Add homing missile motion component; update enemy scene to include homing bullet resource

This commit is contained in:
2025-05-13 01:24:44 +02:00
parent c291f42531
commit b96046d983
5 changed files with 145 additions and 2 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=20 format=3 uid="uid://bwdlmualj6xbw"]
[gd_scene load_steps=21 format=3 uid="uid://bwdlmualj6xbw"]
[ext_resource type="Shader" uid="uid://bs4xvm4qkurpr" path="res://shaders/hit_flash.tres" id="1_ep4yr"]
[ext_resource type="Texture2D" uid="uid://cu72810eyk4dx" path="res://sprites/enemy-robot.png" id="2_hjtwe"]
@@ -7,6 +7,7 @@
[ext_resource type="Script" uid="uid://dmqpif5qhvri3" path="res://scripts/components/side_to_side_movement.gd" id="4_gbsq8"]
[ext_resource type="Script" uid="uid://b37gqnycj6rtk" path="res://scripts/components/periodic_shooting.gd" id="5_m03v0"]
[ext_resource type="Script" uid="uid://dqm371fysuk7i" path="res://scripts/components/enemy_death.gd" id="6_6p3gr"]
[ext_resource type="PackedScene" uid="uid://jiv4e82ycwmq" path="res://objects/entities/homing_bullet.tscn" id="7_lvsna"]
[ext_resource type="Script" uid="uid://dqmbvuutd5c3c" path="res://scripts/components/flashing_component.gd" id="7_xsaiy"]
[ext_resource type="Script" uid="uid://ceq8n7yw7qxpi" path="res://scripts/components/hit_component.gd" id="9_0qjr4"]
[ext_resource type="Script" uid="uid://c07d50s20rl8s" path="res://scripts/components/status_effect_component.gd" id="10_5i27q"]
@@ -66,6 +67,7 @@ right_wall_ray = NodePath("../Right Wall Ray")
[node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("side_to_side_movement", "root", "bullet_spawn_right", "bullet_spawn_left")]
script = ExtResource("5_m03v0")
bullet_scene = ExtResource("7_lvsna")
side_to_side_movement = NodePath("../SideToSideMovement")
root = NodePath("..")
bullet_spawn_right = NodePath("../Sprite2D/right bullet spawn")

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@@ -0,0 +1,80 @@
[gd_scene load_steps=10 format=3 uid="uid://jiv4e82ycwmq"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_bmfqy"]
[ext_resource type="Script" uid="uid://dkmxhjtmu5xlb" path="res://scripts/components/damage_component.gd" id="2_id4r8"]
[ext_resource type="Script" uid="uid://1tnr46o1ib4u" path="res://scripts/components/out_of_screen_component.gd" id="3_2uduj"]
[ext_resource type="Script" uid="uid://bvsgg8lu0a8m6" path="res://scripts/components/lifetime_component.gd" id="4_x32ji"]
[ext_resource type="Script" uid="uid://873un8agkyja" path="res://scripts/components/launch_component.gd" id="5_r3id6"]
[ext_resource type="Script" uid="uid://cdnwrn8v05qhi" path="res://scripts/components/bullet_component.gd" id="7_8gqaa"]
[ext_resource type="Script" uid="uid://be8jhvb8t3kif" path="res://scripts/components/homing_missile_motion.gd" id="7_bmfqy"]
[sub_resource type="CircleShape2D" id="CircleShape2D_txsw8"]
radius = 4.0
[sub_resource type="CircleShape2D" id="CircleShape2D_bmfqy"]
radius = 128.0
[node name="Bullet" type="Area2D"]
collision_layer = 8
collision_mask = 21
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_txsw8")
[node name="Sprite2D" type="Sprite2D" parent="."]
scale = Vector2(0.5, 0.5)
texture = ExtResource("1_bmfqy")
hframes = 12
vframes = 12
frame = 79
[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
position = Vector2(2.38419e-07, 2.38419e-07)
scale = Vector2(0.4, 0.4)
[node name="DamageComponent" type="Node" parent="." node_paths=PackedStringArray("area2d")]
script = ExtResource("2_id4r8")
area2d = NodePath("..")
[node name="Timer" type="Timer" parent="."]
wait_time = 5.0
autostart = true
[node name="OutOfScreenComponent" type="Node" parent="." node_paths=PackedStringArray("visibility_notifier", "root")]
script = ExtResource("3_2uduj")
visibility_notifier = NodePath("../VisibleOnScreenNotifier2D")
root = NodePath("..")
[node name="LifetimeComponent" type="Node" parent="." node_paths=PackedStringArray("root", "timer")]
script = ExtResource("4_x32ji")
root = NodePath("..")
life_time = 10.0
timer = NodePath("../Timer")
[node name="LaunchComponent" type="Node2D" parent="." node_paths=PackedStringArray("root")]
script = ExtResource("5_r3id6")
root = NodePath("..")
speed = 120.0
metadata/_custom_type_script = "uid://873un8agkyja"
[node name="BulletComponent" type="Node" parent="." node_paths=PackedStringArray("root", "area2d")]
script = ExtResource("7_8gqaa")
root = NodePath("..")
area2d = NodePath("..")
metadata/_custom_type_script = "uid://cdnwrn8v05qhi"
[node name="HomingMissileMotion" type="Node" parent="." node_paths=PackedStringArray("launch_component", "root", "detection_area")]
script = ExtResource("7_bmfqy")
launch_component = NodePath("../LaunchComponent")
root = NodePath("..")
max_speed = 122.0
acceleration = 4.0
detection_area = NodePath("../DetectionArea")
[node name="DetectionArea" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="DetectionArea"]
shape = SubResource("CircleShape2D_bmfqy")
debug_color = Color(0.802086, 0.36581, 0.539812, 0.42)

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@@ -0,0 +1,60 @@
class_name HomingMissileMotion
extends Node
@export var launch_component: LaunchComponent
@export var root: Node2D
@export var max_speed: float = 16.0
@export var acceleration: float = 8.0
@export var detection_area: Area2D
@export var max_turn_rate: float = 180.0
var target: Node2D = null
var velocity: Vector2 = Vector2.ZERO
func _ready() -> void:
if not detection_area:
printerr("No detection area assigned!")
return
if not launch_component:
printerr("No launch component assigned!")
return
detection_area.body_entered.connect(on_detection_area_body_entered)
velocity = launch_component.get_initial_velocity()
func _physics_process(delta: float) -> void:
if not launch_component or not root:
return
if not target:
root.position += velocity * delta
return
var to_target := (target.global_position - root.global_position).normalized()
var angle_to_target := velocity.angle_to(to_target)
var max_angle := deg_to_rad(max_turn_rate) * delta
var clamped_angle = clamp(angle_to_target, - max_angle, max_angle)
velocity = velocity.rotated(clamped_angle).normalized() * velocity.length()
var desired_speed = min(max_speed, velocity.length() + acceleration * delta)
velocity = velocity.normalized() * desired_speed
root.position += velocity * delta
root.rotation = velocity.angle()
func on_detection_area_body_entered(body: Node) -> void:
print("Body entered detection area: ", body.name)
if target != null:
return
if body == null:
return
target = body

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@@ -0,0 +1 @@
uid://be8jhvb8t3kif

View File

@@ -17,4 +17,4 @@ func initialize(params: Dictionary) -> void:
launch_component.initial_direction = direction
launch_component.spawn_position = position
launch_component.spawn_rotation = rotation
launch_component.speed *= power
launch_component.speed *= power