Add homing missile motion component; update enemy scene to include homing bullet resource

This commit is contained in:
2025-05-13 01:24:44 +02:00
parent c291f42531
commit b96046d983
5 changed files with 145 additions and 2 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=20 format=3 uid="uid://bwdlmualj6xbw"]
[gd_scene load_steps=21 format=3 uid="uid://bwdlmualj6xbw"]
[ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="1_ep4yr"]
[ext_resource type="Texture2D" uid="uid://cu72810eyk4dx" path="res://sprites/enemy-robot.png" id="2_hjtwe"]
@@ -7,6 +7,7 @@
[ext_resource type="Script" uid="uid://dmqpif5qhvri3" path="res://scripts/components/side_to_side_movement.gd" id="4_gbsq8"]
[ext_resource type="Script" uid="uid://b37gqnycj6rtk" path="res://scripts/components/periodic_shooting.gd" id="5_m03v0"]
[ext_resource type="Script" uid="uid://dqm371fysuk7i" path="res://scripts/components/enemy_death.gd" id="6_6p3gr"]
[ext_resource type="PackedScene" uid="uid://jiv4e82ycwmq" path="res://objects/entities/homing_bullet.tscn" id="7_lvsna"]
[ext_resource type="Script" uid="uid://dqmbvuutd5c3c" path="res://scripts/components/flashing_component.gd" id="7_xsaiy"]
[ext_resource type="Script" uid="uid://ceq8n7yw7qxpi" path="res://scripts/components/hit_component.gd" id="9_0qjr4"]
[ext_resource type="Script" uid="uid://c07d50s20rl8s" path="res://scripts/components/status_effect_component.gd" id="10_5i27q"]
@@ -66,6 +67,7 @@ right_wall_ray = NodePath("../Right Wall Ray")
[node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("side_to_side_movement", "root", "bullet_spawn_right", "bullet_spawn_left")]
script = ExtResource("5_m03v0")
bullet_scene = ExtResource("7_lvsna")
side_to_side_movement = NodePath("../SideToSideMovement")
root = NodePath("..")
bullet_spawn_right = NodePath("../Sprite2D/right bullet spawn")