refactor (#6)
Reviewed-on: #6
This commit was merged in pull request #6.
This commit is contained in:
55
scripts/State/SessionState.cs
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55
scripts/State/SessionState.cs
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using System.Collections.Generic;
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using Mr.BrickAdventures.scripts.Resources;
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namespace Mr.BrickAdventures.scripts.State;
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/// <summary>
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/// Data for the current gameplay session.
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/// Reset when player dies or completes a level.
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/// </summary>
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public class SessionState
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{
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/// <summary>
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/// Current level index being played.
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/// </summary>
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public int CurrentLevel { get; set; }
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/// <summary>
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/// Coins collected during this session (not yet saved).
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/// </summary>
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public int CoinsCollected { get; set; }
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/// <summary>
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/// Skills unlocked during this session (not yet saved).
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/// </summary>
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public List<SkillData> SkillsUnlocked { get; set; } = new();
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/// <summary>
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/// Creates a fresh session state.
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/// </summary>
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public static SessionState CreateDefault() => new()
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{
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CurrentLevel = 0,
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CoinsCollected = 0,
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SkillsUnlocked = new List<SkillData>()
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};
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/// <summary>
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/// Resets session state to defaults.
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/// </summary>
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public void Reset()
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{
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CoinsCollected = 0;
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SkillsUnlocked.Clear();
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}
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/// <summary>
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/// Resets completely including level.
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/// </summary>
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public void ResetAll()
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{
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CurrentLevel = 0;
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CoinsCollected = 0;
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SkillsUnlocked.Clear();
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}
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}
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