Add homing missile motion component; update enemy scene to include homing bullet resource
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80
objects/entities/homing_bullet.tscn
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80
objects/entities/homing_bullet.tscn
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[gd_scene load_steps=10 format=3 uid="uid://jiv4e82ycwmq"]
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[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_bmfqy"]
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[ext_resource type="Script" uid="uid://dkmxhjtmu5xlb" path="res://scripts/components/damage_component.gd" id="2_id4r8"]
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[ext_resource type="Script" uid="uid://1tnr46o1ib4u" path="res://scripts/components/out_of_screen_component.gd" id="3_2uduj"]
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[ext_resource type="Script" uid="uid://bvsgg8lu0a8m6" path="res://scripts/components/lifetime_component.gd" id="4_x32ji"]
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[ext_resource type="Script" uid="uid://873un8agkyja" path="res://scripts/components/launch_component.gd" id="5_r3id6"]
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[ext_resource type="Script" uid="uid://cdnwrn8v05qhi" path="res://scripts/components/bullet_component.gd" id="7_8gqaa"]
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[ext_resource type="Script" uid="uid://be8jhvb8t3kif" path="res://scripts/components/homing_missile_motion.gd" id="7_bmfqy"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_txsw8"]
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radius = 4.0
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[sub_resource type="CircleShape2D" id="CircleShape2D_bmfqy"]
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radius = 128.0
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[node name="Bullet" type="Area2D"]
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collision_layer = 8
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collision_mask = 21
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_txsw8")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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scale = Vector2(0.5, 0.5)
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texture = ExtResource("1_bmfqy")
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hframes = 12
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vframes = 12
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frame = 79
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[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
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position = Vector2(2.38419e-07, 2.38419e-07)
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scale = Vector2(0.4, 0.4)
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[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("area2d")]
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script = ExtResource("2_id4r8")
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area2d = NodePath("..")
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[node name="Timer" type="Timer" parent="."]
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wait_time = 5.0
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autostart = true
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[node name="OutOfScreenComponent" type="Node" parent="." node_paths=PackedStringArray("visibility_notifier", "root")]
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script = ExtResource("3_2uduj")
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visibility_notifier = NodePath("../VisibleOnScreenNotifier2D")
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root = NodePath("..")
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[node name="LifetimeComponent" type="Node" parent="." node_paths=PackedStringArray("root", "timer")]
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script = ExtResource("4_x32ji")
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root = NodePath("..")
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life_time = 10.0
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timer = NodePath("../Timer")
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[node name="LaunchComponent" type="Node2D" parent="." node_paths=PackedStringArray("root")]
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script = ExtResource("5_r3id6")
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root = NodePath("..")
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speed = 120.0
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metadata/_custom_type_script = "uid://873un8agkyja"
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[node name="BulletComponent" type="Node" parent="." node_paths=PackedStringArray("root", "area2d")]
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script = ExtResource("7_8gqaa")
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root = NodePath("..")
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area2d = NodePath("..")
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metadata/_custom_type_script = "uid://cdnwrn8v05qhi"
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[node name="HomingMissileMotion" type="Node" parent="." node_paths=PackedStringArray("launch_component", "root", "detection_area")]
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script = ExtResource("7_bmfqy")
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launch_component = NodePath("../LaunchComponent")
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root = NodePath("..")
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max_speed = 122.0
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acceleration = 4.0
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detection_area = NodePath("../DetectionArea")
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[node name="DetectionArea" type="Area2D" parent="."]
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collision_layer = 0
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collision_mask = 4
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[node name="CollisionShape2D" type="CollisionShape2D" parent="DetectionArea"]
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shape = SubResource("CircleShape2D_bmfqy")
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debug_color = Color(0.802086, 0.36581, 0.539812, 0.42)
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