refactor (#6)

Reviewed-on: #6
This commit was merged in pull request #6.
This commit is contained in:
2026-02-01 11:47:40 +00:00
parent dde3eaa52e
commit bfe951939d
71 changed files with 1583 additions and 661 deletions

View File

@@ -0,0 +1,32 @@
[gd_scene load_steps=5 format=3 uid="uid://0idmnkwids1r"]
[ext_resource type="Texture2D" uid="uid://djifxc5x0dyrw" path="res://sprites/ppc_tileset.png" id="1_sprite"]
[ext_resource type="Script" uid="uid://r4jybneigfcn" path="res://scripts/components/CollectableComponent.cs" id="2_collectable"]
[ext_resource type="Script" uid="uid://bjln6jb1sigx2" path="res://scripts/components/FadeAwayComponent.cs" id="3_fadeaway"]
[sub_resource type="CircleShape2D" id="CircleShape2D_pickup"]
radius = 12.0
[node name="SkillPickup" type="Area2D" groups=["Collectables"]]
collision_layer = 2
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_pickup")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_sprite")
hframes = 12
vframes = 12
frame = 24
[node name="CollectableComponent" type="Node" parent="." node_paths=PackedStringArray("Area2D", "CollisionShape")]
script = ExtResource("2_collectable")
Area2D = NodePath("..")
CollisionShape = NodePath("../CollisionShape2D")
[node name="FadeAwayComponent" type="Node" parent="." node_paths=PackedStringArray("Sprite", "Area")]
script = ExtResource("3_fadeaway")
Sprite = NodePath("../Sprite2D")
FadeDuration = 0.5
Area = NodePath("..")