Add core game components including ConfigFileHandler, GameManager, SaveSystem, and UIManager
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19
scripts/Resources/SkillData.cs
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19
scripts/Resources/SkillData.cs
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using System;
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using Godot;
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using Godot.Collections;
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namespace Mr.BrickAdventures.scripts.Resources;
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public partial class SkillData : Resource
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{
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[Export] public String Name { get; set; } = "New Skill";
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[Export] public String Description { get; set; } = "New Skill";
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[Export] public Dictionary<String, Variant> Config { get; set; } = new();
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[Export] public int Cost { get; set; } = 0;
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[Export] public Texture2D Icon { get; set; }
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[Export] public bool IsActive { get; set; } = false;
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[Export] public int Level { get; set; } = 1;
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[Export] public int MaxLevel { get; set; } = 1;
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[Export] public SkillType Type { get; set; } = SkillType.Throw;
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[Export] public PackedScene Node { get; set; }
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}
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