Add ship movement and shooting mechanics; update flying ship scene with new components
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@@ -48,14 +48,14 @@ radius = 48.0
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[sub_resource type="Gradient" id="Gradient_qb72p"]
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colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_f1fvy"]
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_lgb3u"]
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gradient = SubResource("Gradient_qb72p")
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[sub_resource type="Curve" id="Curve_82d6e"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_7b7mt"]
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[sub_resource type="CurveTexture" id="CurveTexture_xoue7"]
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curve = SubResource("Curve_82d6e")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_lgb3u"]
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@@ -71,9 +71,9 @@ gravity = Vector3(0, 80, 0)
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damping_min = 400.0
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damping_max = 800.0
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scale_max = 3.0
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scale_curve = SubResource("CurveTexture_7b7mt")
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scale_curve = SubResource("CurveTexture_xoue7")
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color = Color(0.764706, 0.443137, 0, 1)
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color_ramp = SubResource("GradientTexture1D_f1fvy")
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color_ramp = SubResource("GradientTexture1D_lgb3u")
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[node name="Brick Player" type="CharacterBody2D" node_paths=PackedStringArray("jump_sfx", "rotation_target") groups=["player"]]
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collision_layer = 4
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