Add spaceship interaction components and update player movement logic
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21
objects/entities/spaceship_enter.tscn
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21
objects/entities/spaceship_enter.tscn
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[gd_scene load_steps=4 format=3 uid="uid://lpovacvt3yyj"]
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[ext_resource type="Texture2D" uid="uid://dhkwyv6ayb5qb" path="res://sprites/flying_ship.png" id="1_r82pf"]
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[ext_resource type="Script" uid="uid://ghb614g22ph7" path="res://scripts/components/spaceship_enter_component.gd" id="2_wanmd"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_wanmd"]
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radius = 16.1245
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[node name="Spaceship Enter" type="Area2D"]
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collision_layer = 0
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collision_mask = 4
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("1_r82pf")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_wanmd")
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[node name="SpaceshipEnterComponent" type="Node" parent="." node_paths=PackedStringArray("area2d")]
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script = ExtResource("2_wanmd")
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area2d = NodePath("..")
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