Add new components: BrickThrowComponent, BulletComponent, CageComponent, ChaseLevelComponent, CleanupComponent, and ThrowInputResource classes; implement game saving and loading logic in SaveSystem
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24
scripts/Resources/ThrowInputResource.cs
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24
scripts/Resources/ThrowInputResource.cs
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using Godot;
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using Mr.BrickAdventures.scripts.interfaces;
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namespace Mr.BrickAdventures.scripts.Resources;
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public abstract partial class ThrowInputResource : Resource, IThrowInput
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{
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[Signal] public delegate void ThrowRequestedEventHandler(float powerMultiplier = 1f);
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public virtual void ProcessInput(InputEvent @event)
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{
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throw new System.NotImplementedException();
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}
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public virtual void Update(double delta)
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{
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throw new System.NotImplementedException();
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}
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public virtual bool SupportsCharging()
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{
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throw new System.NotImplementedException();
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}
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}
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