refactor: Replace hardcoded node paths with constants and remove ScoreComponent.
This commit is contained in:
@@ -17,6 +17,7 @@ public static class Constants
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public const string FloatingTextManagerPath = "/root/FloatingTextManager";
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public const string UIManagerPath = "/root/UIManager";
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public const string ConsoleManagerPath = "/root/ConsoleManager";
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public const string ConfigFileHandlerPath = "/root/ConfigFileHandler";
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// Group names
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public const string CoinsGroup = "coins";
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@@ -1,4 +1,5 @@
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using Godot;
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using Mr.BrickAdventures;
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using Mr.BrickAdventures.Autoloads;
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namespace Mr.BrickAdventures.scripts.UI;
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@@ -10,19 +11,19 @@ public partial class AudioSettings : Control
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[Export] public Slider SfxVolumeSlider { get; set; }
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[Export] public Control AudioSettingsControl { get; set; }
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[Export] public float MuteThreshold { get; set; } = -20f;
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private UIManager _uiManager;
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private ConfigFileHandler _configFileHandler;
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public override void _Ready()
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{
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_uiManager = GetNode<UIManager>("/root/UIManager");
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_configFileHandler = GetNode<ConfigFileHandler>("/root/ConfigFileHandler");
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_uiManager = GetNode<UIManager>(Constants.UIManagerPath);
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_configFileHandler = GetNode<ConfigFileHandler>(Constants.ConfigFileHandlerPath);
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Initialize();
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MasterVolumeSlider.ValueChanged += OnMasterVolumeChanged;
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MusicVolumeSlider.ValueChanged += OnMusicVolumeChanged;
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SfxVolumeSlider.ValueChanged += OnSfxVolumeChanged;
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LoadSettings();
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}
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@@ -35,7 +36,7 @@ public partial class AudioSettings : Control
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{
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if (!@event.IsActionReleased("ui_cancel")) return;
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if (!_uiManager.IsScreenOnTop(AudioSettingsControl)) return;
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SaveSettings();
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_uiManager.PopScreen();
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}
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@@ -64,12 +65,12 @@ public partial class AudioSettings : Control
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MasterVolumeSlider.Value = volumeDb;
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MasterVolumeSlider.MinValue = MuteThreshold;
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MasterVolumeSlider.MaxValue = 0f;
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var musicVolumeDb = AudioServer.GetBusVolumeDb(AudioServer.GetBusIndex("music"));
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MusicVolumeSlider.Value = musicVolumeDb;
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MusicVolumeSlider.MinValue = MuteThreshold;
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MusicVolumeSlider.MaxValue = 0f;
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var sfxVolumeDb = AudioServer.GetBusVolumeDb(AudioServer.GetBusIndex("sfx"));
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SfxVolumeSlider.Value = sfxVolumeDb;
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SfxVolumeSlider.MinValue = MuteThreshold;
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@@ -95,12 +96,12 @@ public partial class AudioSettings : Control
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{
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var settingsConfig = _configFileHandler.SettingsConfig;
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if (!settingsConfig.HasSection("audio_settings")) return;
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var masterVolume = (float)settingsConfig.GetValue("audio_settings", "master_volume", MasterVolumeSlider.Value);
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var musicVolume = (float)settingsConfig.GetValue("audio_settings", "music_volume", MusicVolumeSlider.Value);
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var sfxVolume = (float)settingsConfig.GetValue("audio_settings", "sfx_volume", SfxVolumeSlider.Value);
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var muteThreshold = (float)settingsConfig.GetValue("audio_settings", "mute_threshold", MuteThreshold);
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MasterVolumeSlider.Value = masterVolume;
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MusicVolumeSlider.Value = musicVolume;
