94, 54, 255, 94, 94, 57, 255, 93, 93, 233, 255, 93, 93, 255, 255, 93, 93, 255, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 97, 97, 42, 255, 255, 255, 0, 255, 255, 255, 0, 255, 97, 97, 42, 255, 93, 93, 233, 255, 93, 93, 232, 255, 93, 93, 41, 255, 255, 255, 0, 255, 255, 255, 0, 255, 97, 97, 42, 255, 93, 93, 233, 255, 93, 93, 232, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 96, 96, 45, 255, 93, 93, 44, 255, 255, 255, 0, 255, 97, 97, 42, 255, 97, 97, 42, 255, 255, 255, 0, 255, 96, 96, 45, 255, 93, 93, 44, 255, 255, 255, 0, 255, 97, 97, 42, 255, 97, 97, 42, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 96, 96, 45, 255, 93, 93, 235, 255, 94, 94, 234, 255, 95, 95, 43, 255, 255, 255, 0, 255, 255, 255, 0, 255, 96, 96, 45, 255, 93, 93, 235, 255, 94, 94, 234, 255, 95, 95, 43, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 235, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 233, 255, 95, 95, 59, 255, 96, 96, 61, 255, 93, 93, 235, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 233, 255, 95, 95, 59, 255, 96, 96, 61, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 93, 93, 255, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0),
|
||||
"format": "RGBA8",
|
||||
"height": 16,
|
||||
"mipmaps": false,
|
||||
"width": 16
|
||||
}
|
||||
|
||||
[sub_resource type="ImageTexture" id="ImageTexture_y0eyy"]
|
||||
image = SubResource("Image_uu37q")
|
||||
|
||||
[node name="InputMappingEditor" type="MarginContainer"]
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
size_flags_vertical = 0
|
||||
script = ExtResource("1_xsluc")
|
||||
modifier_slot_scene = ExtResource("2_uhbrq")
|
||||
trigger_slot_scene = ExtResource("3_e0jys")
|
||||
binding_dialog_scene = ExtResource("4_oepf3")
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="."]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 0
|
||||
theme_override_constants/separation = 8
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="HBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 0
|
||||
|
||||
[node name="Panel" type="Panel" parent="HBoxContainer/MarginContainer"]
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
|
||||
[node name="EditInputMappingButton" type="Button" parent="HBoxContainer/MarginContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
tooltip_text = "Open input mapping in inspector"
|
||||
icon = SubResource("ImageTexture_y0eyy")
|
||||
flat = true
|
||||
|
||||
[node name="MarginContainer1" type="MarginContainer" parent="HBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="Panel" type="Panel" parent="HBoxContainer/MarginContainer1"]
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="HBoxContainer/MarginContainer1"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="InputDisplay" parent="HBoxContainer/MarginContainer1/HBoxContainer" instance=ExtResource("1_pg8n3")]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
scroll_active = false
|
||||
|
||||
[node name="EditInputButton" type="Button" parent="HBoxContainer/MarginContainer1/HBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 0
|
||||
tooltip_text = "Edit bound input..."
|
||||
icon = SubResource("ImageTexture_y0eyy")
|
||||
flat = true
|
||||
|
||||
[node name="ClearInputButton" type="Button" parent="HBoxContainer/MarginContainer1/HBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 0
|
||||
tooltip_text = "Delete bound input"
|
||||
icon = SubResource("ImageTexture_y0eyy")
|
||||
flat = true
|
||||
|
||||
[node name="MarginContainer2" type="MarginContainer" parent="HBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_stretch_ratio = 2.0
|
||||
|
||||
[node name="Panel" type="Panel" parent="HBoxContainer/MarginContainer2"]
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="HBoxContainer/MarginContainer2"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 0
|
||||
size_flags_stretch_ratio = 2.0
|
||||
|
||||
[node name="Modifiers" parent="HBoxContainer/MarginContainer2/VBoxContainer" instance=ExtResource("6_jekhk")]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
title = "Modifiers"
|
||||
add_tooltip = "Add modifier..."
|
||||
clear_tooltip = "Clear modifiers"
|
||||
|
||||
[node name="AddModifierPopup" type="PopupMenu" parent="HBoxContainer/MarginContainer2/VBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
|
||||
[node name="MarginContainer3" type="MarginContainer" parent="HBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_stretch_ratio = 2.0
|
||||
|
||||
[node name="Panel" type="Panel" parent="HBoxContainer/MarginContainer3"]
|
||||
visible = false
|
||||
layout_mode = 2
|
||||
|
||||
[node name="VBoxContainer2" type="VBoxContainer" parent="HBoxContainer/MarginContainer3"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 0
|
||||
size_flags_stretch_ratio = 2.0
|
||||
|
||||
[node name="Triggers" parent="HBoxContainer/MarginContainer3/VBoxContainer2" instance=ExtResource("6_jekhk")]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
title = "Triggers"
|
||||
add_tooltip = "Add trigger..."
|
||||
clear_tooltip = "Clear triggers"
|
||||
|
||||
[node name="AddTriggerPopup" type="PopupMenu" parent="HBoxContainer/MarginContainer3/VBoxContainer2"]
|
||||
unique_name_in_owner = true
|
||||
|
||||
[connection signal="pressed" from="HBoxContainer/MarginContainer/EditInputMappingButton" to="." method="_on_edit_input_mapping_button_pressed"]
|
||||
[connection signal="pressed" from="HBoxContainer/MarginContainer1/HBoxContainer/EditInputButton" to="." method="_on_edit_input_button_pressed"]
|
||||
[connection signal="pressed" from="HBoxContainer/MarginContainer1/HBoxContainer/ClearInputButton" to="." method="_on_clear_input_button_pressed"]
|
||||
[connection signal="index_pressed" from="HBoxContainer/MarginContainer2/VBoxContainer/AddModifierPopup" to="." method="_on_add_modifier_popup_index_pressed"]
|
||||
[connection signal="index_pressed" from="HBoxContainer/MarginContainer3/VBoxContainer2/AddTriggerPopup" to="." method="_on_add_trigger_popup_index_pressed"]
|
@@ -1,24 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
|
||||
<svg width="100%" height="100%" viewBox="0 0 32 32" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" xmlns:serif="http://www.serif.com/" style="fill-rule:evenodd;clip-rule:evenodd;stroke-linejoin:round;stroke-miterlimit:2;">
|
||||
<g transform="matrix(1,0,0,1.16508,0,-1.89607)">
|
||||
<path d="M11.289,19.641L0.424,19.641L0.424,11.08L11.289,11.08L11.289,1.973L21.263,1.973L21.263,11.08L31.576,11.08L31.576,19.641L21.263,19.641L21.263,28.711L11.289,28.711L11.289,19.641Z" style="fill:rgb(235,235,235);"/>
|
||||
<path d="M11.289,19.641L0.424,19.641L0.424,11.08L11.289,11.08L11.289,1.973L21.263,1.973L21.263,11.08L31.576,11.08L31.576,19.641L21.263,19.641L21.263,28.711L11.289,28.711L11.289,19.641ZM11.567,19.641L11.567,28.473L20.985,28.473L20.985,19.641C20.985,19.509 21.109,19.402 21.263,19.402L31.298,19.402L31.298,11.318L21.263,11.318C21.109,11.318 20.985,11.212 20.985,11.08L20.985,2.212L11.567,2.212L11.567,11.08C11.567,11.212 11.442,11.318 11.289,11.318L0.702,11.318L0.702,19.402L11.289,19.402C11.442,19.402 11.567,19.509 11.567,19.641Z" style="fill:rgb(102,102,102);"/>
|
||||
</g>
|
||||
<g transform="matrix(1,0,0,1,-1.63395,-1.35279)">
|
||||
<path d="M17.634,3.353L21.284,10.653L13.984,10.653L17.634,3.353Z" style="fill:rgb(102,102,102);"/>
|
||||
<path d="M17.634,3.353L21.284,10.653L13.984,10.653L17.634,3.353ZM17.634,3.973C17.634,3.973 14.433,10.375 14.433,10.375L20.835,10.375L17.634,3.973Z" style="fill:rgb(102,102,102);"/>
|
||||
</g>
|
||||
<g transform="matrix(6.12323e-17,1,-1,6.12323e-17,33.3528,-1.63395)">
|
||||
<path d="M17.634,3.353L21.284,10.653L13.984,10.653L17.634,3.353Z" style="fill:rgb(102,102,102);"/>
|
||||
<path d="M17.634,3.353L21.284,10.653L13.984,10.653L17.634,3.353ZM17.634,3.973C17.634,3.973 14.433,10.375 14.433,10.375L20.835,10.375L17.634,3.973Z" style="fill:rgb(102,102,102);"/>
|
||||
</g>
|
||||
<g transform="matrix(-1,1.22465e-16,-1.22465e-16,-1,33.634,33.3528)">
|
||||
<path d="M17.634,3.353L21.284,10.653L13.984,10.653L17.634,3.353Z" style="fill:rgb(102,102,102);"/>
|
||||
<path d="M17.634,3.353L21.284,10.653L13.984,10.653L17.634,3.353ZM17.634,3.973C17.634,3.973 14.433,10.375 14.433,10.375L20.835,10.375L17.634,3.973Z" style="fill:rgb(102,102,102);"/>
|
||||
</g>
|
||||
<g transform="matrix(-1.83697e-16,-1,1,-1.83697e-16,-1.33687,33.6127)">
|
||||
<path d="M17.634,3.353L21.284,10.653L13.984,10.653L17.634,3.353Z" style="fill:rgb(102,102,102);"/>
|
||||
<path d="M17.634,3.353L21.284,10.653L13.984,10.653L17.634,3.353ZM17.634,3.973C17.634,3.973 14.433,10.375 14.433,10.375L20.835,10.375L17.634,3.973Z" style="fill:rgb(102,102,102);"/>
|
||||
</g>
|
||||
</svg>
|
Before Width: | Height: | Size: 2.7 KiB |
@@ -1,38 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://cap7e0f05pj8j"
|
||||
path="res://.godot/imported/logo_editor_small.svg-a18f1eaff840dcdf5215ef26c289caf9.ctex"
|
||||
metadata={
|
||||
"has_editor_variant": true,
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://addons/guide/editor/logo_editor_small.svg"
|
||||
dest_files=["res://.godot/imported/logo_editor_small.svg-a18f1eaff840dcdf5215ef26c289caf9.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
svg/scale=0.5
|
||||
editor/scale_with_editor_scale=true
|
||||
editor/convert_colors_with_editor_theme=false
|
@@ -1,159 +0,0 @@
|
||||
@tool
|
||||
extends MarginContainer
|
||||
|
||||
const ClassScanner = preload("../class_scanner.gd")
|
||||
const Utils = preload("../utils.gd")
|
||||
const ArrayEdit = preload("../array_edit/array_edit.gd")
|
||||
|
||||
@export var action_mapping_editor_scene:PackedScene
|
||||
|
||||
@onready var _title_label:Label = %TitleLabel
|
||||
@onready var _action_mappings:ArrayEdit = %ActionMappings
|
||||
@onready var _editing_view:Control = %EditingView
|
||||
@onready var _empty_view = %EmptyView
|
||||
|
||||
var _plugin:EditorPlugin
|
||||
var _current_context:GUIDEMappingContext
|
||||
var _undo_redo:EditorUndoRedoManager
|
||||
var _scanner:ClassScanner
|
||||
|
||||
|
||||
func _ready():
|
||||
_title_label.add_theme_font_override("font", get_theme_font("title", "EditorFonts"))
|
||||
_scanner = ClassScanner.new()
|
||||
|
||||
_editing_view.visible = false
|
||||
_empty_view.visible = true
|
||||
|
||||
_action_mappings.add_requested.connect(_on_action_mappings_add_requested)
|
||||
_action_mappings.move_requested.connect(_on_action_mappings_move_requested)
|
||||
_action_mappings.delete_requested.connect(_on_action_mapping_delete_requested)
|
||||
_action_mappings.clear_requested.connect(_on_action_mappings_clear_requested)
|
||||
_action_mappings.duplicate_requested.connect(_on_action_mapping_duplicate_requested)
|
||||
_action_mappings.collapse_state_changed.connect(_on_action_mappings_collapse_state_changed)
|
||||
|
||||
func initialize(plugin:EditorPlugin) -> void:
|
||||
_plugin = plugin
|
||||
_undo_redo = plugin.get_undo_redo()
|
||||
|
||||
|
||||
func edit(context:GUIDEMappingContext) -> void:
|
||||
if is_instance_valid(_current_context):
|
||||
_current_context.changed.disconnect(_refresh)
|
||||
|
||||
_current_context = context
|
||||
|
||||
if is_instance_valid(_current_context):
|
||||
_current_context.changed.connect(_refresh)
|
||||
|
||||
_refresh()
|
||||
|
||||
|
||||
func _refresh():
|
||||
_editing_view.visible = is_instance_valid(_current_context)
|
||||
_empty_view.visible = not is_instance_valid(_current_context)
|
||||
|
||||
if not is_instance_valid(_current_context):
|
||||
return
|
||||
|
||||
_title_label.text = _current_context._editor_name()
|
||||
_title_label.tooltip_text = _current_context.resource_path
|
||||
|
||||
_action_mappings.clear()
|
||||
|
||||
for i in _current_context.mappings.size():
|
||||
var mapping = _current_context.mappings[i]
|
||||
|
||||
var mapping_editor = action_mapping_editor_scene.instantiate()
|
||||
mapping_editor.initialize(_plugin, _scanner)
|
||||
|
||||
_action_mappings.add_item(mapping_editor)
|
||||
|
||||
mapping_editor.edit(mapping)
|
||||
|
||||
_action_mappings.collapsed = _current_context.get_meta("_guide_action_mappings_collapsed", false)
|
||||
|
||||
func _on_action_mappings_add_requested():
|
||||
var mappings = _current_context.mappings.duplicate()
|
||||
var new_mapping := GUIDEActionMapping.new()
|
||||
# don't set an action because they should come from the file system
|
||||
mappings.append(new_mapping)
|
||||
|
||||
_undo_redo.create_action("Add action mapping")
|
||||
|
||||
_undo_redo.add_do_property(_current_context, "mappings", mappings)
|
||||
_undo_redo.add_undo_property(_current_context, "mappings", _current_context.mappings)
|
||||
|
||||
_undo_redo.commit_action()
|
||||
|
||||
