Add MovingPlatformComponent and moving platform scene; implement movement along a path with customizable speed and loop modes
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=23 format=4 uid="uid://bbwef3n2gjkt8"]
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[gd_scene load_steps=25 format=4 uid="uid://bbwef3n2gjkt8"]
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[ext_resource type="PackedScene" uid="uid://bqi5s710xb1ju" path="res://objects/entities/brick_player.tscn" id="1_cchob"]
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[ext_resource type="PackedScene" uid="uid://cawlpch2lk3a2" path="res://objects/level/world_environment.tscn" id="2_yd68a"]
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@@ -14,6 +14,7 @@
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[ext_resource type="TileSet" uid="uid://bbppo0irxdmqy" path="res://resources/tilesets/village/foreground.tres" id="11_osyc3"]
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[ext_resource type="PackedScene" uid="uid://bqom4cm7r18db" path="res://objects/entities/killzone.tscn" id="12_m6e8x"]
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[ext_resource type="PackedScene" uid="uid://bwdlmualj6xbw" path="res://objects/entities/enemy.tscn" id="14_qxp43"]
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[ext_resource type="PackedScene" uid="uid://dt6rnh7v6dcmd" path="res://objects/level/moving_platform.tscn" id="15_1jx8o"]
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[sub_resource type="Resource" id="Resource_qxp43"]
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script = ExtResource("3_ggm0n")
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@@ -60,6 +61,12 @@ color_ramp = SubResource("GradientTexture1D_f1fvy")
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[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_qxp43"]
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polygon = PackedVector2Array(-214, -1594, 571, -1596, 571, 321, -220, 317)
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[sub_resource type="Curve2D" id="Curve2D_8fwqm"]
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_data = {
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"points": PackedVector2Array(0, 0, 0, 0, 256, -436, 0, 0, 0, 0, 0, -436, 0, 0, 0, 0, 0, -665, 0, 0, 0, 0, 358, -665, 0, 0, 0, 0, 362, -899, 0, 0, 0, 0, 0, -898, 0, 0, 0, 0, -1, -1159, 0, 0, 0, 0, 260, -1159)
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}
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point_count = 8
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[node name="World" type="Node2D"]
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[node name="WorldEnvironment" parent="." instance=ExtResource("2_yd68a")]
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@@ -102,7 +109,6 @@ position = Vector2(32, -16)
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script = ExtResource("6_qm38r")
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follow_mode = 5
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follow_target = NodePath("../Brick Player")
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snap_to_pixel = true
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tween_resource = SubResource("Resource_0nwt7")
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follow_offset = Vector2(32, -16)
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follow_damping = true
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@@ -123,7 +129,7 @@ tile_map_data = PackedByteArray("AAAjABMAAQAEAAMAAAAjABIAAQAEAAIAAAAjABEAAQAEAAI
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tile_set = ExtResource("9_tmn5u")
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[node name="Entities layer" type="TileMapLayer" parent="."]
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tile_map_data = PackedByteArray("AAANAAEAAQAAAAAADAAWAPP/AQAAAAAADAAYAAIAAQAAAAAADQA=")
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tile_map_data = PackedByteArray("AAANAAEAAQAAAAAADAAWAPP/AQAAAAAADAAYAAIAAQAAAAAADQD4/wIAAQAAAAAADQD1/wEAAQAAAAAAAQD0/wEAAQAAAAAAAQDz/wEAAQAAAAAAAQDz/wAAAQAAAAAAAQD0/wAAAQAAAAAAAQD1/wAAAQAAAAAAAQD1////AQAAAAAAAQD0////AQAAAAAAAQDz////AQAAAAAAAQAdAAEAAQAAAAAAAQAeAAEAAQAAAAAAAQAfAAEAAQAAAAAAAQAfAAAAAQAAAAAAAQAeAAAAAQAAAAAAAQAdAAAAAQAAAAAAAQAdAP//AQAAAAAAAQAeAP//AQAAAAAAAQAfAP//AQAAAAAAAQAMANP/AQAAAAAACgALANP/AQAAAAAACgAKANP/AQAAAAAACgAJANP/AQAAAAAACgAIANP/AQAAAAAACgAHANP/AQAAAAAACgAKANH/AQAAAAAAAwA=")
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tile_set = ExtResource("10_yka2u")
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[node name="Foreground layer" type="TileMapLayer" parent="."]
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@@ -149,6 +155,14 @@ occluder = SubResource("OccluderPolygon2D_qxp43")
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visible = false
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polygon = PackedVector2Array(-208, 32, 561, 33, 565, 311, -216, 310)
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[node name="MovingPlatformComponent" parent="." node_paths=PackedStringArray("Path") instance=ExtResource("15_1jx8o")]
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position = Vector2(236, -436)
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Path = NodePath("../Moving Platform Path")
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Speed = 32.0
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[node name="Moving Platform Path" type="Path2D" parent="."]
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curve = SubResource("Curve2D_8fwqm")
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[connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/DeathScreen" method="OnPlayerDeath"]
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[connection signal="Death" from="Brick Player/HealthComponent" to="UI Layer/GameOverScreen" method="OnPlayerDeath"]
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