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SfxVolumeSlider.Value = sfxVolume;
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@@ -1,4 +1,5 @@
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using Godot;
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using Mr.BrickAdventures;
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using Mr.BrickAdventures.Autoloads;
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using Mr.BrickAdventures.scripts.components;
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using Mr.BrickAdventures.scripts.Resources;
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@@ -17,15 +18,15 @@ public partial class ChargeProgressBar : ProgressBar
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{
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ProgressBar.Hide();
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_skillManager = GetNodeOrNull<SkillManager>("/root/SkillManager");
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_skillManager = GetNodeOrNull<SkillManager>(Constants.SkillManagerPath);
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if (_skillManager == null)
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{
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GD.PrintErr("ChargeProgressBar: SkillManager autoload not found.");
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return;
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}
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_skillManager.ActiveThrowSkillChanged += OnActiveThrowSkillChanged;
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SetupDependencies();
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}
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@@ -43,7 +44,7 @@ public partial class ChargeProgressBar : ProgressBar
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OnOwnerExiting();
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if (throwComponent == null || !IsInstanceValid(throwComponent)) return;
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_throwComponent = throwComponent;
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_throwComponent.TreeExiting += OnOwnerExiting;
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SetupDependencies();
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@@ -60,7 +61,7 @@ public partial class ChargeProgressBar : ProgressBar
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}
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_throwComponent = null;
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}
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private void SetupDependencies()
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{
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@@ -68,7 +69,7 @@ public partial class ChargeProgressBar : ProgressBar
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{
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return;
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}
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if (_throwComponent.ThrowInputBehavior is ChargeThrowInputResource throwInput)
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{
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_throwInput = throwInput;
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@@ -77,7 +78,7 @@ public partial class ChargeProgressBar : ProgressBar
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{
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_throwInput = null;
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}
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if (_throwInput == null)
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{
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return;
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@@ -88,9 +89,9 @@ public partial class ChargeProgressBar : ProgressBar
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ProgressBar.Hide();
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return;
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}
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SetupProgressBar();
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_throwInput.ChargeStarted += OnChargeStarted;
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_throwInput.ChargeStopped += OnChargeStopped;
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_throwInput.ChargeUpdated += OnChargeUpdated;
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@@ -1,4 +1,5 @@
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using Godot;
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using Mr.BrickAdventures;
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using Mr.BrickAdventures.Autoloads;
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namespace Mr.BrickAdventures.scripts.UI;
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@@ -9,7 +10,7 @@ public partial class Credits : Control
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public override void _Ready()
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{
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_uiManager = GetNode<UIManager>("/root/UIManager");
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_uiManager = GetNode<UIManager>(Constants.UIManagerPath);
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}
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public override void _UnhandledInput(InputEvent @event)
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@@ -1,4 +1,5 @@
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using Godot;
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using Mr.BrickAdventures;
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using Mr.BrickAdventures.Autoloads;
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using Mr.BrickAdventures.scripts.Resources;