|
||||
func _on_action_mappings_move_requested(from:int, to:int):
|
||||
var mappings = _current_context.mappings.duplicate()
|
||||
var mapping = mappings[from]
|
||||
mappings.remove_at(from)
|
||||
if from < to:
|
||||
to -= 1
|
||||
mappings.insert(to, mapping)
|
||||
|
||||
_undo_redo.create_action("Move action mapping")
|
||||
|
||||
_undo_redo.add_do_property(_current_context, "mappings", mappings)
|
||||
_undo_redo.add_undo_property(_current_context, "mappings", _current_context.mappings)
|
||||
|
||||
_undo_redo.commit_action()
|
||||
|
||||
|
||||
func _on_action_mapping_delete_requested(index:int):
|
||||
var mappings = _current_context.mappings.duplicate()
|
||||
mappings.remove_at(index)
|
||||
|
||||
_undo_redo.create_action("Delete action mapping")
|
||||
|
||||
_undo_redo.add_do_property(_current_context, "mappings", mappings)
|
||||
_undo_redo.add_undo_property(_current_context, "mappings", _current_context.mappings)
|
||||
|
||||
_undo_redo.commit_action()
|
||||
|
||||
|
||||
func _on_action_mappings_clear_requested():
|
||||
var mappings:Array[GUIDEActionMapping] = []
|
||||
|
||||
_undo_redo.create_action("Clear action mappings")
|
||||
|
||||
_undo_redo.add_do_property(_current_context, "mappings", mappings)
|
||||
_undo_redo.add_undo_property(_current_context, "mappings", _current_context.mappings)
|
||||
|
||||
_undo_redo.commit_action()
|
||||
|
||||
func _on_action_mapping_duplicate_requested(index:int):
|
||||
var mappings = _current_context.mappings.duplicate()
|
||||
var to_duplicate:GUIDEActionMapping = mappings[index]
|
||||
|
||||
var copy = GUIDEActionMapping.new()
|
||||
# don't set the action, because each mapping should have a unique mapping
|
||||
for input_mapping:GUIDEInputMapping in to_duplicate.input_mappings:
|
||||
var copied_input_mapping := GUIDEInputMapping.new()
|
||||
copied_input_mapping.input = Utils.duplicate_if_inline(input_mapping.input)
|
||||
for modifier in input_mapping.modifiers:
|
||||
copied_input_mapping.modifiers.append(Utils.duplicate_if_inline(modifier))
|
||||
|
||||
for trigger in input_mapping.triggers:
|
||||
copied_input_mapping.triggers.append(Utils.duplicate_if_inline(trigger))
|
||||
|
||||
copy.input_mappings.append(copied_input_mapping)
|
||||
|
||||
# insert the copy after the copied mapping
|
||||
mappings.insert(index+1, copy)
|
||||
|
||||
|
||||
_undo_redo.create_action("Duplicate action mapping")
|
||||
|
||||
_undo_redo.add_do_property(_current_context, "mappings", mappings)
|
||||
_undo_redo.add_undo_property(_current_context, "mappings", _current_context.mappings)
|
||||
|
||||
_undo_redo.commit_action()
|
||||
|
||||
func _on_action_mappings_collapse_state_changed(new_state:bool):
|
||||
_current_context.set_meta("_guide_action_mappings_collapsed", new_state)
|
||||
|
||||
|
@@ -1 +0,0 @@
|
||||
uid://28b86h1tj4ne
|
@@ -1,58 +0,0 @@
|
||||
[gd_scene load_steps=4 format=3 uid="uid://dm3hott3tfvwe"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://28b86h1tj4ne" path="res://addons/guide/editor/mapping_context_editor/mapping_context_editor.gd" id="1_vytdu"]
|
||||
[ext_resource type="PackedScene" uid="uid://361aipcef24h" path="res://addons/guide/editor/action_mapping_editor/action_mapping_editor.tscn" id="2_qb3p8"]
|
||||
[ext_resource type="PackedScene" uid="uid://cly0ff32fvpb2" path="res://addons/guide/editor/array_edit/array_edit.tscn" id="3_x7h5x"]
|
||||
|
||||
[node name="MappingContextEditor" type="MarginContainer"]
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
theme_override_constants/margin_left = 5
|
||||
theme_override_constants/margin_top = 5
|
||||
theme_override_constants/margin_right = 5
|
||||
theme_override_constants/margin_bottom = 5
|
||||
script = ExtResource("1_vytdu")
|
||||
action_mapping_editor_scene = ExtResource("2_qb3p8")
|
||||
|
||||
[node name="EditingView" type="VBoxContainer" parent="."]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="EditingView"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="TitleLabel" type="Label" parent="EditingView/HBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 6
|
||||
text = "narf.tres"
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="EditingView"]
|
||||
layout_mode = 2
|
||||
theme_override_constants/margin_bottom = 5
|
||||
|
||||
[node name="ScrollContainer" type="ScrollContainer" parent="EditingView"]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="ActionMappings" parent="EditingView/ScrollContainer" instance=ExtResource("3_x7h5x")]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
title = "Action mappings"
|
||||
add_tooltip = "Add action mapping"
|
||||
clear_tooltip = "Clear action mappings"
|
||||
|
||||
[node name="EmptyView" type="CenterContainer" parent="."]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
|
||||
[node name="Label" type="Label" parent="EmptyView"]
|
||||
layout_mode = 2
|
||||
text = "Create and open a GUIDEMappingContext to get started."
|
@@ -1,14 +0,0 @@
|
||||
@tool
|
||||
extends "../resource_slot/resource_slot.gd"
|
||||
|
||||
var modifier:GUIDEModifier:
|
||||
set(value):
|
||||
_value = value
|
||||
get:
|
||||
return _value
|
||||
|
||||
func _accepts_drop_data(data:Resource) -> bool:
|
||||
return data is GUIDEModifier
|
||||
|
||||
|
||||
|
@@ -1 +0,0 @@
|
||||
uid://s2eppvhqc6wn
|
@@ -1,18 +0,0 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://ck5a30syo6bpo"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://s2eppvhqc6wn" path="res://addons/guide/editor/modifier_slot/modifier_slot.gd" id="1_273m5"]
|
||||
|
||||
[node name="LineEdit" type="LineEdit"]
|
||||
offset_right = 1920.0
|
||||
offset_bottom = 31.0
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 0
|
||||
text = "Name"
|
||||
editable = false
|
||||
context_menu_enabled = false
|
||||
virtual_keyboard_enabled = false
|
||||
shortcut_keys_enabled = false
|
||||
middle_mouse_paste_enabled = false
|
||||
selecting_enabled = false
|
||||
drag_and_drop_selection_enabled = false
|
||||
script = ExtResource("1_273m5")
|
@@ -1,106 +0,0 @@
|
||||
@tool
|
||||
extends LineEdit
|
||||
|
||||
signal changed()
|
||||
const Utils = preload("../utils.gd")
|
||||
|
||||
func _ready():
|
||||
editable = false
|
||||
context_menu_enabled = false
|
||||
virtual_keyboard_enabled = false
|
||||
shortcut_keys_enabled = false
|
||||
selecting_enabled = false
|
||||
drag_and_drop_selection_enabled = false
|
||||
middle_mouse_paste_enabled = false
|
||||
|
||||
## The underlying resource. This is opened for editing when the user clicks on the control. Its also
|
||||
## used when dragging from the control.
|
||||
var _value:Resource = null:
|
||||
set(value):
|
||||
if _value == value:
|
||||
return
|
||||
|
||||
# stop tracking changes to the old resource (if any)
|
||||
if is_instance_valid(_value):
|
||||
_value.changed.disconnect(_update_from_value)
|
||||
|
||||
_value = value
|
||||
|
||||
# track changes to the resource itself
|
||||
if is_instance_valid(_value):
|
||||
_value.changed.connect(_update_from_value)
|
||||
|
||||
_update_from_value()
|
||||
changed.emit()
|
||||
|
||||
func _update_from_value():
|
||||
if not is_instance_valid(_value):
|
||||
text = "<none>"
|
||||
tooltip_text = ""
|
||||
remove_theme_color_override("font_uneditable_color")
|
||||
else:
|
||||
text = _value._editor_name()
|
||||
tooltip_text = _value.resource_path
|
||||
# if the value is shared, we override the font color to indicate that
|
||||
if not Utils.is_inline(_value):
|
||||
add_theme_color_override("font_uneditable_color", get_theme_color("accent_color", "Editor"))
|
||||
queue_redraw()
|
||||
else:
|
||||
remove_theme_color_override("font_uneditable_color")
|
||||
|
||||
## Can be overridden to handle the drop data. This method is called when the user drops something on the control.
|
||||
## If the value should be updated ,this method should set the _value property.
|
||||
func _do_drop_data(data:Resource):
|
||||
_value = data
|
||||
|
||||
|
||||
## Whether this control can accept drop data. This method is called when the user drags something over the control.
|
||||
func _accepts_drop_data(data:Resource) -> bool:
|
||||
return false
|
||||
|
||||
func _can_drop_data(at_position, data) -> bool:
|
||||
if data is Resource:
|
||||
return _accepts_drop_data(data)
|
||||
|
||||
if not data is Dictionary:
|
||||
return false
|
||||
|
||||
if data.has("files"):
|
||||
for file in data["files"]:
|
||||
if _accepts_drop_data(ResourceLoader.load(file)):
|
||||
return true
|
||||
|
||||
return false
|
||||
|
||||
|
||||
func _drop_data(at_position, data) -> void:
|
||||
if data is Resource:
|
||||
_do_drop_data(data)
|
||||
return
|
||||
|
||||
for file in data["files"]:
|
||||
var item := ResourceLoader.load(file)
|
||||
_do_drop_data(item)
|
||||
|
||||
|
||||
func _get_drag_data(at_position: Vector2) -> Variant:
|
||||
if is_instance_valid(_value):
|
||||
var _preview := TextureRect.new()
|
||||
_preview.texture = get_theme_icon("File", "EditorIcons")
|
||||
set_drag_preview(_preview)
|
||||
# if the value is shared, we just hand out the resource path
|
||||
if not Utils.is_inline(_value):
|
||||
return {"files": [_value.resource_path]}
|
||||
else:
|
||||
# otherwise we hand out a shallow copy
|
||||
return _value.duplicate()
|
||||
else:
|
||||
return null
|
||||
|
||||
func _gui_input(event):
|
||||
if event is InputEventMouseButton:
|
||||
if event.pressed and event.button_index == MOUSE_BUTTON_LEFT:
|
||||
if is_instance_valid(_value):
|
||||
EditorInterface.edit_resource(_value)
|
||||
|
||||
|
@@ -1 +0,0 @@
|
||||
uid://b8d5q5qpelshd
|
@@ -1,14 +0,0 @@
|
||||
@tool
|
||||
extends "../resource_slot/resource_slot.gd"
|
||||
|
||||
var trigger:GUIDETrigger:
|
||||
set(value):
|
||||
_value = value
|
||||
get:
|
||||
return _value
|
||||
|
||||
func _accepts_drop_data(data:Resource) -> bool:
|
||||
return data is GUIDETrigger
|
||||
|
||||
|
||||
|
@@ -1 +0,0 @@
|
||||
uid://doajsqn833r5e
|
@@ -1,20 +0,0 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://tk30wnstb0ku"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://doajsqn833r5e" path="res://addons/guide/editor/trigger_slot/trigger_slot.gd" id="1_wxafc"]
|
||||
|
||||
[node name="LineEdit" type="LineEdit"]
|
||||
unique_name_in_owner = true
|
||||
offset_right = 1920.0
|
||||
offset_bottom = 31.0
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 0
|
||||
tooltip_text = "Delete trigger"
|
||||
text = "Name"
|
||||
editable = false
|
||||
context_menu_enabled = false
|
||||
virtual_keyboard_enabled = false
|
||||
shortcut_keys_enabled = false
|
||||
middle_mouse_paste_enabled = false
|
||||
selecting_enabled = false
|
||||
drag_and_drop_selection_enabled = false
|
||||
script = ExtResource("1_wxafc")
|
@@ -1,22 +0,0 @@
|
||||
## Removes and frees all children of a node.
|
||||
static func clear(node:Node):
|
||||
if not is_instance_valid(node):
|
||||
return
|
||||
for child in node.get_children():
|
||||
node.remove_child(child)
|
||||
child.queue_free()
|
||||
|
||||
|
||||
## Checks if the given resource is an inline resource. If so, returns a shallow copy,
|
||||
## otherwise returns the resource. If the resource is null, returns null.
|
||||
static func duplicate_if_inline(resource:Resource) -> Resource:
|
||||
if is_inline(resource):
|
||||
return resource.duplicate()
|
||||
return resource
|
||||
|
||||
|
||||
## Checks if the given resource is an inline resource.
|
||||
static func is_inline(resource:Resource) -> bool:
|
||||
if resource == null:
|
||||
return false
|
||||
return resource.resource_path.contains("::") or resource.resource_path == ""
|
@@ -1 +0,0 @@
|
||||
uid://d02ft0qt2ilsr
|
@@ -1,365 +0,0 @@
|
||||
extends Node
|
||||
|
||||
const GUIDESet = preload("guide_set.gd")
|
||||
const GUIDEReset = preload("guide_reset.gd")
|
||||
const GUIDEInputTracker = preload("guide_input_tracker.gd")
|
||||
|
||||
## This is emitted whenever input mappings change (either due to mapping
|
||||
## contexts being enabled/disabled or remapping configs being re-applied or
|
||||
## joystick devices being connected/disconnected).
|
||||
## This is useful for updating UI prompts.
|
||||
signal input_mappings_changed()
|
||||
|
||||
## The currently active contexts. Key is the context, value is the priority
|
||||
var _active_contexts:Dictionary = {}
|
||||
## The currently active action mappings.
|
||||
var _active_action_mappings:Array[GUIDEActionMapping] = []
|
||||
|
||||
## The currently active remapping config.
|
||||
var _active_remapping_config:GUIDERemappingConfig
|
||||
|
||||
## All currently active inputs as collected from the active input mappings
|
||||
var _active_inputs:Array[GUIDEInput] = []
