refactor: Replace hardcoded node paths with constants and remove ScoreComponent.
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@@ -1,5 +1,6 @@
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using Godot;
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using Godot.Collections;
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using Mr.BrickAdventures;
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using Mr.BrickAdventures.Autoloads;
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using Mr.BrickAdventures.scripts.interfaces;
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using Mr.BrickAdventures.scripts.Resources;
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@@ -18,8 +19,8 @@ public partial class SkillUnlockerComponent : Node
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public override void _Ready()
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{
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_gameManager = GetNode<GameManager>("/root/GameManager");
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SkillManager = GetNode<SkillManager>("/root/SkillManager");
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_gameManager = GetNode<GameManager>(Constants.GameManagerPath);
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SkillManager = GetNode<SkillManager>(Constants.SkillManagerPath);
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}
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private bool HasEnoughCoins(int amount)
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