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@@ -12,27 +13,27 @@ public partial class DeathScreen : Control
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[Export] public Label LivesLeftLabel { get; set; }
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[Export] public float TimeoutTime { get; set; } = 2.0f;
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[Export] public Godot.Collections.Array<Node> NodesToDisable { get; set; } = new();
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private GameManager _gameManager;
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private Timer _timer;
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public override void _Ready()
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{
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_gameManager = GetNode<GameManager>("/root/GameManager");
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_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
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SetLabels();
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}
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private void SetLabels()
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{
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if (_gameManager == null) return;
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if (CurrentLevel != null)
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{
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CurrentLevelLabel.Text = CurrentLevel.LevelName;
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}
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LivesLeftLabel.Text = $" x {_gameManager.GetLives()}";
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}
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private void SetupTimer()
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{
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_timer = new Timer();
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@@ -42,31 +43,31 @@ public partial class DeathScreen : Control
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AddChild(_timer);
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_timer.Start();
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}
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private void ToggleNodes()
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{
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foreach (var node in NodesToDisable)
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{
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node.ProcessMode = node.ProcessMode == ProcessModeEnum.Disabled
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? ProcessModeEnum.Inherit
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node.ProcessMode = node.ProcessMode == ProcessModeEnum.Disabled
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? ProcessModeEnum.Inherit
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: ProcessModeEnum.Disabled;
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}
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}
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public void OnPlayerDeath()
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{
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if (_gameManager == null) return;
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ToggleNodes();
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SetLabels();
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Show();
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SetupTimer();
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}
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private void OnTimeout()
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{
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if (_gameManager == null || _gameManager.GetLives() == 0) return;
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GetTree().ReloadCurrentScene();
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}
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}
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@@ -1,4 +1,5 @@
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using Godot;
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using Mr.BrickAdventures;
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using Mr.BrickAdventures.Autoloads;
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namespace Mr.BrickAdventures.scripts.UI;
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@@ -9,14 +10,14 @@ public partial class GameOverScreen : Control
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[Export] public Button RestartButton { get; set; }
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[Export] public Button MainMenuButton { get; set; }
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[Export] public PackedScene MainMenuScene { get; set; }
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private GameManager _gameManager;
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public override void _Ready()
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{
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_gameManager = GetNode<GameManager>("/root/GameManager");
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_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
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RestartButton.Pressed += OnRestartClicked;
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MainMenuButton.Pressed += OnMainMenuClicked;
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MainMenuButton.Pressed += OnMainMenuClicked;
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}
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private void OnMainMenuClicked()