|
||||
|
||||
## A dictionary of actions sharing input. Key is the action, value
|
||||
## is an array of lower-priority actions that share input with the
|
||||
## key action.
|
||||
var _actions_sharing_input:Dictionary = {}
|
||||
|
||||
## A reference to the reset node which resets inputs that need a reset per frame
|
||||
## This is an extra node because the reset should run at the end of the frame
|
||||
## before new input is processed at the beginning of the frame.
|
||||
var _reset_node:GUIDEReset
|
||||
|
||||
|
||||
func _ready():
|
||||
process_mode = Node.PROCESS_MODE_ALWAYS
|
||||
_reset_node = GUIDEReset.new()
|
||||
add_child(_reset_node)
|
||||
# attach to the current viewport to get input events
|
||||
GUIDEInputTracker._instrument.call_deferred(get_viewport())
|
||||
|
||||
get_tree().node_added.connect(_on_node_added)
|
||||
|
||||
# Emit a change of input mappings whenever a joystick was connected
|
||||
# or disconnected.
|
||||
Input.joy_connection_changed.connect(func(ig, ig2): input_mappings_changed.emit())
|
||||
|
||||
|
||||
## Called when a node is added to the tree. If the node is a window
|
||||
## GUIDE will instrument it to get events when the window is focused.
|
||||
func _on_node_added(node:Node) -> void:
|
||||
if not node is Window:
|
||||
return
|
||||
|
||||
GUIDEInputTracker._instrument(node)
|
||||
|
||||
|
||||
## Injects input into GUIDE. GUIDE will call this automatically but
|
||||
## can also be used to manually inject input for GUIDE to handle
|
||||
func inject_input(event:InputEvent) -> void:
|
||||
if event is InputEventAction:
|
||||
return # we don't react to Godot's built-in events
|
||||
|
||||
for input:GUIDEInput in _active_inputs:
|
||||
input._input(event)
|
||||
|
||||
|
||||
## Applies an input remapping config. This will override all input bindings in the
|
||||
## currently loaded mapping contexts with the bindings from the configuration.
|
||||
## Note that GUIDE will not track changes to the remapping config. If your remapping
|
||||
## config changes, you will need to call this method again.
|
||||
func set_remapping_config(config:GUIDERemappingConfig) -> void:
|
||||
_active_remapping_config = config
|
||||
_update_caches()
|
||||
|
||||
|
||||
## Enables the given context with the given priority. Lower numbers have higher priority. If
|
||||
## disable_others is set to true, all other currently enabled mapping contexts will be disabled.
|
||||
func enable_mapping_context(context:GUIDEMappingContext, disable_others:bool = false, priority:int = 0):
|
||||
if not is_instance_valid(context):
|
||||
push_error("Null context given. Ignoring.")
|
||||
return
|
||||
|
||||
if disable_others:
|
||||
_active_contexts.clear()
|
||||
|
||||
_active_contexts[context] = priority
|
||||
_update_caches()
|
||||
|
||||
|
||||
## Disables the given mapping context.
|
||||
func disable_mapping_context(context:GUIDEMappingContext):
|
||||
if not is_instance_valid(context):
|
||||
push_error("Null context given. Ignoring.")
|
||||
return
|
||||
|
||||
_active_contexts.erase(context)
|
||||
_update_caches()
|
||||
|
||||
|
||||
## Checks whether the given mapping context is currently enabled.
|
||||
func is_mapping_context_enabled(context:GUIDEMappingContext) -> bool:
|
||||
return _active_contexts.has(context)
|
||||
|
||||
|
||||
## Returns the currently enabled mapping contexts
|
||||
func get_enabled_mapping_contexts() -> Array[GUIDEMappingContext]:
|
||||
var result:Array[GUIDEMappingContext] = []
|
||||
for key in _active_contexts.keys():
|
||||
result.append(key)
|
||||
return result
|
||||
|
||||
|
||||
## Processes all currently active actions
|
||||
func _process(delta:float) -> void:
|
||||
var blocked_actions:GUIDESet = GUIDESet.new()
|
||||
|
||||
for action_mapping:GUIDEActionMapping in _active_action_mappings:
|
||||
|
||||
var action:GUIDEAction = action_mapping.action
|
||||
|
||||
# Walk over all input mappings for this action and consolidate state
|
||||
# and result value.
|
||||
var consolidated_value:Vector3 = Vector3.ZERO
|
||||
var consolidated_trigger_state:GUIDETrigger.GUIDETriggerState
|
||||
|
||||
for input_mapping:GUIDEInputMapping in action_mapping.input_mappings:
|
||||
input_mapping._update_state(delta, action.action_value_type)
|
||||
consolidated_value += input_mapping._value
|
||||
consolidated_trigger_state = max(consolidated_trigger_state, input_mapping._state)
|
||||
|
||||
# we do the blocking check only here because triggers may need to run anyways
|
||||
# (e.g. to collect hold times).
|
||||
if blocked_actions.has(action):
|
||||
consolidated_trigger_state = GUIDETrigger.GUIDETriggerState.NONE
|
||||
|
||||
if action.block_lower_priority_actions and \
|
||||
consolidated_trigger_state == GUIDETrigger.GUIDETriggerState.TRIGGERED and \
|
||||
_actions_sharing_input.has(action):
|
||||
for blocked_action in _actions_sharing_input[action]:
|
||||
blocked_actions.add(blocked_action)
|
||||
|
||||
|
||||
# Now state change events.
|
||||
match(action._last_state):
|
||||
GUIDEAction.GUIDEActionState.TRIGGERED:
|
||||
match(consolidated_trigger_state):
|
||||
GUIDETrigger.GUIDETriggerState.NONE:
|
||||
action._completed(consolidated_value)
|
||||
GUIDETrigger.GUIDETriggerState.ONGOING:
|
||||
action._ongoing(consolidated_value, delta)
|
||||
GUIDETrigger.GUIDETriggerState.TRIGGERED:
|
||||
action._triggered(consolidated_value, delta)
|
||||
|
||||
GUIDEAction.GUIDEActionState.ONGOING:
|
||||
match(consolidated_trigger_state):
|
||||
GUIDETrigger.GUIDETriggerState.NONE:
|
||||
action._cancelled(consolidated_value)
|
||||
GUIDETrigger.GUIDETriggerState.ONGOING:
|
||||
action._ongoing(consolidated_value, delta)
|
||||
GUIDETrigger.GUIDETriggerState.TRIGGERED:
|
||||
action._triggered(consolidated_value, delta)
|
||||
|
||||
GUIDEAction.GUIDEActionState.COMPLETED:
|
||||
match(consolidated_trigger_state):
|
||||
GUIDETrigger.GUIDETriggerState.NONE:
|
||||
# make sure the value updated but don't emit any other events
|
||||
action._update_value(consolidated_value)
|
||||
GUIDETrigger.GUIDETriggerState.ONGOING:
|
||||
action._started(consolidated_value)
|
||||
GUIDETrigger.GUIDETriggerState.TRIGGERED:
|
||||
action._triggered(consolidated_value, delta)
|
||||
|
||||
func _update_caches():
|
||||
# Notify existing inputs that they aren no longer required
|
||||
for input:GUIDEInput in _active_inputs:
|
||||
input._reset()
|
||||
input._end_usage()
|
||||
|
||||
# Cancel all actions, so they don't remain in weird states.
|
||||
for mapping:GUIDEActionMapping in _active_action_mappings:
|
||||
match mapping.action._last_state:
|
||||
GUIDEAction.GUIDEActionState.ONGOING:
|
||||
mapping.action._cancelled(Vector3.ZERO)
|
||||
GUIDEAction.GUIDEActionState.TRIGGERED:
|
||||
mapping.action._completed(Vector3.ZERO)
|
||||
# notify all modifiers they are no longer in use
|
||||
for input_mapping in mapping.input_mappings:
|
||||
for modifier in input_mapping.modifiers:
|
||||
modifier._end_usage()
|
||||
|
||||
_active_inputs.clear()
|
||||
_active_action_mappings.clear()
|
||||
_actions_sharing_input.clear()
|
||||
|
||||
var sorted_contexts:Array[Dictionary] = []
|
||||
|
||||
for context:GUIDEMappingContext in _active_contexts.keys():
|
||||
sorted_contexts.append({"context": context, "priority": _active_contexts[context]})
|
||||
|
||||
sorted_contexts.sort_custom( func(a,b): return a.priority < b.priority )
|
||||
|
||||
# The actions we already have processed. Same action may appear in different
|
||||
# contexts, so if we find the same action twice, only the first instance wins.
|
||||
var processed_actions:GUIDESet = GUIDESet.new()
|
||||
var consolidated_inputs:GUIDESet = GUIDESet.new()
|
||||
|
||||
for entry:Dictionary in sorted_contexts:
|
||||
var context:GUIDEMappingContext = entry.context
|
||||
for action_mapping:GUIDEActionMapping in context.mappings:
|
||||
var action := action_mapping.action
|
||||
# If the action was already configured in a higher priority context,
|
||||
# we'll skip it.
|
||||
if processed_actions.has(action):
|
||||
# skip
|
||||
continue
|
||||
|
||||
processed_actions.add(action)
|
||||
|
||||
# We consolidate the inputs here, so we'll internally build a new
|
||||
# action mapping that uses consolidated inputs rather than the
|
||||
# original ones. This achieves multiple things:
|
||||
# - if two actions check for the same input, we only need to
|
||||
# process the input once instead of twice.
|
||||
# - it allows us to prioritize input, if two actions check for
|
||||
# the same input. This way the first action can consume the
|
||||
# input and not have it affect further actions.
|
||||
# - we make sure nobody shares triggers as they are stateful and
|
||||
# should not be shared.
|
||||
|
||||
var effective_mapping = GUIDEActionMapping.new()
|
||||
effective_mapping.action = action
|
||||
|
||||
# now update the input mappings
|
||||
for index in action_mapping.input_mappings.size():
|
||||
var bound_input:GUIDEInput = action_mapping.input_mappings[index].input
|
||||
|
||||
# if the mapping has an override for the input, apply it.
|
||||
if _active_remapping_config != null and \
|
||||
_active_remapping_config._has(context, action, index):
|
||||
bound_input = _active_remapping_config._get_bound_input_or_null(context, action, index)
|
||||
|
||||
# make a new input mapping
|
||||
var new_input_mapping := GUIDEInputMapping.new()
|
||||
|
||||
# can be null for combo mappings, so check that
|
||||
if bound_input != null:
|
||||
# check if we already have this kind of input
|
||||
var existing = consolidated_inputs.first_match(func(it:GUIDEInput): return it.is_same_as(bound_input))
|
||||
if existing != null:
|
||||
# if we have this already, use the instance we have
|
||||
bound_input = existing
|
||||
else:
|
||||
# otherwise register this input into the consolidated input
|
||||
consolidated_inputs.add(bound_input)
|
||||
|
||||
new_input_mapping.input = bound_input
|
||||
# modifiers cannot be re-bound so we can just use the one
|
||||
# from the original configuration. this is also needed for shared
|
||||
# modifiers to work.
|
||||
new_input_mapping.modifiers = action_mapping.input_mappings[index].modifiers
|
||||
# triggers also cannot be re-bound but we still make a copy
|
||||
# to ensure that no shared triggers exist.
|
||||
new_input_mapping.triggers = []
|
||||
|
||||
for trigger in action_mapping.input_mappings[index].triggers:
|
||||
new_input_mapping.triggers.append(trigger.duplicate())
|
||||
|
||||
new_input_mapping._initialize()
|
||||
|
||||
# and add it to the new mapping
|
||||
effective_mapping.input_mappings.append(new_input_mapping)
|
||||
|
||||
|
||||
# if any binding remains, add the mapping to the list of active
|
||||
# action mappings
|
||||
if not effective_mapping.input_mappings.is_empty():
|
||||
_active_action_mappings.append(effective_mapping)
|
||||
|
||||
# now we have a new set of active inputs
|
||||
for input:GUIDEInput in consolidated_inputs.values():
|
||||
_active_inputs.append(input)
|
||||
|
||||
# prepare the action input share lookup table
|
||||
for i:int in _active_action_mappings.size():
|
||||
|
||||
var mapping = _active_action_mappings[i]
|
||||
|
||||
if mapping.action.block_lower_priority_actions:
|
||||
# first find out if the action uses any chorded actions and
|
||||
# collect all inputs that this action uses
|
||||
var chorded_actions:GUIDESet = GUIDESet.new()
|
||||
var inputs:GUIDESet = GUIDESet.new()
|
||||
var blocked_actions:GUIDESet = GUIDESet.new()
|
||||
for input_mapping:GUIDEInputMapping in mapping.input_mappings:
|
||||
if input_mapping.input != null:
|
||||
inputs.add(input_mapping.input)
|
||||
|
||||
for trigger:GUIDETrigger in input_mapping.triggers:
|
||||
if trigger is GUIDETriggerChordedAction and trigger.action != null:
|
||||
chorded_actions.add(trigger.action)
|
||||
|
||||
# Now the action that has a chorded action (A) needs to make sure that
|
||||
# the chorded action it depends upon (B) is not blocked (otherwise A would
|
||||
# never trigger) and if that chorded action (B) in turn depends on chorded actions. So
|
||||
# if chorded actions build a chain, we need to keep the full
|
||||
# chain unblocked. In addition we need to add the inputs of all
|
||||
# these chorded actions to the list of blocked inputs.
|
||||
for j:int in range(i+1, _active_action_mappings.size()):
|
||||
var inner_mapping = _active_action_mappings[j]
|
||||
# this is a chorded action that is used by one other action
|
||||
# in the chain.
|
||||
if chorded_actions.has(inner_mapping.action):
|
||||
for input_mapping:GUIDEInputMapping in inner_mapping.input_mappings:
|
||||
# put all of its inputs into the list of blocked inputs
|
||||
if input_mapping.input != null:
|
||||
inputs.add(input_mapping.input)
|
||||
|
||||
# also if this mapping in turn again depends on a chorded
|
||||
# action, ad this one to the list of chorded actions
|
||||
for trigger:GUIDETrigger in input_mapping.triggers:
|
||||
if trigger is GUIDETriggerChordedAction and trigger.action != null:
|
||||
chorded_actions.add(trigger.action)
|
||||
|
||||
# now find lower priority actions that share input
|
||||
for j:int in range(i+1, _active_action_mappings.size()):
|
||||
var inner_mapping = _active_action_mappings[j]
|
||||
if chorded_actions.has(inner_mapping.action):
|
||||
continue
|
||||
|
||||
for input_mapping:GUIDEInputMapping in inner_mapping.input_mappings:
|
||||
if input_mapping.input == null:
