refactor: Replace hardcoded node paths with constants and remove ScoreComponent.
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@@ -1,4 +1,5 @@
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using Godot;
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using Mr.BrickAdventures;
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using Mr.BrickAdventures.Autoloads;
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namespace Mr.BrickAdventures.scripts.UI;
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@@ -14,16 +15,16 @@ public partial class MainMenu : Control
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[Export] public Label VersionLabel { get; set; }
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[Export] public Control SettingsControl { get; set; }
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[Export] public Control CreditsControl { get; set; }
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private SaveSystem _saveSystem;
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private GameManager _gameManager;
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private UIManager _uiManager;
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public override void _Ready()
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{
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_saveSystem = GetNode<SaveSystem>("/root/SaveSystem");
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_gameManager = GetNode<GameManager>("/root/GameManager");
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_uiManager = GetNode<UIManager>("/root/UIManager");
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_saveSystem = GetNode<SaveSystem>(Constants.SaveSystemPath);
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_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
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_uiManager = GetNode<UIManager>(Constants.UIManagerPath);
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NewGameButton.Pressed += OnNewGamePressed;
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ContinueButton.Pressed += OnContinuePressed;
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