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@@ -33,7 +34,7 @@ public partial class GameOverScreen : Control
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public void OnPlayerDeath()
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{
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if (_gameManager == null || _gameManager.GetLives() != 0) return;
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GameOverPanel.Show();
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}
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}
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@@ -1,4 +1,5 @@
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using Godot;
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using Mr.BrickAdventures;
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using Mr.BrickAdventures.Autoloads;
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using Mr.BrickAdventures.scripts.components;
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@@ -15,7 +16,7 @@ public partial class Hud : Control
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public override void _Ready()
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{
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_gameManager = GetNode<GameManager>("/root/GameManager");
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_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
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}
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public override void _Process(double delta)
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@@ -1,4 +1,5 @@
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using Godot;
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using Mr.BrickAdventures;
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using Mr.BrickAdventures.Autoloads;
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namespace Mr.BrickAdventures.scripts.UI;
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@@ -14,16 +15,16 @@ public partial class MainMenu : Control
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[Export] public Label VersionLabel { get; set; }
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[Export] public Control SettingsControl { get; set; }
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[Export] public Control CreditsControl { get; set; }
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private SaveSystem _saveSystem;
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private GameManager _gameManager;
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private UIManager _uiManager;
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public override void _Ready()
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{
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_saveSystem = GetNode<SaveSystem>("/root/SaveSystem");
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_gameManager = GetNode<GameManager>("/root/GameManager");
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_uiManager = GetNode<UIManager>("/root/UIManager");
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_saveSystem = GetNode<SaveSystem>(Constants.SaveSystemPath);
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_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
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_uiManager = GetNode<UIManager>(Constants.UIManagerPath);
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NewGameButton.Pressed += OnNewGamePressed;
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ContinueButton.Pressed += OnContinuePressed;
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@@ -1,6 +1,7 @@
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using System.Collections.Generic;
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using Godot;
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using Godot.Collections;
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using Mr.BrickAdventures;
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using Mr.BrickAdventures.Autoloads;
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using Mr.BrickAdventures.scripts.components;
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using Mr.BrickAdventures.scripts.Resources;
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@@ -17,7 +18,7 @@ public partial class Marketplace : Control
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[Export] public Array<Node> ComponentsToDisable { get; set; } = [];
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[Export] public PackedScene MarketplaceButtonScene { get; set; }
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[Export] public PackedScene SkillButtonScene { get; set; }
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private GameManager _gameManager;
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private SkillManager _skillManager;
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private readonly List<Button> _unlockButtons = [];
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@@ -25,21 +26,21 @@ public partial class Marketplace : Control
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public override void _Ready()
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{
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_gameManager = GetNode<GameManager>("/root/GameManager");
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_skillManager = GetNode<SkillManager>("/root/SkillManager");
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_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
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_skillManager = GetNode<SkillManager>(Constants.SkillManagerPath);
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_skillManager.SkillRemoved += OnSkillRemoved;
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Skills = _skillManager.AvailableSkills;