|
||||
continue
|
||||
|
||||
# because we consolidated input, we can now do an == comparison
|
||||
# to find equal input.
|
||||
if inputs.has(input_mapping.input):
|
||||
blocked_actions.add(inner_mapping.action)
|
||||
# we can continue to the next action
|
||||
break
|
||||
|
||||
if not blocked_actions.is_empty():
|
||||
_actions_sharing_input[mapping.action] = blocked_actions.values()
|
||||
|
||||
# finally collect which inputs we need to reset per frame
|
||||
_reset_node._inputs_to_reset.clear()
|
||||
for input:GUIDEInput in _active_inputs:
|
||||
if input._needs_reset():
|
||||
_reset_node._inputs_to_reset.append(input)
|
||||
# Notify inputs that GUIDE is about to use them
|
||||
input._begin_usage()
|
||||
|
||||
for mapping in _active_action_mappings:
|
||||
for input_mapping in mapping.input_mappings:
|
||||
# notify modifiers they will be used.
|
||||
for modifier in input_mapping.modifiers:
|
||||
modifier._begin_usage()
|
||||
|
||||
# and copy over the hold time threshold from the mapping
|
||||
mapping.action._trigger_hold_threshold = input_mapping._trigger_hold_threshold
|
||||
|
||||
# and notify interested parties that the input mappings have changed
|
||||
input_mappings_changed.emit()
|
||||
|
||||
|
@@ -1 +0,0 @@
|
||||
uid://vi2w3bhxo3u6
|
@@ -1,254 +0,0 @@
|
||||
@tool
|
||||
@icon("res://addons/guide/guide_action.svg")
|
||||
class_name GUIDEAction
|
||||
extends Resource
|
||||
|
||||
enum GUIDEActionValueType {
|
||||
BOOL = 0,
|
||||
AXIS_1D = 1,
|
||||
AXIS_2D = 2,
|
||||
AXIS_3D = 3
|
||||
}
|
||||
|
||||
enum GUIDEActionState {
|
||||
TRIGGERED,
|
||||
ONGOING,
|
||||
COMPLETED
|
||||
}
|
||||
|
||||
## The name of this action. Required when this action should be used as
|
||||
## Godot action. Also displayed in the debugger.
|
||||
@export var name:StringName:
|
||||
set(value):
|
||||
if name == value:
|
||||
return
|
||||
name = value
|
||||
emit_changed()
|
||||
|
||||
|
||||
## The action value type.
|
||||
@export var action_value_type: GUIDEActionValueType = GUIDEActionValueType.BOOL:
|
||||
set(value):
|
||||
if action_value_type == value:
|
||||
return
|
||||
action_value_type = value
|
||||
emit_changed()
|
||||
|
||||
## If this action triggers, lower-priority actions cannot trigger
|
||||
## if they share input with this action unless these actions are
|
||||
## chorded with this action.
|
||||
@export var block_lower_priority_actions:bool = true:
|
||||
set(value):
|
||||
if block_lower_priority_actions == value:
|
||||
return
|
||||
block_lower_priority_actions = value
|
||||
emit_changed()
|
||||
|
||||
|
||||
@export_category("Godot Actions")
|
||||
## If true, then this action will be emitted into Godot's
|
||||
## built-in action system. This can be helpful to interact with
|
||||
## code using this system, like Godot's UI system. Actions
|
||||
## will be emitted on trigger and completion (e.g. button down
|
||||
## and button up).
|
||||
@export var emit_as_godot_actions:bool = false:
|
||||
set(value):
|
||||
if emit_as_godot_actions == value:
|
||||
return
|
||||
emit_as_godot_actions = value
|
||||
emit_changed()
|
||||
|
||||
|
||||
@export_category("Action Remapping")
|
||||
|
||||
## If true, players can remap this action. To be remappable, make sure
|
||||
## that a name and the action type are properly set.
|
||||
@export var is_remappable:bool:
|
||||
set(value):
|
||||
if is_remappable == value:
|
||||
return
|
||||
is_remappable = value
|
||||
emit_changed()
|
||||
|
||||
## The display name of the action shown to the player.
|
||||
@export var display_name:String:
|
||||
set(value):
|
||||
if display_name == value:
|
||||
return
|
||||
display_name = value
|
||||
emit_changed()
|
||||
|
||||
## The display category of the action shown to the player.
|
||||
@export var display_category:String:
|
||||
set(value):
|
||||
if display_category == value:
|
||||
return
|
||||
display_category = value
|
||||
emit_changed()
|
||||
|
||||
## Emitted every frame while the action is triggered.
|
||||
signal triggered()
|
||||
|
||||
## Emitted when the action started evaluating.
|
||||
signal started()
|
||||
|
||||
## Emitted every frame while the action is still evaluating.
|
||||
signal ongoing()
|
||||
|
||||
## Emitted when the action finished evaluating.
|
||||
signal completed()
|
||||
|
||||
## Emitted when the action was cancelled.
|
||||
signal cancelled()
|
||||
|
||||
var _last_state:GUIDEActionState = GUIDEActionState.COMPLETED
|
||||
|
||||
var _value_bool:bool
|
||||
## Returns the value of this action as bool.
|
||||
var value_bool:bool:
|
||||
get: return _value_bool
|
||||
|
||||
## Returns the value of this action as float.
|
||||
var value_axis_1d:float:
|
||||
get: return _value.x
|
||||
|
||||
var _value_axis_2d:Vector2 = Vector2.ZERO
|
||||
## Returns the value of this action as Vector2.
|
||||
var value_axis_2d:Vector2:
|
||||
get: return _value_axis_2d
|
||||
|
||||
var _value:Vector3 = Vector3.ZERO
|
||||
## Returns the value of this action as Vector3.
|
||||
var value_axis_3d:Vector3:
|
||||
get: return _value
|
||||
|
||||
|
||||
var _elapsed_seconds:float
|
||||
## The amount of seconds elapsed since the action started evaluating.
|
||||
var elapsed_seconds:float:
|
||||
get: return _elapsed_seconds
|
||||
|
||||
var _elapsed_ratio:float
|
||||
## The ratio of the elapsed time to the hold time. This is a percentage
|
||||
## of the hold time that has passed. If the action has no hold time, this will
|
||||
## be 0 when the action is not triggered and 1 when the action is triggered.
|
||||
## Otherwise, this will be a value between 0 and 1.
|
||||
var elapsed_ratio:float:
|
||||
get: return _elapsed_ratio
|
||||
|
||||
var _triggered_seconds:float
|
||||
## The amount of seconds elapsed since the action triggered.
|
||||
var triggered_seconds:float:
|
||||
get: return _triggered_seconds
|
||||
|
||||
|
||||
## This is a hint for how long the input must remain actuated (in seconds) before the action triggers.
|
||||
## It depends on the mapping in which this action is used. If the mapping has no hold trigger it will be -1.
|
||||
## In general, you should not access this variable directly, but rather the `elapsed_ratio` property of the action
|
||||
## which is a percentage of the hold time that has passed.
|
||||
var _trigger_hold_threshold:float = -1.0
|
||||
|
||||
func _triggered(value:Vector3, delta:float) -> void:
|
||||
_triggered_seconds += delta
|
||||
_elapsed_ratio = 1.0
|
||||
_update_value(value)
|
||||
_last_state = GUIDEActionState.TRIGGERED
|
||||
triggered.emit()
|
||||
_emit_godot_action_maybe(true)
|
||||
|
||||
func _started(value:Vector3) -> void:
|
||||
_elapsed_ratio = 0.0
|
||||
_update_value(value)
|
||||
_last_state = GUIDEActionState.ONGOING
|
||||
started.emit()
|
||||
ongoing.emit()
|
||||
|
||||
func _ongoing(value:Vector3, delta:float) -> void:
|
||||
_elapsed_seconds += delta
|
||||
if _trigger_hold_threshold > 0:
|
||||
_elapsed_ratio = _elapsed_seconds / _trigger_hold_threshold
|
||||
_update_value(value)
|
||||
var was_triggered:bool = _last_state == GUIDEActionState.TRIGGERED
|
||||
_last_state = GUIDEActionState.ONGOING
|
||||
ongoing.emit()
|
||||
# if the action reverts from triggered to ongoing, this counts as
|
||||
# releasing the action for the godot action system.
|
||||
if was_triggered:
|
||||
_emit_godot_action_maybe(false)
|
||||
|
||||
|
||||
func _cancelled(value:Vector3) -> void:
|
||||
_elapsed_seconds = 0
|
||||
_elapsed_ratio = 0
|
||||
_update_value(value)
|
||||
_last_state = GUIDEActionState.COMPLETED
|
||||
cancelled.emit()
|
||||
completed.emit()
|
||||
|
||||
func _completed(value:Vector3) -> void:
|
||||
_elapsed_seconds = 0
|
||||
_elapsed_ratio = 0
|
||||
_triggered_seconds = 0
|
||||
_update_value(value)
|
||||
_last_state = GUIDEActionState.COMPLETED
|
||||
completed.emit()
|
||||
_emit_godot_action_maybe(false)
|
||||
|
||||
func _emit_godot_action_maybe(pressed:bool) -> void:
|
||||
if not emit_as_godot_actions:
|
||||
return
|
||||
|
||||
if name.is_empty():
|
||||
push_error("Cannot emit action into Godot's system because name is empty.")
|
||||
return
|
||||
|
||||
var godot_action = InputEventAction.new()
|
||||
godot_action.action = name
|
||||
godot_action.strength = _value.x
|
||||
godot_action.pressed = pressed
|
||||
Input.parse_input_event(godot_action)
|
||||
|
||||
func _update_value(value:Vector3):
|
||||
match action_value_type:
|
||||
GUIDEActionValueType.BOOL, GUIDEActionValueType.AXIS_1D:
|
||||
_value_bool = abs(value.x) > 0
|
||||
_value_axis_2d = Vector2(abs(value.x), 0)
|
||||
_value = Vector3(value.x, 0, 0)
|
||||
GUIDEActionValueType.AXIS_2D:
|
||||
_value_bool = abs(value.x) > 0
|
||||
_value_axis_2d = Vector2(value.x, value.y)
|
||||
_value = Vector3(value.x, value.y, 0)
|
||||
GUIDEActionValueType.AXIS_3D:
|
||||
_value_bool = abs(value.x) > 0
|
||||
_value_axis_2d = Vector2(value.x, value.y)
|
||||
_value = value
|
||||
|
||||
## Returns whether the action is currently triggered. Can be used for a
|
||||
## polling style input.
|
||||
func is_triggered() -> bool:
|
||||
return _last_state == GUIDEActionState.TRIGGERED
|
||||
|
||||
|
||||
## Returns whether the action is currently completed. Can be used for a
|
||||
## polling style input.
|
||||
func is_completed() -> bool:
|
||||
return _last_state == GUIDEActionState.COMPLETED
|
||||
|
||||
|
||||
## Returns whether the action is currently completed. Can be used for a
|
||||
## polling style input.
|
||||
func is_ongoing() -> bool:
|
||||
return _last_state == GUIDEActionState.ONGOING
|
||||
|
||||
|
||||
func _editor_name() -> String:
|
||||
# Try to give the most user friendly name
|
||||
if display_name != "":
|
||||
return display_name
|
||||
|
||||
if name != "":
|
||||
return name
|
||||
|
||||
return resource_path.get_file().replace(".tres", "")
|
||||
|
||||
|
@@ -1 +0,0 @@
|
||||
uid://5yg21xllntrk
|
@@ -1,7 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
|
||||
<svg width="100%" height="100%" viewBox="0 0 32 32" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" xmlns:serif="http://www.serif.com/" style="fill-rule:evenodd;clip-rule:evenodd;stroke-linejoin:round;stroke-miterlimit:2;">
|
||||
<g transform="matrix(1.52323,0,0,1.5171,-6.78788,-8.07906)">
|
||||
<path d="M15.976,5.375L16.311,7.01C16.958,7.11 17.593,7.281 18.203,7.52L19.308,6.271C19.926,6.553 20.515,6.895 21.067,7.291L20.543,8.876C21.054,9.287 21.519,9.753 21.928,10.267L23.506,9.74C23.901,10.294 24.241,10.886 24.522,11.507L23.279,12.615C23.517,13.228 23.687,13.866 23.786,14.516L25.415,14.852C25.481,15.53 25.481,16.213 25.415,16.892L23.786,17.228C23.687,17.878 23.517,18.515 23.279,19.128L24.522,20.237C24.241,20.857 23.901,21.449 23.506,22.004L21.928,21.477C21.519,21.99 21.054,22.457 20.543,22.868L21.067,24.452C20.515,24.849 19.926,25.19 19.308,25.472L18.203,24.224C17.593,24.463 16.958,24.634 16.311,24.733L15.976,26.369C15.3,26.435 14.62,26.435 13.944,26.369L13.61,24.733C12.962,24.634 12.327,24.463 11.717,24.224L10.613,25.472C9.995,25.19 9.405,24.849 8.853,24.452L9.378,22.868C8.867,22.457 8.402,21.99 7.992,21.477L6.414,22.004C6.019,21.449 5.679,20.857 5.398,20.237L6.642,19.128C6.404,18.515 6.234,17.878 6.135,17.228L4.505,16.892C4.44,16.213 4.44,15.53 4.505,14.852L6.135,14.516C6.234,13.866 6.404,13.228 6.642,12.615L5.398,11.507C5.679,10.886 6.019,10.294 6.414,9.74L7.992,10.267C8.402,9.753 8.867,9.287 9.378,8.876L8.853,7.291C9.405,6.895 9.995,6.553 10.613,6.271L11.717,7.52C12.327,7.281 12.962,7.11 13.61,7.01L13.944,5.375C14.62,5.309 15.3,5.309 15.976,5.375ZM20.25,20.88L15.736,9.545L14.184,9.545L9.67,20.88L10.852,20.88C10.983,20.88 11.093,20.843 11.183,20.769C11.272,20.695 11.335,20.611 11.372,20.516L12.427,17.779L17.493,17.779L18.549,20.516C18.591,20.622 18.654,20.709 18.738,20.777C18.822,20.846 18.932,20.88 19.069,20.88L20.25,20.88ZM12.853,16.672L14.625,12.068C14.678,11.931 14.73,11.773 14.783,11.594C14.841,11.409 14.899,11.209 14.956,10.993C15.067,11.42 15.179,11.776 15.295,12.061L17.068,16.672L12.853,16.672Z" style="fill:rgb(253,150,0);"/>
|
||||
</g>
|
||||
</svg>
|
Before Width: | Height: | Size: 2.3 KiB |
@@ -1,38 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bei7cw115tks0"
|
||||
path="res://.godot/imported/guide_action.svg-4d1dfb47183d95c4796078798ce2d0ab.ctex"
|
||||
metadata={
|
||||
"has_editor_variant": true,
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://addons/guide/guide_action.svg"
|
||||
dest_files=["res://.godot/imported/guide_action.svg-4d1dfb47183d95c4796078798ce2d0ab.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
svg/scale=0.5
|
||||
editor/scale_with_editor_scale=true
|
||||
editor/convert_colors_with_editor_theme=false
|
@@ -1,21 +0,0 @@
|
||||
@icon("res://addons/guide/guide_internal.svg")
|
||||
@tool
|
||||
## An action to input mapping
|
||||
class_name GUIDEActionMapping
|
||||
extends Resource
|
||||
|
||||
## The action to be mapped
|
||||
@export var action:GUIDEAction:
|
||||
set(value):
|
||||
if value == action:
|
||||
return
|
||||
action = value
|
||||
emit_changed()
|
||||
|
||||
## A set of input mappings that can trigger the action
|
||||
@export var input_mappings:Array[GUIDEInputMapping] = []:
|
||||
set(value):
|
||||
if value == input_mappings:
|
||||
return
|
||||
input_mappings = value
|
||||
emit_changed()
|
@@ -1 +0,0 @@
|
||||
uid://5huk51k6eqa8
|
@@ -1,177 +0,0 @@
|
||||
@icon("res://addons/guide/guide_internal.svg")
