Add MovingPlatformComponent and moving platform scene; implement movement along a path with customizable speed and loop modes
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@@ -123,12 +123,12 @@ bus = &"sfx"
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script = ExtResource("6_q78ru")
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Area = NodePath("../Hitbox")
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[node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("BulletSpawnRight", "BulletSpawnLeft")]
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[node name="PeriodicShootingComponent" type="Node" parent="." node_paths=PackedStringArray("BulletSpawnPointRight", "BulletSpawnPointLeft")]
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script = ExtResource("7_weo6b")
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BulletScene = ExtResource("7_4ajjm")
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ShootInterval = 2.0
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BulletSpawnRight = NodePath("../laser spawn point right")
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BulletSpawnLeft = NodePath("../laser spawn point left")
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BulletSpawnPointRight = NodePath("../laser spawn point right")
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BulletSpawnPointLeft = NodePath("../laser spawn point left")
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ShootingIntervalVariation = 0.5
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[node name="EnemyDeathComponent" type="Node" parent="." node_paths=PackedStringArray("CollisionShape", "Health")]
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