Add new components: BrickThrowComponent, BulletComponent, CageComponent, ChaseLevelComponent, CleanupComponent, and ThrowInputResource classes; implement game saving and loading logic in SaveSystem
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@@ -7,6 +7,7 @@ public interface IMovement
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string MovementType { get; }
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bool Enabled { get; set; }
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Vector2 PreviousVelocity { get; set; }
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Vector2 LastDirection { get; }
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void _Process(double delta);
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void _PhysicsProcess(double delta);
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