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var skillsToUnlock = new List<SkillData>();
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foreach (var skill in Skills) skillsToUnlock.Add(skill);
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foreach (var skill in skillsToUnlock) CreateUpgradeButton(skill);
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var unlockedSkills = _gameManager.GetUnlockedSkills();
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foreach (var skill in unlockedSkills) CreateSkillButton(skill);
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SkillUnlockerComponent.SkillUnlocked += OnSkillUnlocked;
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}
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@@ -51,7 +52,7 @@ public partial class Marketplace : Control
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public override void _Input(InputEvent @event)
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{
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if (!@event.IsActionPressed("show_marketplace")) return;
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if (IsVisible())
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{
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Hide();
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@@ -75,7 +76,7 @@ public partial class Marketplace : Control
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break;
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}
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}
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if (!buttonExists) CreateSkillButton(skill);
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foreach (var btn in _skillButtons)
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@@ -92,7 +93,7 @@ public partial class Marketplace : Control
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button.Setup();
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button.Pressed += () => OnSkillButtonPressed(button);
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button.Activate();
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_skillButtons.Add(button);
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UnlockedGrid.AddChild(button);
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UnlockedGrid.QueueSort();
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@@ -104,7 +105,7 @@ public partial class Marketplace : Control
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button.Data = skill;
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button.Icon = skill.Icon;
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button.Pressed += () => OnUpgradeButtonPressed(skill);
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_unlockButtons.Add(button);
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ToUnlockGrid.AddChild(button);
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ToUnlockGrid.QueueSort();
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@@ -133,7 +134,7 @@ public partial class Marketplace : Control
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private void OnSkillButtonPressed(SkillButton button)
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{
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SkillUnlockerComponent.SkillManager.ToggleSkillActivation(button.Data);
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foreach (var btn in _skillButtons)
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{
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if (btn.Data.IsActive)
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@@ -142,7 +143,7 @@ public partial class Marketplace : Control
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btn.Deactivate();
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}
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}
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private void OnSkillRemoved(SkillData skill)
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{
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SkillButton buttonToRemove = null;
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@@ -1,4 +1,5 @@
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using Godot;
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using Mr.BrickAdventures;
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using Mr.BrickAdventures.Autoloads;
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using Mr.BrickAdventures.scripts.components;
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using Mr.BrickAdventures.scripts.Resources;
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@@ -11,26 +12,26 @@ public partial class MarketplaceButton : Button
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[Export] public Texture2D UnlockedSkillIcon { get; set; }
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[Export] public Texture2D LockedSkillIcon { get; set; }
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[Export] public Container SkillLevelContainer { get; set; }
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private GameManager _gameManager;
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private SkillUnlockerComponent _skillUnlockerComponent;
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private SkillManager _skillManager;
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public override void _Ready()
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{
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_gameManager = GetNode<GameManager>("/root/GameManager");
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_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
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var player = _gameManager.Player;
