refactor (#6)
Reviewed-on: #6
This commit was merged in pull request #6.
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@@ -1,4 +1,5 @@
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using Godot;
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using Mr.BrickAdventures;
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using Mr.BrickAdventures.Autoloads;
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namespace Mr.BrickAdventures.scripts.Events;
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@@ -10,10 +11,9 @@ public partial class SpeedRunEventHandler : Node
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public override void _Ready()
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{
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_speedRunManager = GetNode<SpeedRunManager>("/root/SpeedRunManager");
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var eventBus = GetNode<EventBus>("/root/EventBus");
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eventBus.LevelCompleted += OnLevelCompleted;
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_speedRunManager = GetNode<SpeedRunManager>(Constants.SpeedRunManagerPath);
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EventBus.Instance.LevelCompleted += OnLevelCompleted;
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}
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private void OnLevelCompleted(int levelIndex, Node currentScene, double completionTime)
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