|
||||
@tool
|
||||
## A mapping from actuated input to a trigger result
|
||||
class_name GUIDEInputMapping
|
||||
extends Resource
|
||||
|
||||
## Whether the remapping configuration in this input mapping
|
||||
## should override the configuration of the bound action. Enable
|
||||
## this, to give a key a custom name or category for remapping.
|
||||
@export var override_action_settings:bool = false:
|
||||
set(value):
|
||||
if override_action_settings == value:
|
||||
return
|
||||
override_action_settings = value
|
||||
emit_changed()
|
||||
|
||||
## If true, players can remap this input mapping. Note that the
|
||||
## action to which this input is bound also needs to be remappable
|
||||
## for this setting to have an effect.
|
||||
@export var is_remappable:bool = false:
|
||||
set(value):
|
||||
if is_remappable == value:
|
||||
return
|
||||
is_remappable = value
|
||||
emit_changed()
|
||||
|
||||
## The display name of the input mapping shown to the player. If empty,
|
||||
## the display name of the action is used.
|
||||
@export var display_name:String = "":
|
||||
set(value):
|
||||
if display_name == value:
|
||||
return
|
||||
display_name = value
|
||||
emit_changed()
|
||||
|
||||
## The display category of the input mapping. If empty, the display name of the
|
||||
## action is used.
|
||||
@export var display_category:String = "":
|
||||
set(value):
|
||||
if display_category == value:
|
||||
return
|
||||
display_category = value
|
||||
emit_changed()
|
||||
|
||||
|
||||
@export_group("Mappings")
|
||||
## The input to be actuated
|
||||
@export var input:GUIDEInput:
|
||||
set(value):
|
||||
if value == input:
|
||||
return
|
||||
input = value
|
||||
emit_changed()
|
||||
|
||||
|
||||
## A list of modifiers that preprocess the actuated input before
|
||||
## it is fed to the triggers.
|
||||
@export var modifiers:Array[GUIDEModifier] = []:
|
||||
set(value):
|
||||
if value == modifiers:
|
||||
return
|
||||
modifiers = value
|
||||
emit_changed()
|
||||
|
||||
|
||||
## A list of triggers that could trigger the mapped action.
|
||||
@export var triggers:Array[GUIDETrigger] = []:
|
||||
set(value):
|
||||
if value == triggers:
|
||||
return
|
||||
triggers = value
|
||||
emit_changed()
|
||||
|
||||
## Hint for how long the input must remain actuated (in seconds) before the mapping triggers.
|
||||
## If the mapping has no hold trigger it will be -1. If it has multiple hold triggers
|
||||
## the shortest hold time will be used.
|
||||
var _trigger_hold_threshold:float = -1.0
|
||||
|
||||
var _state:GUIDETrigger.GUIDETriggerState = GUIDETrigger.GUIDETriggerState.NONE
|
||||
var _value:Vector3 = Vector3.ZERO
|
||||
|
||||
var _trigger_list:Array[GUIDETrigger] = []
|
||||
var _implicit_count:int = 0
|
||||
var _explicit_count:int = 0
|
||||
|
||||
## Called when the mapping is started to be used by GUIDE. Calculates
|
||||
## the number of implicit and explicit triggers so we don't need to do this
|
||||
## per frame. Also creates a default trigger when none is set.
|
||||
func _initialize() -> void :
|
||||
_trigger_list.clear()
|
||||
|
||||
_implicit_count = 0
|
||||
_explicit_count = 0
|
||||
_trigger_hold_threshold = -1.0
|
||||
|
||||
if triggers.is_empty():
|
||||
# make a default trigger and use that
|
||||
var default_trigger = GUIDETriggerDown.new()
|
||||
default_trigger.actuation_threshold = 0
|
||||
_explicit_count = 1
|
||||
_trigger_list.append(default_trigger)
|
||||
return
|
||||
|
||||
for trigger in triggers:
|
||||
match trigger._get_trigger_type():
|
||||
GUIDETrigger.GUIDETriggerType.EXPLICIT:
|
||||
_explicit_count += 1
|
||||
GUIDETrigger.GUIDETriggerType.IMPLICIT:
|
||||
_implicit_count += 1
|
||||
_trigger_list.append(trigger)
|
||||
|
||||
# collect the hold threshold for hinting the UI about how long
|
||||
# the input must be held down. This is only relevant for hold triggers
|
||||
if trigger is GUIDETriggerHold:
|
||||
if _trigger_hold_threshold == -1:
|
||||
_trigger_hold_threshold = trigger.hold_treshold
|
||||
else:
|
||||
_trigger_hold_threshold = min(_trigger_hold_threshold, trigger.hold_treshold)
|
||||
|
||||
|
||||
|
||||
func _update_state(delta:float, value_type:GUIDEAction.GUIDEActionValueType):
|
||||
# Collect the current input value
|
||||
var input_value:Vector3 = input._value if input != null else Vector3.ZERO
|
||||
|
||||
# Run it through all modifiers
|
||||
for modifier:GUIDEModifier in modifiers:
|
||||
input_value = modifier._modify_input(input_value, delta, value_type)
|
||||
|
||||
_value = input_value
|
||||
|
||||
var triggered_implicits:int = 0
|
||||
var triggered_explicits:int = 0
|
||||
var triggered_blocked:int = 0
|
||||
|
||||
# Run over all triggers
|
||||
var result:int = GUIDETrigger.GUIDETriggerState.NONE
|
||||
for trigger:GUIDETrigger in _trigger_list:
|
||||
var trigger_result:GUIDETrigger.GUIDETriggerState = trigger._update_state(_value, delta, value_type)
|
||||
trigger._last_value = _value
|
||||
|
||||
var trigger_type = trigger._get_trigger_type()
|
||||
if trigger_result == GUIDETrigger.GUIDETriggerState.TRIGGERED:
|
||||
match trigger_type:
|
||||
GUIDETrigger.GUIDETriggerType.EXPLICIT:
|
||||
triggered_explicits += 1
|
||||
GUIDETrigger.GUIDETriggerType.IMPLICIT:
|
||||
triggered_implicits += 1
|
||||
GUIDETrigger.GUIDETriggerType.BLOCKING:
|
||||
triggered_blocked += 1
|
||||
|
||||
# we only care about the nuances of explicit triggers. implicits and blocking
|
||||
# can only really return yes or no, so they have no nuance
|
||||
if trigger_type == GUIDETrigger.GUIDETriggerType.EXPLICIT:
|
||||
# Higher value results take precedence over lower value results
|
||||
result = max(result, trigger_result)
|
||||
|
||||
# final collection
|
||||
if triggered_blocked > 0:
|
||||
# some blocker triggered which means that this cannot succeed
|
||||
_state = GUIDETrigger.GUIDETriggerState.NONE
|
||||
return
|
||||
|
||||
if triggered_implicits < _implicit_count:
|
||||
# not all implicits triggered, which also fails this binding
|
||||
_state = GUIDETrigger.GUIDETriggerState.NONE
|
||||
return
|
||||
|
||||
if _explicit_count == 0 and _implicit_count > 0:
|
||||
# if no explicits exist, its enough when all implicits trigger
|
||||
_state = GUIDETrigger.GUIDETriggerState.TRIGGERED
|
||||
return
|
||||
|
||||
# return the best result
|
||||
_state = result
|
||||
|
||||
|
@@ -1 +0,0 @@
|
||||
uid://c5pstcepgwkmy
|
@@ -1,26 +0,0 @@
|
||||
## Tracker that tracks input for a window and injects it into GUIDE.
|
||||
## Will automatically keep track of sub-windows.
|
||||
extends Node
|
||||
|
||||
## Instruments a sub-window so it forwards input events to GUIDE.
|
||||
static func _instrument(viewport:Viewport):
|
||||
if viewport.has_meta("x-guide-instrumented"):
|
||||
return
|
||||
|
||||
var tracker = preload("guide_input_tracker.gd").new()
|
||||
tracker.process_mode = Node.PROCESS_MODE_ALWAYS
|
||||
viewport.add_child(tracker, false, Node.INTERNAL_MODE_BACK)
|
||||
viewport.gui_focus_changed.connect(tracker._control_focused)
|
||||
|
||||
## Catches unhandled input and forwards it to GUIDE
|
||||
func _unhandled_input(event:InputEvent):
|
||||
GUIDE.inject_input(event)
|
||||
|
||||
## Some ... creative code ... to catch events from popup windows
|
||||
## that are spawned by Godot's control nodes.
|
||||
func _control_focused(control:Control):
|
||||
if control is OptionButton or control is ColorPickerButton \
|
||||
or control is MenuButton or control is TabContainer:
|
||||
_instrument(control.get_popup())
|
||||
|
||||
|
@@ -1 +0,0 @@
|
||||
uid://cf4x5dukw63wg
|
@@ -1,12 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
|
||||
<svg width="100%" height="100%" viewBox="0 0 32 32" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" xmlns:serif="http://www.serif.com/" style="fill-rule:evenodd;clip-rule:evenodd;stroke-linejoin:round;stroke-miterlimit:2;">
|
||||
<g transform="matrix(1.07241,0,0,1.07396,-3.11767,-2.34767)">
|
||||
<path d="M17.827,2.164C26.061,2.164 32.747,8.85 32.747,17.084C32.747,25.319 26.061,32.004 17.827,32.004C9.592,32.004 2.907,25.319 2.907,17.084C2.907,8.85 9.592,2.164 17.827,2.164ZM17.827,4.857C11.08,4.857 5.604,10.337 5.604,17.084C5.604,23.831 11.08,29.311 17.827,29.311C24.574,29.311 30.05,23.831 30.05,17.084C30.05,10.337 24.574,4.857 17.827,4.857Z" style="fill:rgb(253,150,0);"/>
|
||||
</g>
|
||||
<g transform="matrix(1,0,0,1,-5.23265,-2.69876)">
|
||||
<g transform="matrix(24,0,0,24,11.6286,27.2968)">
|
||||
<path d="M0.407,-0.071C0.426,-0.071 0.444,-0.071 0.46,-0.073C0.476,-0.075 0.491,-0.078 0.506,-0.082C0.52,-0.085 0.533,-0.09 0.546,-0.095C0.559,-0.1 0.571,-0.106 0.584,-0.113L0.584,-0.271L0.473,-0.271C0.467,-0.271 0.462,-0.272 0.458,-0.276C0.454,-0.28 0.452,-0.284 0.452,-0.29L0.452,-0.345L0.672,-0.345L0.672,-0.07C0.654,-0.057 0.635,-0.045 0.616,-0.036C0.596,-0.026 0.575,-0.018 0.553,-0.011C0.531,-0.005 0.507,0 0.482,0.003C0.457,0.006 0.429,0.008 0.4,0.008C0.347,0.008 0.3,-0.001 0.257,-0.019C0.213,-0.037 0.176,-0.062 0.145,-0.094C0.113,-0.126 0.089,-0.165 0.071,-0.21C0.054,-0.255 0.045,-0.304 0.045,-0.358C0.045,-0.413 0.054,-0.463 0.071,-0.508C0.088,-0.553 0.112,-0.591 0.144,-0.623C0.176,-0.655 0.215,-0.68 0.26,-0.698C0.305,-0.716 0.356,-0.725 0.412,-0.725C0.44,-0.725 0.466,-0.722 0.491,-0.718C0.515,-0.714 0.537,-0.708 0.558,-0.7C0.579,-0.692 0.598,-0.683 0.616,-0.672C0.634,-0.661 0.65,-0.648 0.666,-0.634L0.638,-0.59C0.632,-0.581 0.625,-0.577 0.616,-0.577C0.611,-0.577 0.605,-0.578 0.599,-0.582C0.59,-0.587 0.581,-0.592 0.571,-0.599C0.56,-0.606 0.548,-0.612 0.533,-0.618C0.518,-0.624 0.5,-0.63 0.48,-0.634C0.46,-0.638 0.436,-0.641 0.409,-0.641C0.368,-0.641 0.332,-0.634 0.299,-0.621C0.266,-0.608 0.239,-0.589 0.216,-0.564C0.193,-0.54 0.175,-0.51 0.163,-0.475C0.15,-0.44 0.144,-0.401 0.144,-0.358C0.144,-0.313 0.15,-0.272 0.163,-0.237C0.176,-0.201 0.194,-0.171 0.218,-0.147C0.241,-0.122 0.269,-0.103 0.301,-0.09C0.333,-0.077 0.368,-0.071 0.407,-0.071Z" style="fill:rgb(253,150,0);fill-rule:nonzero;"/>
|
||||
</g>
|
||||
</g>
|
||||
</svg>
|
Before Width: | Height: | Size: 2.5 KiB |
@@ -1,38 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://ddkj7kntb4fit"
|
||||
path="res://.godot/imported/guide_internal.svg-560a143a1e289215e72d8844f5173844.ctex"
|
||||
metadata={
|
||||
"has_editor_variant": true,
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://addons/guide/guide_internal.svg"
|
||||
dest_files=["res://.godot/imported/guide_internal.svg-560a143a1e289215e72d8844f5173844.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
svg/scale=0.5
|
||||
editor/scale_with_editor_scale=true
|
||||
editor/convert_colors_with_editor_theme=false
|
@@ -1,30 +0,0 @@
|
||||
@tool
|
||||
@icon("res://addons/guide/guide_mapping_context.svg")
|
||||
class_name GUIDEMappingContext
|
||||
extends Resource
|
||||
|
||||
const GUIDESet = preload("guide_set.gd")
|
||||
|
||||
## The display name for this mapping context during action remapping
|
||||
@export var display_name:String:
|
||||
set(value):
|
||||
if value == display_name:
|
||||
return
|
||||
display_name = value
|
||||
emit_changed()