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if (player == null) return;
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_skillUnlockerComponent = player.GetNodeOrNull<SkillUnlockerComponent>("SkillUnlockerComponent");
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if (_skillUnlockerComponent != null)
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{
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_skillUnlockerComponent.SkillUnlocked += OnSkillStateChanged;
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}
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_skillManager = GetNode<SkillManager>("/root/SkillManager");
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_skillManager = GetNode<SkillManager>(Constants.SkillManagerPath);
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_skillManager.SkillRemoved += OnSkillStateChanged;
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UpdateButtonState();
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}
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@@ -41,7 +42,7 @@ public partial class MarketplaceButton : Button
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_skillUnlockerComponent.SkillUnlocked -= OnSkillStateChanged;
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}
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}
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private void OnSkillStateChanged(SkillData skill)
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{
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if (skill.Name == Data.Name)
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@@ -59,7 +60,7 @@ public partial class MarketplaceButton : Button
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}
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var isUnlocked = _gameManager.IsSkillUnlocked(Data);
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for (var i = 0; i < SkillLevelContainer.GetChildCount(); i++)
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{
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SkillLevelContainer.GetChild(i).QueueFree();
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@@ -1,4 +1,5 @@
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using Godot;
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using Mr.BrickAdventures;
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using Mr.BrickAdventures.Autoloads;
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namespace Mr.BrickAdventures.scripts.UI;
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@@ -18,8 +19,8 @@ public partial class PauseMenu : Control
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public override void _Ready()
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{
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_gameManager = GetNode<GameManager>("/root/GameManager");
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_uiManager = GetNode<UIManager>("/root/UIManager");
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_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
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_uiManager = GetNode<UIManager>(Constants.UIManagerPath);
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ResumeButton.Pressed += OnResumePressed;
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MainMenuButton.Pressed += OnMainMenuPressed;
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@@ -1,4 +1,5 @@
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using Godot;
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using Mr.BrickAdventures;
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using Mr.BrickAdventures.Autoloads;
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namespace Mr.BrickAdventures.scripts.UI;
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@@ -14,18 +15,18 @@ public partial class SettingsMenu : Control
|
||||
[Export] public Button AudioSettingsButton { get; set; }
|
||||
[Export] public Button DisplaySettingsButton { get; set; }
|
||||
[Export] public Button GameplaySettingsButton { get; set; }
|
||||
|
||||
|
||||
private UIManager _uiManager;
|
||||
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_uiManager = GetNode<UIManager>("/root/UIManager");
|
||||
|
||||
_uiManager = GetNode<UIManager>(Constants.UIManagerPath);
|
||||
|
||||
InputSettingsButton.Pressed += OnInputSettingsPressed;
|
||||
AudioSettingsButton.Pressed += OnAudioSettingsPressed;
|
||||
DisplaySettingsButton.Pressed += OnDisplaySettingsPressed;
|
||||
GameplaySettingsButton.Pressed += OnGameplaySettingsPressed;
|
||||
|
||||
|
||||
InputSettingsControl?.Hide();
|
||||
AudioSettingsControl?.Hide();
|
||||
DisplaySettingsControl?.Hide();
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Godot;
|
||||
using Mr.BrickAdventures;
|
||||
using Mr.BrickAdventures.Autoloads;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.UI;
|
||||
@@ -7,15 +8,15 @@ namespace Mr.BrickAdventures.scripts.UI;
|
||||
public partial class SpeedRunHud : Control
|
||||
{
|
||||
[Export] private Label _timerLabel;
|
||||
|
||||
|
||||
private SpeedRunManager _speedRunManager;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_speedRunManager = GetNode<SpeedRunManager>("/root/SpeedRunManager");
|
||||
|
||||
_speedRunManager = GetNode<SpeedRunManager>(Constants.SpeedRunManagerPath);
|
||||
|
||||
_speedRunManager.TimeUpdated += OnTimerUpdated;
|
||||
|
||||
|
||||
Visible = _speedRunManager.IsVisible;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Godot;
|
||||
using Mr.BrickAdventures;
|
||||
using Mr.BrickAdventures.Autoloads;
|
||||
using Mr.BrickAdventures.scripts.interfaces;
|
||||
using Mr.BrickAdventures.scripts.Resources;
|
||||
@@ -9,7 +10,7 @@ namespace Mr.BrickAdventures.scripts.components;
|
||||
public partial class BrickShieldSkillComponent : Node, ISkill
|
||||
{
|
||||
