Add spaceship interaction components and update player movement logic
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@@ -1,9 +1,9 @@
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[gd_scene load_steps=28 format=4 uid="uid://chqb11pfoqmeb"]
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[gd_scene load_steps=27 format=4 uid="uid://chqb11pfoqmeb"]
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[ext_resource type="PackedScene" uid="uid://bqi5s710xb1ju" path="res://objects/entities/brick_player.tscn" id="1_wcma7"]
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[ext_resource type="PackedScene" uid="uid://cawlpch2lk3a2" path="res://objects/level/world_environment.tscn" id="2_ot3dy"]
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[ext_resource type="PackedScene" uid="uid://6foggu31cu14" path="res://objects/level/ui_layer.tscn" id="3_cjqhe"]
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[ext_resource type="Script" uid="uid://cp68km8bykymb" path="res://scripts/resources/level_resource.gd" id="4_ufsbg"]
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[ext_resource type="Resource" uid="uid://dlwkbjw1l33uq" path="res://resources/levels/village/village_2.tres" id="4_h4uvs"]
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[ext_resource type="PackedScene" uid="uid://cywsu7yrtjdog" path="res://objects/level/global_light.tscn" id="4_wykfl"]
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[ext_resource type="PackedScene" uid="uid://cb0mnye1ki5a6" path="res://objects/level/camera_2d.tscn" id="5_8nvkd"]
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[ext_resource type="Script" uid="uid://d23haq52m7ulv" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd" id="6_ono4h"]
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@@ -51,12 +51,6 @@ scale_curve = SubResource("CurveTexture_7b7mt")
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color = Color(0.764706, 0.443137, 0, 1)
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color_ramp = SubResource("GradientTexture1D_f1fvy")
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[sub_resource type="Resource" id="Resource_bqjcg"]
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script = ExtResource("4_ufsbg")
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level_name = "Village - 2 "
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scene_path = ""
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metadata/_custom_type_script = "uid://cp68km8bykymb"
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[sub_resource type="Resource" id="Resource_0nwt7"]
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script = ExtResource("7_y1tp2")
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duration = 1.0
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@@ -68,7 +62,7 @@ ease = 2
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[node name="Brick Player" parent="." instance=ExtResource("1_wcma7")]
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z_index = 1
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[node name="HitParticles" parent="Brick Player" index="26"]
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[node name="HitParticles" parent="Brick Player" index="27"]
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process_material = SubResource("ParticleProcessMaterial_lgb3u")
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[node name="WorldEnvironment" parent="." instance=ExtResource("2_ot3dy")]
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@@ -79,7 +73,7 @@ process_material = SubResource("ParticleProcessMaterial_lgb3u")
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player_health = NodePath("../../Brick Player/HealthComponent")
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[node name="DeathScreen" parent="UI Layer" index="1" node_paths=PackedStringArray("nodes_to_disable")]
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current_level = SubResource("Resource_bqjcg")
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current_level = ExtResource("4_h4uvs")
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nodes_to_disable = [NodePath("../../Brick Player")]
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[node name="Marketplace" parent="UI Layer" index="3" node_paths=PackedStringArray("skill_unlocker", "components_to_disable")]
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