refactor (#6)
Reviewed-on: #6
This commit was merged in pull request #6.
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@@ -6,4 +6,9 @@ public partial class CollectableResource : Resource
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{
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[Export] public float Amount { get; set; } = 0.0f;
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[Export] public CollectableType Type { get; set; }
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/// <summary>
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/// The skill to unlock when collected. Only used when Type is Skill.
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/// </summary>
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[Export] public SkillData Skill { get; set; }
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}
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