|
||||
|
||||
## The mappings. Do yourself a favour and use the G.U.I.D.E panel
|
||||
## to edit these.
|
||||
@export var mappings:Array[GUIDEActionMapping] = []:
|
||||
set(value):
|
||||
if value == mappings:
|
||||
return
|
||||
mappings = value
|
||||
emit_changed()
|
||||
|
||||
|
||||
func _editor_name() -> String:
|
||||
if display_name.is_empty():
|
||||
return resource_path.get_file()
|
||||
else:
|
||||
return display_name
|
@@ -1 +0,0 @@
|
||||
uid://ddr05cbbemxru
|
@@ -1,9 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
|
||||
<svg width="100%" height="100%" viewBox="0 0 32 32" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" xmlns:serif="http://www.serif.com/" style="fill-rule:evenodd;clip-rule:evenodd;stroke-linejoin:round;stroke-miterlimit:2;">
|
||||
<g transform="matrix(1,0,0,1.16508,0,-1.89607)">
|
||||
<g id="MappingContext">
|
||||
<path d="M11.289,19.641L0.424,19.641L0.424,11.08L11.289,11.08L11.289,1.973L21.263,1.973L21.263,11.08L31.576,11.08L31.576,19.641L21.263,19.641L21.263,28.711L11.289,28.711L11.289,19.641ZM16,3.344L12.35,9.609L19.65,9.609L16,3.344ZM2.016,15.342L9.316,18.475L9.316,12.209L2.016,15.342ZM30,15.36L22.7,12.228L22.7,18.493L30,15.36ZM16,27.377L19.65,21.111L12.35,21.111L16,27.377Z" style="fill:rgb(253,150,0);"/>
|
||||
</g>
|
||||
</g>
|
||||
</svg>
|
Before Width: | Height: | Size: 972 B |
@@ -1,38 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bcwpqc8016n7b"
|
||||
path="res://.godot/imported/guide_mapping_context.svg-025f10fbbdb2bb11a96754ab9b725bea.ctex"
|
||||
metadata={
|
||||
"has_editor_variant": true,
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://addons/guide/guide_mapping_context.svg"
|
||||
dest_files=["res://.godot/imported/guide_mapping_context.svg-025f10fbbdb2bb11a96754ab9b725bea.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
svg/scale=0.5
|
||||
editor/scale_with_editor_scale=true
|
||||
editor/convert_colors_with_editor_theme=false
|
@@ -1,13 +0,0 @@
|
||||
extends Node
|
||||
|
||||
|
||||
var _inputs_to_reset:Array[GUIDEInput] = []
|
||||
|
||||
func _enter_tree() -> void:
|
||||
# this should run at the end of the frame, so we put in a low priority (= high number)
|
||||
process_priority = 10000000
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
for input:GUIDEInput in _inputs_to_reset:
|
||||
input._reset()
|
@@ -1 +0,0 @@
|
||||
uid://cmsafc4hu0qay
|
@@ -1,40 +0,0 @@
|
||||
## Helper class for modelling sets
|
||||
var _values:Dictionary = {}
|
||||
|
||||
func add(value:Variant) -> void:
|
||||
_values[value] = value
|
||||
|
||||
|
||||
func remove(value:Variant) -> void:
|
||||
_values.erase(value)
|
||||
|
||||
|
||||
func clear() -> void:
|
||||
_values.clear()
|
||||
|
||||
func is_empty() -> bool:
|
||||
return _values.is_empty()
|
||||
|
||||
|
||||
func pull() -> Variant:
|
||||
if is_empty():
|
||||
return null
|
||||
|
||||
var key = _values.keys()[0]
|
||||
remove(key)
|
||||
return key
|
||||
|
||||
|
||||
func has(value:Variant) -> bool:
|
||||
return _values.has(value)
|
||||
|
||||
## Returns the first item for which the given matcher function returns
|
||||
## a true value.
|
||||
func first_match(matcher:Callable) -> Variant:
|
||||
for key in _values.keys():
|
||||
if matcher.call(key):
|
||||
return key
|
||||
return null
|
||||
|
||||
func values() -> Array:
|
||||
return _values.keys()
|
@@ -1 +0,0 @@
|
||||
uid://gyx7afc0uhnc
|
@@ -1,50 +0,0 @@
|
||||
@tool
|
||||
@icon("res://addons/guide/inputs/guide_input.svg")
|
||||
## A class representing some actuated input.
|
||||
class_name GUIDEInput
|
||||
extends Resource
|
||||
|
||||
## The current valueo f this input. Depending on the input type only parts of the
|
||||
## returned vector may be relevant.
|
||||
var _value:Vector3 = Vector3.ZERO
|
||||
|
||||
## Whether this input needs a reset per frame. _input is only called when
|
||||
## there is input happening, but some GUIDE inputs may need to be reset
|
||||
## in the absence of input.
|
||||
func _needs_reset() -> bool:
|
||||
return false
|
||||
|
||||
## Resets the input value to the default value. Is called once per frame if
|
||||
## _needs_reset returns true.
|
||||
func _reset() -> void:
|
||||
_value = Vector3.ZERO
|
||||
|
||||
## Called when an input event happens. Should update the
|
||||
## the input value of this input.
|
||||
func _input(event:InputEvent):
|
||||
pass
|
||||
|
||||
## Returns whether this input is the same input as the other input.
|
||||
func is_same_as(other:GUIDEInput) -> bool:
|
||||
return false
|
||||
|
||||
## Called when the input is started to be used by GUIDE. Can be used to perform
|
||||
## initializations.
|
||||
func _begin_usage() -> void :
|
||||
pass
|
||||
|
||||
## Called, when the input is no longer used by GUIDE. Can be used to perform
|
||||
## cleanup.
|
||||
func _end_usage() -> void:
|
||||
pass
|
||||
|
||||
|
||||
func _editor_name() -> String:
|
||||
return ""
|
||||
|
||||
func _editor_description() -> String:
|
||||
return ""
|
||||
|
||||
|
||||
func _native_value_type() -> GUIDEAction.GUIDEActionValueType:
|
||||
return -1
|
@@ -1 +0,0 @@
|
||||
uid://cc26qctfgfohf
|
@@ -1,12 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
|
||||
<svg width="100%" height="100%" viewBox="0 0 32 32" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" xmlns:serif="http://www.serif.com/" style="fill-rule:evenodd;clip-rule:evenodd;stroke-linejoin:round;stroke-miterlimit:2;">
|
||||
<g transform="matrix(1.07241,0,0,1.07396,-3.11767,-2.34767)">
|
||||
<path d="M17.827,2.164C26.061,2.164 32.747,8.85 32.747,17.084C32.747,25.319 26.061,32.004 17.827,32.004C9.592,32.004 2.907,25.319 2.907,17.084C2.907,8.85 9.592,2.164 17.827,2.164ZM17.827,4.857C11.08,4.857 5.604,10.337 5.604,17.084C5.604,23.831 11.08,29.311 17.827,29.311C24.574,29.311 30.05,23.831 30.05,17.084C30.05,10.337 24.574,4.857 17.827,4.857Z" style="fill:rgb(253,150,0);"/>
|
||||
</g>
|
||||
<g transform="matrix(1,0,0,1,0.687353,-2.69876)">
|
||||
<g transform="matrix(24,0,0,24,11.6286,27.2968)">
|
||||
<rect x="0.105" y="-0.717" width="0.097" height="0.717" style="fill:rgb(253,150,0);fill-rule:nonzero;"/>
|
||||
</g>
|
||||
</g>
|
||||
</svg>
|
Before Width: | Height: | Size: 1.1 KiB |
@@ -1,38 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://oku7f5t0ox3r"
|
||||
path="res://.godot/imported/guide_input.svg-d7e8ae255db039e6a02cccc3f844cc0e.ctex"
|
||||
metadata={
|
||||
"has_editor_variant": true,
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://addons/guide/inputs/guide_input.svg"
|
||||
dest_files=["res://.godot/imported/guide_input.svg-d7e8ae255db039e6a02cccc3f844cc0e.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
svg/scale=0.5
|
||||
editor/scale_with_editor_scale=true
|
||||
editor/convert_colors_with_editor_theme=false
|
@@ -1,59 +0,0 @@
|
||||
## An input that mirrors the action's value while the action is triggered.
|
||||
@tool
|
||||
class_name GUIDEInputAction
|
||||
extends GUIDEInput
|
||||
|
||||
## The action that this input should mirror. This is live tracked, so any change in
|
||||
## the action will update the input.
|
||||
@export var action:GUIDEAction:
|
||||
set(value):
|
||||
if value == action:
|
||||
return
|
||||
action = value
|
||||
emit_changed()
|
||||
|
||||
func _begin_usage():
|
||||
if is_instance_valid(action):
|
||||
action.triggered.connect(_on)
|
||||
action.completed.connect(_off)
|
||||
action.ongoing.connect(_off)
|
||||
if action.is_triggered():
|
||||
_on()
|
||||
return
|
||||
# not triggered or no action.
|
||||
_off()
|
||||
|
||||
|
||||
func _end_usage():
|
||||
if is_instance_valid(action):
|
||||
action.triggered.disconnect(_on)
|
||||
action.completed.disconnect(_off)
|
||||
action.ongoing.disconnect(_off)
|
||||
|
||||
|
||||
func _on() -> void:
|
||||
# on is only called when the action is actually existing, so this is
|
||||
# always not-null here
|
||||
_value = action.value_axis_3d
|
||||
|
||||
func _off() -> void:
|
||||
_value = Vector3.ZERO
|
||||
|
||||
|
||||
func is_same_as(other:GUIDEInput) -> bool:
|
||||
return other is GUIDEInputAction and other.action == action
|
||||
|
||||
|
||||
func _to_string():
|
||||
return "(GUIDEInputAction: " + str(action) + ")"
|
||||
|
||||
func _editor_name() -> String:
|
||||
return "Action"
|
||||
|
||||
|
||||
func _editor_description() -> String:
|
||||
return "An input that mirrors the action's value while the action is triggered."
|
||||
|
||||
|
||||
func _native_value_type() -> GUIDEAction.GUIDEActionValueType:
|
||||
return GUIDEAction.GUIDEActionValueType.AXIS_3D
|
@@ -1 +0,0 @@
|
||||
uid://d0pj4nsxevy2q
|
@@ -1,115 +0,0 @@
|
||||
## Input that triggers if any input from the given device class
|
||||
## is given. Only looks for button inputs, not axis inputs as axes
|
||||
## have a tendency to accidentally trigger.
|
||||
@tool
|
||||
class_name GUIDEInputAny
|
||||
extends GUIDEInput
|
||||
|
||||
|
||||
## Should input from mouse buttons be considered? Deprecated, use
|
||||
## mouse_buttons instead.
|
||||
## @deprecated
|
||||
var mouse:bool:
|
||||
get: return mouse_buttons
|
||||
set(value): mouse_buttons = value
|
||||
|
||||
## Should input from joy buttons be considered. Deprecated, use
|
||||
## joy_buttons instead.
|
||||
## @deprecated
|
||||
var joy:bool:
|
||||
get: return joy_buttons
|
||||
set(value): joy_buttons = value
|
||||
|
||||
## Should input from mouse buttons be considered?
|
||||
@export var mouse_buttons:bool = false
|
||||
|
||||
## Should input from mouse movement be considered?
|
||||
@export var mouse_movement:bool = false
|
||||
|
||||
## Minimum movement distance of the mouse before it is considered
|
||||
## moving.
|
||||
@export var minimum_mouse_movement_distance:float = 1.0
|
||||
|
||||
## Should input from gamepad/joystick buttons be considered?
|
||||
@export var joy_buttons:bool = false
|
||||
|
||||
## Should input from gamepad/joystick axes be considered?
|
||||
@export var joy_axes:bool = false
|
||||
|
||||
## Minimum strength of a single joy axis actuation before it is considered
|
||||
## as actuated.
|
||||
@export var minimum_joy_axis_actuation_strength:float = 0.2
|
||||
|
||||
## Should input from the keyboard be considered?
|
||||
@export var keyboard:bool = false
|
||||
|
||||
## Should input from touch be considered?
|
||||
@export var touch:bool = false
|
||||
|
||||
|
||||
func _needs_reset() -> bool:
|
||||
# Needs reset because we cannot detect the absence of input.
|
||||
return true
|
||||
|
||||
func _input(event:InputEvent):
|
||||
if mouse_buttons and event is InputEventMouseButton:
|
||||
_value = Vector3.RIGHT
|
||||
return
|
||||
|
||||
if mouse_movement and event is InputEventMouseMotion \
|
||||
and event.relative.length() >= minimum_mouse_movement_distance:
|
||||
_value = Vector3.RIGHT
|
||||
return
|
||||
|
||||
if joy_buttons and event is InputEventJoypadButton:
|
||||
_value = Vector3.RIGHT
|
||||
return
|
||||
|
||||
if joy_axes and event is InputEventJoypadMotion \
|
||||
and abs(event.axis_value) >= minimum_joy_axis_actuation_strength:
|
||||
_value = Vector3.RIGHT
|
||||
return
|
||||
|
||||
if keyboard and event is InputEventKey:
|
||||
_value = Vector3.RIGHT
|
||||
return
|
||||
|
||||
if touch and (event is InputEventScreenTouch or event is InputEventScreenDrag):
|
||||
_value = Vector3.RIGHT
|
||||
return
|
||||
|
||||
_value = Vector3.ZERO
|
||||
|
||||
|
||||
func is_same_as(other:GUIDEInput) -> bool:
|
||||
return other is GUIDEInputAny and \
|
||||
other.mouse == mouse and \
|
||||
other.joy == joy and \
|
||||
other.keyboard == keyboard
|
||||
|
||||
func _editor_name() -> String:
|
||||
return "Any Input"
|
||||
|
||||
|
||||
func _editor_description() -> String:
|
||||
return "Input that triggers if any input from the given device class is given."