[Export] public PackedScene ShieldScene { get; set; }
|
||||
|
||||
|
||||
private PlayerController _player;
|
||||
private Node2D _shieldInstance;
|
||||
private SkillData _skillData;
|
||||
@@ -19,8 +20,8 @@ public partial class BrickShieldSkillComponent : Node, ISkill
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_gameManager = GetNode<GameManager>("/root/GameManager");
|
||||
_skillManager = GetNode<SkillManager>("/root/SkillManager");
|
||||
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
|
||||
_skillManager = GetNode<SkillManager>(Constants.SkillManagerPath);
|
||||
}
|
||||
|
||||
public void Initialize(Node owner, SkillData data)
|
||||
@@ -59,7 +60,7 @@ public partial class BrickShieldSkillComponent : Node, ISkill
|
||||
_shieldHealth.MaxHealth = (float)newHealth;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void OnShieldDestroyed()
|
||||
{
|
||||
if (_gameManager != null && _skillData != null && _skillManager != null)
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Godot;
|
||||
using Mr.BrickAdventures;
|
||||
using Mr.BrickAdventures.Autoloads;
|
||||
using Mr.BrickAdventures.scripts.interfaces;
|
||||
|
||||
@@ -12,25 +13,25 @@ public partial class ExitDoorComponent : Area2D, IUnlockable
|
||||
[Export] public AudioStreamPlayer2D OpenDoorSfx { get; set; }
|
||||
[Export] public int OpenedDoorFrame { get; set; } = 0;
|
||||
[Export] public string AchievementId = "level_complete_1";
|
||||
|
||||
|
||||
[Signal] public delegate void ExitTriggeredEventHandler();
|
||||
|
||||
|
||||
private GameManager _gameManager;
|
||||
private AchievementManager _achievementManager;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_gameManager = GetNode<GameManager>("/root/GameManager");
|
||||
_achievementManager = GetNode<AchievementManager>("/root/AchievementManager");
|
||||
|
||||
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
|
||||
_achievementManager = GetNode<AchievementManager>(Constants.AchievementManagerPath);
|
||||
|
||||
BodyEntered += OnExitAreaBodyEntered;
|
||||
|
||||
|
||||
}
|
||||
|
||||
private void OnExitAreaBodyEntered(Node2D body)
|
||||
{
|
||||
if (Locked) return;
|
||||
|
||||
|
||||
EmitSignalExitTriggered();
|
||||
_achievementManager.UnlockAchievement(AchievementId);
|
||||
_gameManager.UnlockLevel((int)_gameManager.PlayerState["current_level"] + 1);
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System.Threading.Tasks;
|
||||
using Godot;
|
||||
using Mr.BrickAdventures;
|
||||
using Mr.BrickAdventures.Autoloads;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.components;
|
||||
@@ -15,25 +16,25 @@ public partial class LeverComponent : Node
|
||||
|
||||
[Signal]
|
||||
public delegate void ActivatedEventHandler();
|
||||
|
||||
|
||||
private FloatingTextManager _floatingTextManager;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_floatingTextManager = GetNode<FloatingTextManager>("/root/FloatingTextManager");
|
||||
|
||||
_floatingTextManager = GetNode<FloatingTextManager>(Constants.FloatingTextManagerPath);
|
||||
|
||||
if (Area == null)
|
||||
{
|
||||
GD.PushError("LeverComponent: Area is not set.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (Sprite == null)
|
||||
{
|
||||
GD.PushError("LeverComponent: Sprite is not set.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
Area.BodyEntered += OnBodyEntered;
|
||||
Area.AreaEntered += OnAreaEntered;
|
||||
}
|
||||
@@ -58,7 +59,7 @@ public partial class LeverComponent : Node
|
||||
await timer.ToSignal(timer, Timer.SignalName.Timeout);
|
||||
Sprite.Frame = StartAnimationIndex;
|
||||
}
|
||||
|
||||
|
||||
private void HandleTriggerLogic(Node2D obj)
|
||||
{
|
||||
var triggerLever = obj.GetNodeOrNull<TriggerLeverComponent>("TriggerLeverComponent");
|
||||
|
||||
@@ -2,6 +2,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using Godot;
|
||||
using Mr.BrickAdventures;
|
||||
using Mr.BrickAdventures.Autoloads;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.components;
|
||||
@@ -10,7 +11,7 @@ namespace Mr.BrickAdventures.scripts.components;
|
||||
public partial class PlayerController : CharacterBody2D
|
||||
{
|
||||
[Export] private Node MovementAbilitiesContainer { get; set; }
|
||||
|
||||
|
||||
[ExportGroup("Movement Ability Scenes")]
|
||||
[Export] public PackedScene GroundMovementScene { get; set; }
|
||||
[Export] public PackedScene JumpMovementScene { get; set; }
|
||||
@@ -19,23 +20,23 @@ public partial class PlayerController : CharacterBody2D
|
||||
[Export] public PackedScene SpaceshipMovementScene { get; set; }
|
||||
[Export] public PackedScene WallJumpScene { get; set; }
|
||||
[Export] public PackedScene GridMovementScene { get; set; }
|
||||
|
||||
|
||||
[Signal] public delegate void JumpInitiatedEventHandler();
|
||||
[Signal] public delegate void MovementAbilitiesChangedEventHandler();
|
||||
|
||||
|
||||
public Vector2 LastDirection { get; private set; } = Vector2.Right;
|
||||
public Vector2 PreviousVelocity { get; private set; } = Vector2.Zero;
|
||||
|
||||
|
||||
private List<MovementAbility> _abilities = [];
|
||||
private PlayerInputHandler _inputHandler;
|
||||
|
||||
|
||||
public IReadOnlyList<MovementAbility> GetActiveAbilities() => _abilities;
|
||||
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
var skillManager = GetNodeOrNull<SkillManager>("/root/SkillManager");
|
||||
var skillManager = GetNodeOrNull<SkillManager>(Constants.SkillManagerPath);
|
||||
skillManager?.RegisterPlayer(this);
|
||||
|
||||
|
||||
_inputHandler = GetNode<PlayerInputHandler>("PlayerInputHandler");
|
||||
foreach (var child in MovementAbilitiesContainer.GetChildren())
|
||||
{
|
||||
@@ -45,20 +46,20 @@ public partial class PlayerController : CharacterBody2D
|
||||
_abilities.Add(ability);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
_ = ConnectJumpAndGravityAbilities();
|
||||
EmitSignalMovementAbilitiesChanged();
