refactor (#6)
Reviewed-on: #6
This commit was merged in pull request #6.
This commit is contained in:
@@ -6,4 +6,9 @@ public partial class CollectableResource : Resource
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{
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[Export] public float Amount { get; set; } = 0.0f;
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[Export] public CollectableType Type { get; set; }
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/// <summary>
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/// The skill to unlock when collected. Only used when Type is Skill.
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/// </summary>
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[Export] public SkillData Skill { get; set; }
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}
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@@ -5,4 +5,5 @@ public enum CollectableType
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Coin,
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Kid,
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Health,
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Skill,
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}
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@@ -10,11 +10,10 @@ public partial class SkillData : Resource
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[Export] public string Name { get; set; } = "New Skill";
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[Export] public string Description { get; set; } = "New Skill";
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[Export] public Texture2D Icon { get; set; }
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[Export] public bool IsActive { get; set; } = false;
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[Export] public int Level { get; set; } = 1;
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[Export] public SkillType Type { get; set; } = SkillType.Throw;
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[Export] public PackedScene Node { get; set; }
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[Export] public Array<SkillUpgrade> Upgrades { get; set; } = [];
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public int MaxLevel => Upgrades.Count;
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}
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