Add new components: BrickThrowComponent, BulletComponent, CageComponent, ChaseLevelComponent, CleanupComponent, and ThrowInputResource classes; implement game saving and loading logic in SaveSystem
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scripts/interfaces/IThrowInput.cs
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10
scripts/interfaces/IThrowInput.cs
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using Godot;
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namespace Mr.BrickAdventures.scripts.interfaces;
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public interface IThrowInput
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{
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public void ProcessInput(InputEvent @event);
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public void Update(double delta);
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public bool SupportsCharging();
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}
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