|
||||
|
||||
|
||||
func _native_value_type() -> GUIDEAction.GUIDEActionValueType:
|
||||
return GUIDEAction.GUIDEActionValueType.BOOL
|
||||
|
||||
# support for legacy properties
|
||||
func _get_property_list():
|
||||
return [
|
||||
{
|
||||
"name": "mouse",
|
||||
"type": TYPE_BOOL,
|
||||
"usage": PROPERTY_USAGE_NO_EDITOR
|
||||
},
|
||||
{
|
||||
"name": "joy",
|
||||
"type": TYPE_BOOL,
|
||||
"usage": PROPERTY_USAGE_NO_EDITOR
|
||||
}
|
||||
]
|
||||
|
@@ -1 +0,0 @@
|
||||
uid://bpnm06nodv3y8
|
@@ -1,43 +0,0 @@
|
||||
## Input from a single joy axis.
|
||||
@tool
|
||||
class_name GUIDEInputJoyAxis1D
|
||||
extends GUIDEInputJoyBase
|
||||
|
||||
## The joy axis to sample
|
||||
@export var axis:JoyAxis = JOY_AXIS_LEFT_X:
|
||||
set(value):
|
||||
if value == axis:
|
||||
return
|
||||
axis = value
|
||||
emit_changed()
|
||||
|
||||
func _input(event:InputEvent):
|
||||
if not event is InputEventJoypadMotion:
|
||||
return
|
||||
|
||||
if event.axis != axis:
|
||||
return
|
||||
|
||||
if joy_index > -1 and event.device != _joy_id:
|
||||
return
|
||||
|
||||
_value.x = event.axis_value
|
||||
|
||||
|
||||
func is_same_as(other:GUIDEInput) -> bool:
|
||||
return other is GUIDEInputJoyAxis1D and \
|
||||
other.axis == axis and \
|
||||
other.joy_index == joy_index
|
||||
|
||||
func _to_string():
|
||||
return "(GUIDEInputJoyAxis1D: axis=" + str(axis) + ", joy_index=" + str(joy_index) + ")"
|
||||
|
||||
func _editor_name() -> String:
|
||||
return "Joy Axis 1D"
|
||||
|
||||
func _editor_description() -> String:
|
||||
return "The input from a single joy axis."
|
||||
|
||||
|
||||
func _native_value_type() -> GUIDEAction.GUIDEActionValueType:
|
||||
return GUIDEAction.GUIDEActionValueType.AXIS_1D
|
@@ -1 +0,0 @@
|
||||
uid://ca5ylmpi6a6fm
|
@@ -1,58 +0,0 @@
|
||||
## Input from two joy axes.
|
||||
class_name GUIDEInputJoyAxis2D
|
||||
extends GUIDEInputJoyBase
|
||||
|
||||
## The joy axis to sample for x input.
|
||||
@export var x:JoyAxis = JOY_AXIS_LEFT_X:
|
||||
set(value):
|
||||
if value == x:
|
||||
return
|
||||
x = value
|
||||
emit_changed()
|
||||
|
||||
|
||||
## The joy axis to sample for y input.
|
||||
@export var y:JoyAxis = JOY_AXIS_LEFT_Y:
|
||||
set(value):
|
||||
if value == y:
|
||||
return
|
||||
y = value
|
||||
emit_changed()
|
||||
|
||||
|
||||
func _input(event:InputEvent):
|
||||
if not event is InputEventJoypadMotion:
|
||||
return
|
||||
|
||||
if event.axis != x and event.axis != y:
|
||||
return
|
||||
|
||||
if joy_index > -1 and event.device != _joy_id:
|
||||
return
|
||||
|
||||
if event.axis == x:
|
||||
_value.x = event.axis_value
|
||||
return
|
||||
|
||||
if event.axis == y:
|
||||
_value.y = event.axis_value
|
||||
|
||||
func is_same_as(other:GUIDEInput) -> bool:
|
||||
return other is GUIDEInputJoyAxis2D and \
|
||||
other.x == x and \
|
||||
other.y == y and \
|
||||
other.joy_index == joy_index
|
||||
|
||||
func _to_string():
|
||||
return "(GUIDEInputJoyAxis2D: x=" + str(x) + ", y=" + str(y) + ", joy_index=" + str(joy_index) + ")"
|
||||
|
||||
|
||||
func _editor_name() -> String:
|
||||
return "Joy Axis 2D"
|
||||
|
||||
func _editor_description() -> String:
|
||||
return "The input from two Joy axes. Usually from a stick."
|
||||
|
||||
|
||||
func _native_value_type() -> GUIDEAction.GUIDEActionValueType:
|
||||
return GUIDEAction.GUIDEActionValueType.AXIS_2D
|
@@ -1 +0,0 @@
|
||||
uid://c0scrj0tgjhba
|
@@ -1,35 +0,0 @@
|
||||
## Base class for joystick inputs.
|
||||
@tool
|
||||
class_name GUIDEInputJoyBase
|
||||
extends GUIDEInput
|
||||
|
||||
## The index of the connected joy pad to check. If -1 checks all joypads.
|
||||
@export var joy_index:int = -1:
|
||||
set(value):
|
||||
if value == joy_index:
|
||||
return
|
||||
joy_index = value
|
||||
emit_changed()
|
||||
|
||||
## Cached joystick ID if we use a joy index.
|
||||
var _joy_id:int = -2
|
||||
|
||||
func _begin_usage():
|
||||
Input.joy_connection_changed.connect(_update_joy_id)
|
||||
_update_joy_id(null, null)
|
||||
|
||||
func _end_usage():
|
||||
Input.joy_connection_changed.disconnect(_update_joy_id)
|
||||
|
||||
func _update_joy_id(_ignore, _ignore2):
|
||||
if joy_index < 0:
|
||||
return
|
||||
|
||||
var joypads:Array[int] = Input.get_connected_joypads()
|
||||
if joy_index < joypads.size():
|
||||
_joy_id = joypads[joy_index]
|
||||
else:
|
||||
push_warning("Only ", joypads.size(), " joy pads/sticks connected. Cannot sample in put from index ", joy_index, ".")
|
||||
_joy_id = -2
|
||||
|
||||
|
@@ -1 +0,0 @@
|
||||
uid://cmkk3acwkqnam
|
@@ -1,44 +0,0 @@
|
||||
@tool
|
||||
class_name GUIDEInputJoyButton
|
||||
extends GUIDEInputJoyBase
|
||||
|
||||
@export var button:JoyButton = JOY_BUTTON_A:
|
||||
set(value):
|
||||
if value == button:
|
||||
return
|
||||
button = value
|
||||
emit_changed()
|
||||
|
||||
func _input(event:InputEvent):
|
||||
if not event is InputEventJoypadButton:
|
||||
return
|
||||
|
||||
if event.button_index != button:
|
||||
return
|
||||
|
||||
|
||||
if joy_index > -1 and event.device != _joy_id:
|
||||
return
|
||||
|
||||
_value.x = 1.0 if event.pressed else 0.0
|
||||
|
||||
|
||||
func is_same_as(other:GUIDEInput) -> bool:
|
||||
return other is GUIDEInputJoyButton and \
|
||||
other.button == button and \
|
||||
other.joy_index == joy_index
|
||||
|
||||
|
||||
func _to_string():
|
||||
return "(GUIDEInputJoyButton: button=" + str(button) + ", joy_index=" + str(joy_index) + ")"
|
||||
|
||||
|
||||
func _editor_name() -> String:
|
||||
return "Joy Button"
|
||||
|
||||
func _editor_description() -> String:
|
||||
return "A button press from a joy button."
|
||||
|
||||
|
||||
func _native_value_type() -> GUIDEAction.GUIDEActionValueType:
|
||||
return GUIDEAction.GUIDEActionValueType.BOOL
|
@@ -1 +0,0 @@
|
||||
uid://cqpxl8nxcex4m
|
@@ -1,127 +0,0 @@
|
||||
@tool
|
||||
class_name GUIDEInputKey
|
||||
extends GUIDEInput
|
||||
|
||||
## The physical keycode of the key.
|
||||
@export var key:Key:
|
||||
set(value):
|
||||
if value == key:
|
||||
return
|
||||
key = value
|
||||
emit_changed()
|
||||
|
||||
|
||||
@export_group("Modifiers")
|
||||
## Whether shift must be pressed.
|
||||
@export var shift:bool = false:
|
||||
set(value):
|
||||
if value == shift:
|
||||
return
|
||||
shift = value
|
||||
emit_changed()
|
||||
|
||||
## Whether control must be pressed.
|
||||
@export var control:bool = false:
|
||||
set(value):
|
||||
if value == control:
|
||||
return
|
||||
control = value
|
||||
emit_changed()
|
||||
|
||||
## Whether alt must be pressed.
|
||||
@export var alt:bool = false:
|
||||
set(value):
|
||||
if value == alt:
|
||||
return
|
||||
alt = value
|
||||
emit_changed()
|
||||
|
||||
|
||||
## Whether meta/win/cmd must be pressed.
|
||||
@export var meta:bool = false:
|
||||
set(value):
|
||||
if value == meta:
|
||||
return
|
||||
meta = value
|
||||
emit_changed()
|
||||
|
||||
## Whether this input should fire if additional
|
||||
## modifier keys are currently pressed.
|
||||
@export var allow_additional_modifiers:bool = true:
|
||||
set(value):
|
||||
if value == allow_additional_modifiers:
|
||||
return
|
||||
allow_additional_modifiers = value
|
||||
emit_changed()
|
||||
|
||||
|
||||
|
||||
func _input(event:InputEvent):
|
||||
if not event is InputEventKey:
|
||||
return
|
||||
|
||||
# we start assuming the key is not pressed right now
|
||||
_value.x = 0.0
|
||||
|
||||
# the key itself must be pressed
|
||||
if not Input.is_physical_key_pressed(key):
|
||||
return
|
||||
|
||||
# every required modifier must be pressed
|
||||
if shift and not Input.is_physical_key_pressed(KEY_SHIFT):
|
||||
return
|
||||
|
||||
if control and not Input.is_physical_key_pressed(KEY_CTRL):
|
||||
return
|
||||
|
||||
if alt and not Input.is_physical_key_pressed(KEY_ALT):
|
||||
return
|
||||
|
||||
if meta and not Input.is_physical_key_pressed(KEY_META):
|
||||
return
|
||||
|
||||
# unless additional modifiers are allowed, every
|
||||
# unselected modifier must not be pressed (except if the
|
||||
# bound key is actually the modifier itself)
|
||||
|
||||
if not allow_additional_modifiers:
|
||||
if not shift and key != KEY_SHIFT and Input.is_physical_key_pressed(KEY_SHIFT):
|
||||
return
|
||||
|
||||
if not control and key != KEY_CTRL and Input.is_physical_key_pressed(KEY_CTRL):
|
||||
return
|
||||
|
||||
if not alt and key != KEY_ALT and Input.is_physical_key_pressed(KEY_ALT):
|
||||
return
|
||||
|
||||
if not meta and key != KEY_META and Input.is_physical_key_pressed(KEY_META):
|
||||
return
|
||||
|
||||
# we're still here, so all required keys are pressed and
|
||||
# no extra keys are pressed
|
||||
|
||||
_value.x = 1.0
|
||||
|
||||
|
||||
func is_same_as(other:GUIDEInput) -> bool:
|
||||
return other is GUIDEInputKey \
|
||||
and other.key == key \
|
||||
and other.shift == shift \
|
||||
and other.control == control \
|
||||
and other.alt == alt \
|
||||
and other.meta == meta \
|
||||
and other.allow_additional_modifiers == allow_additional_modifiers
|
||||
|
||||
func _to_string():
|
||||
return "(GUIDEInputKey: key=" + str(key) + ", shift=" + str(shift) + ", alt=" + str(alt) + ", control=" + str(control) + ", meta="+ str(meta) + ")"
|
||||
|
||||
|
||||
func _editor_name() -> String:
|
||||
return "Key"
|
||||
|
||||
func _editor_description() -> String:
|
||||
return "A button press on the keyboard."
|
||||
|
||||
|
||||
func _native_value_type() -> GUIDEAction.GUIDEActionValueType:
|
||||
return GUIDEAction.GUIDEActionValueType.BOOL
|
@@ -1 +0,0 @@
|
||||
uid://coygbn3kos0l6
|
@@ -1,47 +0,0 @@
|
||||
@tool
|
||||
class_name GUIDEInputMouseAxis1D
|
||||
extends GUIDEInput
|
||||
|
||||
enum GUIDEInputMouseAxis {
|
||||
X,
|
||||
Y
|
||||
}
|
||||
|
||||
@export var axis:GUIDEInputMouseAxis:
|
||||
set(value):
|
||||
if value == axis:
|
||||
return
|
||||
axis = value
|
||||
emit_changed()
|
||||
|
||||
# we don't get mouse updates when the mouse is not moving, so this needs to be
|
||||
# reset every frame
|
||||
func _needs_reset() -> bool:
|
||||
return true
|
||||
|
||||
func _input(event:InputEvent) -> void:
|
||||
if event is InputEventMouseMotion:
|
||||
match axis:
|
||||
GUIDEInputMouseAxis.X:
|
||||
_value.x = event.relative.x
|
||||
GUIDEInputMouseAxis.Y:
|
||||
_value.x = event.relative.y
|
||||
|
||||
|
||||
func is_same_as(other:GUIDEInput):
|
||||
return other is GUIDEInputMouseAxis1D and other.axis == axis
|
||||
|
||||
func _to_string():
|
||||
return "(GUIDEInputMouseAxis1D: axis=" + str(axis) + ")"
|
||||
|
||||
|
||||
func _editor_name() -> String:
|
||||
return "Mouse Axis 1D"
|
||||
|
||||
|
||||
func _editor_description() -> String:
|
||||
return "Relative mouse movement on a single axis."
