refactor: Replace hardcoded node paths with constants and remove ScoreComponent.

This commit is contained in:
2026-01-31 15:35:04 +01:00
parent 62bdf1ba39
commit b62478bbea
27 changed files with 183 additions and 202 deletions

View File

@@ -1,4 +1,5 @@
using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.UI;
@@ -9,14 +10,14 @@ public partial class GameOverScreen : Control
[Export] public Button RestartButton { get; set; }
[Export] public Button MainMenuButton { get; set; }
[Export] public PackedScene MainMenuScene { get; set; }
private GameManager _gameManager;
public override void _Ready()
{
_gameManager = GetNode<GameManager>("/root/GameManager");
_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
RestartButton.Pressed += OnRestartClicked;
MainMenuButton.Pressed += OnMainMenuClicked;
MainMenuButton.Pressed += OnMainMenuClicked;
}
private void OnMainMenuClicked()
@@ -33,7 +34,7 @@ public partial class GameOverScreen : Control
public void OnPlayerDeath()
{
if (_gameManager == null || _gameManager.GetLives() != 0) return;
GameOverPanel.Show();
}
}