Add MovingPlatformComponent and moving platform scene; implement movement along a path with customizable speed and loop modes
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40
objects/level/moving_platform.tscn
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40
objects/level/moving_platform.tscn
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[gd_scene load_steps=4 format=3 uid="uid://dt6rnh7v6dcmd"]
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[ext_resource type="Script" uid="uid://g4ryqvpelmvl" path="res://scripts/components/MovingPlatformComponent.cs" id="1_hd47u"]
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[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="2_6wunj"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_1avbh"]
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size = Vector2(48, 4)
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[node name="MovingPlatformComponent" type="AnimatableBody2D"]
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script = ExtResource("1_hd47u")
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metadata/_custom_type_script = "uid://g4ryqvpelmvl"
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_1avbh")
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[node name="Gfx" type="Node2D" parent="."]
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[node name="Sprite2D" type="Sprite2D" parent="Gfx"]
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position = Vector2(-16, 6)
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texture = ExtResource("2_6wunj")
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hframes = 12
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vframes = 12
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frame = 81
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[node name="Sprite2D2" type="Sprite2D" parent="Gfx"]
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position = Vector2(0, 6)
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texture = ExtResource("2_6wunj")
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hframes = 12
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vframes = 12
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frame = 82
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[node name="Sprite2D3" type="Sprite2D" parent="Gfx"]
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position = Vector2(16, 6)
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texture = ExtResource("2_6wunj")
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hframes = 12
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vframes = 12
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frame = 83
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[node name="VisibleOnScreenEnabler2D" type="VisibleOnScreenEnabler2D" parent="."]
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scale = Vector2(1, 0.2)
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