|
||||
}
|
||||
|
||||
|
||||
public override void _PhysicsProcess(double delta)
|
||||
{
|
||||
var velocity = Velocity;
|
||||
|
||||
|
||||
foreach (var ability in _abilities)
|
||||
{
|
||||
velocity = ability.ProcessMovement(velocity, delta);
|
||||
}
|
||||
|
||||
|
||||
if (_inputHandler.MoveDirection.X != 0)
|
||||
{
|
||||
LastDirection = new Vector2(_inputHandler.MoveDirection.X > 0 ? 1 : -1, 0);
|
||||
@@ -68,14 +69,14 @@ public partial class PlayerController : CharacterBody2D
|
||||
Velocity = velocity;
|
||||
MoveAndSlide();
|
||||
}
|
||||
|
||||
|
||||
public void AddAbility(MovementAbility ability)
|
||||
{
|
||||
MovementAbilitiesContainer.AddChild(ability);
|
||||
ability.Initialize(this);
|
||||
_abilities.Add(ability);
|
||||
}
|
||||
|
||||
|
||||
public void ClearMovementAbilities()
|
||||
{
|
||||
foreach (var ability in _abilities)
|
||||
@@ -84,7 +85,7 @@ public partial class PlayerController : CharacterBody2D
|
||||
}
|
||||
_abilities.Clear();
|
||||
}
|
||||
|
||||
|
||||
public void RemoveAbility<T>() where T : MovementAbility
|
||||
{
|
||||
for (var i = _abilities.Count - 1; i >= 0; i--)
|
||||
@@ -102,20 +103,20 @@ public partial class PlayerController : CharacterBody2D
|
||||
public void SetPlatformMovement()
|
||||
{
|
||||
ClearMovementAbilities();
|
||||
|
||||
|
||||
if (GroundMovementScene != null) AddAbility(GroundMovementScene.Instantiate<MovementAbility>());
|
||||
if (JumpMovementScene != null) AddAbility(JumpMovementScene.Instantiate<MovementAbility>());
|
||||
if (GravityScene != null) AddAbility(GravityScene.Instantiate<MovementAbility>());
|
||||
if (OneWayPlatformScene != null) AddAbility(OneWayPlatformScene.Instantiate<MovementAbility>());
|
||||
|
||||
|
||||
_ = ConnectJumpAndGravityAbilities();
|
||||
EmitSignalMovementAbilitiesChanged();
|
||||
}
|
||||
|
||||
|
||||
public void SetSpaceshipMovement()
|
||||
{
|
||||
ClearMovementAbilities();
|
||||
|
||||
|
||||
if (SpaceshipMovementScene != null) AddAbility(SpaceshipMovementScene.Instantiate<MovementAbility>());
|
||||
EmitSignalMovementAbilitiesChanged();
|
||||
}
|
||||
@@ -130,10 +131,10 @@ public partial class PlayerController : CharacterBody2D
|
||||
private async Task ConnectJumpAndGravityAbilities()
|
||||
{
|
||||
await ToSignal(GetTree(), SceneTree.SignalName.ProcessFrame);
|
||||
|
||||
|
||||
var jumpAbility = _abilities.OfType<VariableJumpAbility>().FirstOrDefault();
|
||||
var gravityAbility = _abilities.OfType<GravityAbility>().FirstOrDefault();
|
||||
|
||||
|
||||
if (jumpAbility != null && gravityAbility != null)
|
||||
{
|
||||
gravityAbility.AscendGravity = jumpAbility.AscendGravity;
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Godot;
|
||||
using Mr.BrickAdventures;
|
||||
using Mr.BrickAdventures.Autoloads;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.components;
|
||||
@@ -10,12 +11,12 @@ public partial class PlayerDeathComponent : Node2D
|
||||
[Export] public PackedScene DeathEffect { get; set; }
|
||||
[Export] public HealthComponent HealthComponent { get; set; }
|
||||
[Export] public Vector2 EffectScale { get; set; } = new Vector2(1.5f, 1.5f);
|
||||
|
||||
|
||||
private GameManager _gameManager;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_gameManager = GetNode<GameManager>("/root/GameManager");
|
||||
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
|
||||
HealthComponent.Death += OnDeath;
|
||||
}
|
||||
|
||||
@@ -30,7 +31,7 @@ public partial class PlayerDeathComponent : Node2D
|
||||
effect.GlobalPosition = GlobalPosition;
|
||||
effect.Scale = EffectScale;
|
||||
}
|
||||
|
||||
|
||||
_gameManager.RemoveLives(1);
|
||||
_gameManager.ResetCurrentSessionState();
|
||||
}
|
||||
|
||||
@@ -1,43 +0,0 @@
|
||||
using Godot;
|
||||
using Mr.BrickAdventures.Autoloads;
|
||||
using Mr.BrickAdventures.scripts.Resources;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.components;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class ScoreComponent : Node
|
||||
{
|
||||
private GameManager _gameManager;
|
||||
private const string CoinsGroupName = "coins";
|
||||
|
||||
public override async void _Ready()
|
||||
{
|
||||
await ToSignal(GetTree(), SceneTree.SignalName.ProcessFrame);
|
||||
|
||||
_gameManager = GetNode<GameManager>("/root/GameManager");
|
||||
if (_gameManager == null)
|
||||
{
|
||||
GD.PrintErr("GameManager not found in the scene tree.");
|
||||
return;
|
||||
}
|
||||
|
||||
var coins = GetTree().GetNodesInGroup(CoinsGroupName);
|
||||
foreach (var coin in coins)
|
||||
{
|
||||
var c = coin.GetNodeOrNull<CollectableComponent>("CollectableComponent");
|
||||
if (c != null)
|
||||
{
|
||||
c.Collected += OnCollected;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnCollected(float amount, CollectableType type, Node2D body)
|
||||
{
|
||||
if (type != CollectableType.Coin) return;
|
||||
|
||||
var coinAmount = (int)amount;
|
||||
var currentCoins = (int)_gameManager.CurrentSessionState["coins_collected"];
|
||||
_gameManager.CurrentSessionState["coins_collected"] = currentCoins + coinAmount;
|
||||
}
|
||||
}
|
||||
@@ -1 +0,0 @@
|
||||
uid://ccqb8kd5m0eh7
|
||||
@@ -1,5 +1,6 @@
|
||||
using Godot;
|
||||
using Godot.Collections;
|
||||
using Mr.BrickAdventures;
|
||||
using Mr.BrickAdventures.Autoloads;
|
||||
using Mr.BrickAdventures.scripts.interfaces;
|
||||
using Mr.BrickAdventures.scripts.Resources;
|
||||
@@ -18,8 +19,8 @@ public partial class SkillUnlockerComponent : Node
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_gameManager = GetNode<GameManager>("/root/GameManager");
|
||||
SkillManager = GetNode<SkillManager>("/root/SkillManager");
|
||||
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
|
||||
SkillManager = GetNode<SkillManager>(Constants.SkillManagerPath);
|
||||
}
|
||||
|
||||
private bool HasEnoughCoins(int amount)
|
||||
|
||||
Reference in New Issue
Block a user