Add core game components including ConfigFileHandler, GameManager, SaveSystem, and UIManager
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scripts/interfaces/IMovement.cs
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scripts/interfaces/IMovement.cs
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using Godot;
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namespace Mr.BrickAdventures.scripts.interfaces;
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public interface IMovement
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{
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string MovementType { get; }
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bool Enabled { get; set; }
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Vector2 PreviousVelocity { get; set; }
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void _Process(double delta);
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void _PhysicsProcess(double delta);
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}
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scripts/interfaces/IMovement.cs.uid
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scripts/interfaces/IMovement.cs.uid
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uid://bt2g2im63o8fh
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