refactor: Replace hardcoded node paths with constants and remove ScoreComponent.
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@@ -1,4 +1,5 @@
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using Godot;
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using Mr.BrickAdventures;
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using Mr.BrickAdventures.Autoloads;
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using Mr.BrickAdventures.scripts.interfaces;
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using Mr.BrickAdventures.scripts.Resources;
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@@ -9,7 +10,7 @@ namespace Mr.BrickAdventures.scripts.components;
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public partial class BrickShieldSkillComponent : Node, ISkill
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{
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[Export] public PackedScene ShieldScene { get; set; }
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private PlayerController _player;
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private Node2D _shieldInstance;
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private SkillData _skillData;
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@@ -19,8 +20,8 @@ public partial class BrickShieldSkillComponent : Node, ISkill
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public override void _Ready()
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{
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_gameManager = GetNode<GameManager>("/root/GameManager");
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_skillManager = GetNode<SkillManager>("/root/SkillManager");
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_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
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_skillManager = GetNode<SkillManager>(Constants.SkillManagerPath);
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}
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public void Initialize(Node owner, SkillData data)
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@@ -59,7 +60,7 @@ public partial class BrickShieldSkillComponent : Node, ISkill
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_shieldHealth.MaxHealth = (float)newHealth;
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}
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}
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private void OnShieldDestroyed()
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{
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if (_gameManager != null && _skillData != null && _skillManager != null)
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