|
||||
|
||||
|
||||
func _native_value_type() -> GUIDEAction.GUIDEActionValueType:
|
||||
return GUIDEAction.GUIDEActionValueType.AXIS_1D
|
@@ -1 +0,0 @@
|
||||
uid://bplyuyag4727p
|
@@ -1,35 +0,0 @@
|
||||
@tool
|
||||
class_name GUIDEInputMouseAxis2D
|
||||
extends GUIDEInput
|
||||
|
||||
|
||||
# we don't get mouse updates when the mouse is not moving, so this needs to be
|
||||
# reset every frame
|
||||
func _needs_reset() -> bool:
|
||||
return true
|
||||
|
||||
func _input(event:InputEvent) -> void:
|
||||
if not event is InputEventMouseMotion:
|
||||
return
|
||||
|
||||
_value.x = event.relative.x
|
||||
_value.y = event.relative.y
|
||||
|
||||
func is_same_as(other:GUIDEInput):
|
||||
return other is GUIDEInputMouseAxis2D
|
||||
|
||||
|
||||
func _to_string():
|
||||
return "(GUIDEInputMouseAxis2D)"
|
||||
|
||||
|
||||
func _editor_name() -> String:
|
||||
return "Mouse Axis 2D"
|
||||
|
||||
|
||||
func _editor_description() -> String:
|
||||
return "Relative mouse movement on 2 axes."
|
||||
|
||||
|
||||
func _native_value_type() -> GUIDEAction.GUIDEActionValueType:
|
||||
return GUIDEAction.GUIDEActionValueType.AXIS_2D
|
@@ -1 +0,0 @@
|
||||
uid://7a503o6hblhk
|
@@ -1,65 +0,0 @@
|
||||
@tool
|
||||
class_name GUIDEInputMouseButton
|
||||
extends GUIDEInput
|
||||
|
||||
|
||||
@export var button:MouseButton = MOUSE_BUTTON_LEFT:
|
||||
set(value):
|
||||
if value == button:
|
||||
return
|
||||
button = value
|
||||
emit_changed()
|
||||
|
||||
|
||||
func _needs_reset():
|
||||
# mouse wheel up and down can potentially send multiple inputs within a single frame
|
||||
# so we need to smooth this out a bit.
|
||||
return button == MOUSE_BUTTON_WHEEL_UP or button == MOUSE_BUTTON_WHEEL_DOWN
|
||||
|
||||
var _reset_to:Vector3
|
||||
var _was_pressed_this_frame:bool
|
||||
|
||||
func _reset() -> void:
|
||||
_was_pressed_this_frame = false
|
||||
_value = _reset_to
|
||||
|
||||
|
||||
func _input(event:InputEvent):
|
||||
if not event is InputEventMouseButton:
|
||||
return
|
||||
|
||||
if event.button_index != button:
|
||||
return
|
||||
|
||||
|
||||
if _needs_reset():
|
||||
# we always reset to the last event we received in a frame
|
||||
# so after the frame is over we're still in sync.
|
||||
_reset_to.x = 1.0 if event.pressed else 0.0
|
||||
|
||||
if event.pressed:
|
||||
_was_pressed_this_frame = true
|
||||
|
||||
if not event.pressed and _was_pressed_this_frame:
|
||||
# keep pressed state for this frame
|
||||
return
|
||||
|
||||
_value.x = 1.0 if event.pressed else 0.0
|
||||
|
||||
func is_same_as(other:GUIDEInput) -> bool:
|
||||
return other is GUIDEInputMouseButton and other.button == button
|
||||
|
||||
|
||||
func _to_string():
|
||||
return "(GUIDEInputMouseButton: button=" + str(button) + ")"
|
||||
|
||||
|
||||
func _editor_name() -> String:
|
||||
return "Mouse Button"
|
||||
|
||||
func _editor_description() -> String:
|
||||
return "A press of a mouse button. The mouse wheel is also a button."
|
||||
|
||||
|
||||
func _native_value_type() -> GUIDEAction.GUIDEActionValueType:
|
||||
return GUIDEAction.GUIDEActionValueType.BOOL
|
@@ -1 +0,0 @@
|
||||
uid://bjsqx0ldaanm0
|
@@ -1,41 +0,0 @@
|
||||
@tool
|
||||
class_name GUIDEInputMousePosition
|
||||
extends GUIDEInput
|
||||
|
||||
|
||||
func _begin_usage() -> void :
|
||||
_update_mouse_position()
|
||||
|
||||
|
||||
func _input(event:InputEvent) -> void:
|
||||
if not event is InputEventMouseMotion:
|
||||
return
|
||||
|
||||
_update_mouse_position()
|
||||
|
||||
|
||||
func _update_mouse_position():
|
||||
var position:Vector2 = Engine.get_main_loop().root.get_mouse_position()
|
||||
|
||||
_value.x = position.x
|
||||
_value.y = position.y
|
||||
|
||||
|
||||
func is_same_as(other:GUIDEInput):
|
||||
return other is GUIDEInputMousePosition
|
||||
|
||||
|
||||
func _to_string():
|
||||
return "(GUIDEInputMousePosition)"
|
||||
|
||||
|
||||
func _editor_name() -> String:
|
||||
return "Mouse Position"
|
||||
|
||||
|
||||
func _editor_description() -> String:
|
||||
return "Position of the mouse in the main viewport."
|
||||
|
||||
|
||||
func _native_value_type() -> GUIDEAction.GUIDEActionValueType:
|
||||
return GUIDEAction.GUIDEActionValueType.AXIS_2D
|
@@ -1 +0,0 @@
|
||||
uid://d2qonq7dcfqc1
|
@@ -1,83 +0,0 @@
|
||||
## Input representing angle changes between two fingers.
|
||||
@tool
|
||||
class_name GUIDEInputTouchAngle
|
||||
extends GUIDEInput
|
||||
|
||||
const GUIDETouchState = preload("guide_touch_state.gd")
|
||||
|
||||
## Unit in which the angle should be provided
|
||||
enum AngleUnit {
|
||||
## Angle is provided in radians
|
||||
RADIANS = 0,
|
||||
## Angle is provided in degrees.
|
||||
DEGREES = 1
|
||||
}
|
||||
|
||||
## The unit in which the angle should be provided
|
||||
@export var unit:AngleUnit = AngleUnit.RADIANS
|
||||
|
||||
var _initial_angle:float = INF
|
||||
|
||||
# We use the reset call to calculate the angle for this frame
|
||||
# so it can serve as reference for the next frame
|
||||
func _needs_reset() -> bool:
|
||||
return true
|
||||
|
||||
func _reset():
|
||||
var angle = _calculate_angle()
|
||||
# update initial angle when input is actuated or stops being actuated
|
||||
if is_finite(_initial_angle) != is_finite(angle):
|
||||
_initial_angle = angle
|
||||
|
||||
func _input(event:InputEvent) -> void:
|
||||
if not GUIDETouchState.process_input_event(event):
|
||||
# not touch-related
|
||||
return
|
||||
|
||||
var angle := _calculate_angle()
|
||||
# if either current angle or initial angle is not set,
|
||||
# we are zero
|
||||
if not is_finite(angle) or not is_finite(_initial_angle):
|
||||
_value = Vector3.ZERO
|
||||
return
|
||||
|
||||
# we assume that _initial_distance is never 0 because
|
||||
# you cannot have two fingers physically at the same place
|
||||
# on a touch screen
|
||||
_value = Vector3(angle - _initial_angle, 0, 0)
|
||||
|
||||
|
||||
func _calculate_angle() -> float:
|
||||
var pos1:Vector2 = GUIDETouchState.get_finger_position(0, 2)
|
||||
# if we have no position for first finger, we can immediately abort
|
||||
if not pos1.is_finite():
|
||||
return INF
|
||||
|
||||
var pos2:Vector2 = GUIDETouchState.get_finger_position(1, 2)
|
||||
# if there is no second finger, we can abort as well
|
||||
if not pos2.is_finite():
|
||||
return INF
|
||||
|
||||
# calculate distance for the fingers
|
||||
return -pos1.angle_to_point(pos2)
|
||||
|
||||
|
||||
func is_same_as(other:GUIDEInput):
|
||||
return other is GUIDEInputTouchAngle and \
|
||||
other.unit == unit
|
||||
|
||||
|
||||
func _to_string():
|
||||
return "(GUIDEInputTouchAngle unit=" + ("radians" if unit == AngleUnit.RADIANS else "degrees") + ")"
|
||||
|
||||
|
||||
func _editor_name() -> String:
|
||||
return "Touch Angle"
|
||||
|
||||
|
||||
func _editor_description() -> String:
|
||||
return "Angle changes of two touching fingers."
|
||||
|
||||
|
||||
func _native_value_type() -> GUIDEAction.GUIDEActionValueType:
|
||||
return GUIDEAction.GUIDEActionValueType.AXIS_1D
|
@@ -1 +0,0 @@
|
||||
uid://d15fohvathk0t
|
@@ -1,44 +0,0 @@
|
||||
@tool
|
||||
class_name GUIDEInputTouchAxis1D
|
||||
extends GUIDEInputTouchAxisBase
|
||||
|
||||
enum GUIDEInputTouchAxis {
|
||||
X,
|
||||
Y
|
||||
}
|
||||
|
||||
@export var axis:GUIDEInputTouchAxis:
|
||||
set(value):
|
||||
if value == axis:
|
||||
return
|
||||
axis = value
|
||||
emit_changed()
|
||||
|
||||
func is_same_as(other:GUIDEInput):
|
||||
return other is GUIDEInputTouchAxis1D and \
|
||||
other.finger_count == finger_count and \
|
||||
other.finger_index == finger_index and \
|
||||
other.axis == axis
|
||||
|
||||
func _apply_value(value:Vector2):
|
||||
match axis:
|
||||
GUIDEInputTouchAxis.X:
|
||||
_value = Vector3(value.x, 0, 0)
|
||||
GUIDEInputTouchAxis.Y:
|
||||
_value = Vector3(value.y, 0, 0)
|
||||
|
||||
func _to_string():
|
||||
return "(GUIDEInputTouchAxis1D finger_count=" + str(finger_count) + \
|
||||
" finger_index=" + str(finger_index) +" axis=" + ("X" if axis == GUIDEInputTouchAxis.X else "Y") + ")"
|
||||
|
||||
|
||||
func _editor_name() -> String:
|
||||
return "Touch Axis1D"
|
||||
|
||||
|
||||
func _editor_description() -> String:
|
||||
return "Relative movement of a touching finger on a single axis."
|
||||
|
||||
|
||||
func _native_value_type() -> GUIDEAction.GUIDEActionValueType:
|
||||
return GUIDEAction.GUIDEActionValueType.AXIS_1D
|
@@ -1 +0,0 @@
|
||||
uid://ducu74n37r83t
|
@@ -1,27 +0,0 @@
|
||||
@tool
|
||||
class_name GUIDEInputTouchAxis2D
|
||||
extends GUIDEInputTouchAxisBase
|
||||
|
||||
func _apply_value(value:Vector2):
|
||||
_value = Vector3(value.x, value.y, 0)
|
||||
|
||||
func is_same_as(other:GUIDEInput):
|
||||
return other is GUIDEInputTouchAxis2D and \
|
||||
other.finger_count == finger_count and \
|
||||
other.finger_index == finger_index
|
||||
|
||||
|
||||
func _to_string():
|
||||
return "(GUIDEInputTouchAxis2D finger_count=" + str(finger_count) + \
|
||||
" finger_index=" + str(finger_index) +")"
|
||||
|
||||
|
||||
func _editor_name() -> String:
|
||||
return "Touch Axis2D"
|
||||
|
||||
|
||||
func _editor_description() -> String:
|
||||
return "2D relative movement of a touching finger."
|
||||
|
||||
func _native_value_type() -> GUIDEAction.GUIDEActionValueType:
|
||||
return GUIDEAction.GUIDEActionValueType.AXIS_2D
|
@@ -1 +0,0 @@
|
||||
uid://eai5rm24dsmq
|
@@ -1,46 +0,0 @@
|
||||
## Base class for axis-like touch input.
|
||||
@tool
|
||||
class_name GUIDEInputTouchAxisBase
|
||||
extends GUIDEInputTouchBase
|
||||
|
||||
const GUIDETouchState = preload("guide_touch_state.gd")
|
||||
|
||||
var _last_position:Vector2 = Vector2.INF
|
||||
|
||||
# We use the reset call to calculate the position for this frame
|
||||
# so it can serve as reference for the next frame
|
||||
func _needs_reset() -> bool:
|
||||
return true
|
||||
|
||||
func _reset() -> void:
|
||||
_last_position = GUIDETouchState.get_finger_position(finger_index, finger_count)
|
||||
_apply_value(_calculate_value(_last_position))
|
||||
|
||||
func _input(event:InputEvent) -> void:
|
||||
if not GUIDETouchState.process_input_event(event):
|
||||
# not touch-related
|
||||
return
|
||||
|
||||
# calculate live position from the cache
|
||||
var new_position:Vector2 = GUIDETouchState.get_finger_position(finger_index, finger_count)
|
||||
|
||||
_apply_value(_calculate_value(new_position))
|
||||
|
||||
func _apply_value(value:Vector2):
|
||||
pass
|
||||
|
||||
func _calculate_value(new_position:Vector2) -> Vector2:
|
||||
# if we cannot calculate a delta because old or new position
|
||||
# are undefined, we say the delta is zero
|
||||
if not _last_position.is_finite() or not new_position.is_finite():
|
||||
return Vector2.ZERO
|
||||
|
||||
return new_position - _last_position
|
||||
|
||||
|
||||
func is_same_as(other:GUIDEInput):
|
||||
return other is GUIDEInputTouchAxis2D and \
|
||||
other.finger_count == finger_count and \
|
||||
other.finger_index == finger_index
|
||||
|
||||
|
@@ -1 +0,0 @@
|
||||
uid://cvdj3th7gnnae
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user