Add SkillManager class and integrate with PlayerController and SkillUnlockerComponent (#10)
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@@ -8,7 +8,7 @@ namespace Mr.BrickAdventures.scripts.components;
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public partial class SkillUnlockerComponent : Node
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{
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[Export] public SkillManager SkillManager { get; set; }
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public SkillManager SkillManager { get; private set; }
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[Signal]
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public delegate void SkillUnlockedEventHandler(SkillData skill);
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@@ -18,6 +18,7 @@ public partial class SkillUnlockerComponent : Node
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public override void _Ready()
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{
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_gameManager = GetNode<GameManager>("/root/GameManager");
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SkillManager = GetNode<SkillManager>("/root/SkillManager");
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}
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private bool HasEnoughCoins(int amount)
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