refactor: Replace hardcoded node paths with constants and remove ScoreComponent.

This commit is contained in:
2026-01-31 15:35:04 +01:00
parent 62bdf1ba39
commit b62478bbea
27 changed files with 183 additions and 202 deletions

View File

@@ -1,5 +1,6 @@
using Godot;
using Godot.Collections;
using Mr.BrickAdventures;
namespace Mr.BrickAdventures.Autoloads;
@@ -11,8 +12,8 @@ public partial class StatisticsManager : Node
public override void _Ready()
{
_gameManager = GetNode<GameManager>("/root/GameManager");
_achievementManager = GetNode<AchievementManager>("/root/AchievementManager");
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
_achievementManager = GetNode<AchievementManager>(Constants.AchievementManagerPath);
LoadStatistics();
}
@@ -28,7 +29,7 @@ public partial class StatisticsManager : Node
_gameManager.PlayerState["statistics"] = _stats;
}
}
/// <summary>
/// Increases a numerical statistic by a given amount.
/// </summary>