refactor: Replace hardcoded node paths with constants and remove ScoreComponent.

This commit is contained in:
2026-01-31 15:35:04 +01:00
parent 62bdf1ba39
commit b62478bbea
27 changed files with 183 additions and 202 deletions

View File

@@ -1,5 +1,6 @@
using System.Threading.Tasks;
using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.components;
@@ -15,25 +16,25 @@ public partial class LeverComponent : Node
[Signal]
public delegate void ActivatedEventHandler();
private FloatingTextManager _floatingTextManager;
public override void _Ready()
{
_floatingTextManager = GetNode<FloatingTextManager>("/root/FloatingTextManager");
_floatingTextManager = GetNode<FloatingTextManager>(Constants.FloatingTextManagerPath);
if (Area == null)
{
GD.PushError("LeverComponent: Area is not set.");
return;
}
if (Sprite == null)
{
GD.PushError("LeverComponent: Sprite is not set.");
return;
}
Area.BodyEntered += OnBodyEntered;
Area.AreaEntered += OnAreaEntered;
}
@@ -58,7 +59,7 @@ public partial class LeverComponent : Node
await timer.ToSignal(timer, Timer.SignalName.Timeout);
Sprite.Frame = StartAnimationIndex;
}
private void HandleTriggerLogic(Node2D obj)
{
var triggerLever = obj.GetNodeOrNull<TriggerLeverComponent>("TriggerLeverComponent");