refactor: Replace hardcoded node paths with constants and remove ScoreComponent.
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@@ -1,4 +1,5 @@
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using Godot;
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using Mr.BrickAdventures;
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using Mr.BrickAdventures.Autoloads;
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using Mr.BrickAdventures.scripts.interfaces;
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@@ -12,25 +13,25 @@ public partial class ExitDoorComponent : Area2D, IUnlockable
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[Export] public AudioStreamPlayer2D OpenDoorSfx { get; set; }
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[Export] public int OpenedDoorFrame { get; set; } = 0;
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[Export] public string AchievementId = "level_complete_1";
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[Signal] public delegate void ExitTriggeredEventHandler();
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private GameManager _gameManager;
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private AchievementManager _achievementManager;
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public override void _Ready()
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{
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_gameManager = GetNode<GameManager>("/root/GameManager");
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_achievementManager = GetNode<AchievementManager>("/root/AchievementManager");
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_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
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_achievementManager = GetNode<AchievementManager>(Constants.AchievementManagerPath);
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BodyEntered += OnExitAreaBodyEntered;
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}
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private void OnExitAreaBodyEntered(Node2D body)
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{
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if (Locked) return;
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EmitSignalExitTriggered();
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_achievementManager.UnlockAchievement(AchievementId);
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_gameManager.UnlockLevel((int)_gameManager.PlayerState["current_level"] + 1);
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