refactor (#6)

Reviewed-on: #6
This commit was merged in pull request #6.
This commit is contained in:
2026-02-01 11:47:40 +00:00
parent dde3eaa52e
commit bfe951939d
71 changed files with 1583 additions and 661 deletions

View File

@@ -1,4 +1,5 @@
using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.UI;
@@ -10,19 +11,19 @@ public partial class AudioSettings : Control
[Export] public Slider SfxVolumeSlider { get; set; }
[Export] public Control AudioSettingsControl { get; set; }
[Export] public float MuteThreshold { get; set; } = -20f;
private UIManager _uiManager;
private ConfigFileHandler _configFileHandler;
public override void _Ready()
{
_uiManager = GetNode<UIManager>("/root/UIManager");
_configFileHandler = GetNode<ConfigFileHandler>("/root/ConfigFileHandler");
_uiManager = GetNode<UIManager>(Constants.UIManagerPath);
_configFileHandler = GetNode<ConfigFileHandler>(Constants.ConfigFileHandlerPath);
Initialize();
MasterVolumeSlider.ValueChanged += OnMasterVolumeChanged;
MusicVolumeSlider.ValueChanged += OnMusicVolumeChanged;
SfxVolumeSlider.ValueChanged += OnSfxVolumeChanged;
LoadSettings();
}
@@ -35,7 +36,7 @@ public partial class AudioSettings : Control
{
if (!@event.IsActionReleased("ui_cancel")) return;
if (!_uiManager.IsScreenOnTop(AudioSettingsControl)) return;
SaveSettings();
_uiManager.PopScreen();
}
@@ -64,12 +65,12 @@ public partial class AudioSettings : Control
MasterVolumeSlider.Value = volumeDb;
MasterVolumeSlider.MinValue = MuteThreshold;
MasterVolumeSlider.MaxValue = 0f;
var musicVolumeDb = AudioServer.GetBusVolumeDb(AudioServer.GetBusIndex("music"));
MusicVolumeSlider.Value = musicVolumeDb;
MusicVolumeSlider.MinValue = MuteThreshold;
MusicVolumeSlider.MaxValue = 0f;
var sfxVolumeDb = AudioServer.GetBusVolumeDb(AudioServer.GetBusIndex("sfx"));
SfxVolumeSlider.Value = sfxVolumeDb;
SfxVolumeSlider.MinValue = MuteThreshold;
@@ -95,12 +96,12 @@ public partial class AudioSettings : Control
{
var settingsConfig = _configFileHandler.SettingsConfig;
if (!settingsConfig.HasSection("audio_settings")) return;
var masterVolume = (float)settingsConfig.GetValue("audio_settings", "master_volume", MasterVolumeSlider.Value);
var musicVolume = (float)settingsConfig.GetValue("audio_settings", "music_volume", MusicVolumeSlider.Value);
var sfxVolume = (float)settingsConfig.GetValue("audio_settings", "sfx_volume", SfxVolumeSlider.Value);
var muteThreshold = (float)settingsConfig.GetValue("audio_settings", "mute_threshold", MuteThreshold);
MasterVolumeSlider.Value = masterVolume;
MusicVolumeSlider.Value = musicVolume;
SfxVolumeSlider.Value = sfxVolume;

View File

@@ -1,4 +1,5 @@
using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads;
using Mr.BrickAdventures.scripts.components;
using Mr.BrickAdventures.scripts.Resources;
@@ -17,15 +18,15 @@ public partial class ChargeProgressBar : ProgressBar
{
ProgressBar.Hide();
_skillManager = GetNodeOrNull<SkillManager>("/root/SkillManager");
_skillManager = GetNodeOrNull<SkillManager>(Constants.SkillManagerPath);
if (_skillManager == null)
{
GD.PrintErr("ChargeProgressBar: SkillManager autoload not found.");
return;
}
_skillManager.ActiveThrowSkillChanged += OnActiveThrowSkillChanged;
SetupDependencies();
}
@@ -43,7 +44,7 @@ public partial class ChargeProgressBar : ProgressBar
OnOwnerExiting();
if (throwComponent == null || !IsInstanceValid(throwComponent)) return;
_throwComponent = throwComponent;
_throwComponent.TreeExiting += OnOwnerExiting;
SetupDependencies();
@@ -60,7 +61,7 @@ public partial class ChargeProgressBar : ProgressBar
}
_throwComponent = null;
}
private void SetupDependencies()
{
@@ -68,7 +69,7 @@ public partial class ChargeProgressBar : ProgressBar
{
return;
}
if (_throwComponent.ThrowInputBehavior is ChargeThrowInputResource throwInput)
{
_throwInput = throwInput;
@@ -77,7 +78,7 @@ public partial class ChargeProgressBar : ProgressBar
{
_throwInput = null;
}
if (_throwInput == null)
{
return;
@@ -88,9 +89,9 @@ public partial class ChargeProgressBar : ProgressBar
ProgressBar.Hide();
return;
}
SetupProgressBar();
_throwInput.ChargeStarted += OnChargeStarted;
_throwInput.ChargeStopped += OnChargeStopped;
_throwInput.ChargeUpdated += OnChargeUpdated;

View File

@@ -1,4 +1,5 @@
using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.UI;
@@ -9,7 +10,7 @@ public partial class Credits : Control
public override void _Ready()
{
_uiManager = GetNode<UIManager>("/root/UIManager");
_uiManager = GetNode<UIManager>(Constants.UIManagerPath);
}
public override void _UnhandledInput(InputEvent @event)

View File

@@ -1,6 +1,8 @@
using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads;
using Mr.BrickAdventures.scripts.Resources;
using Mr.BrickAdventures.scripts.State;
namespace Mr.BrickAdventures.scripts.UI;
@@ -12,27 +14,44 @@ public partial class DeathScreen : Control
[Export] public Label LivesLeftLabel { get; set; }
[Export] public float TimeoutTime { get; set; } = 2.0f;
[Export] public Godot.Collections.Array<Node> NodesToDisable { get; set; } = new();
private GameManager _gameManager;
private Timer _timer;
public override void _Ready()
{
_gameManager = GetNode<GameManager>("/root/GameManager");
SetLabels();
_gameManager = GameManager.Instance;
// Subscribe to lives changed event for reactive updates
EventBus.Instance.LivesChanged += OnLivesChanged;
}
public override void _ExitTree()
{
if (EventBus.Instance != null)
{
EventBus.Instance.LivesChanged -= OnLivesChanged;
}
}
private void OnLivesChanged(int lives)
{
// Update the label when lives change
LivesLeftLabel.Text = $" x {lives}";
}
private void SetLabels()
{
if (_gameManager == null) return;
if (CurrentLevel != null)
{
CurrentLevelLabel.Text = CurrentLevel.LevelName;
}
LivesLeftLabel.Text = $" x {_gameManager.GetLives()}";
// Read current lives from store
var lives = GameStateStore.Instance?.Player.Lives ?? 0;
LivesLeftLabel.Text = $" x {lives}";
}
private void SetupTimer()
{
_timer = new Timer();
@@ -42,31 +61,32 @@ public partial class DeathScreen : Control
AddChild(_timer);
_timer.Start();
}
private void ToggleNodes()
{
foreach (var node in NodesToDisable)
{
node.ProcessMode = node.ProcessMode == ProcessModeEnum.Disabled
? ProcessModeEnum.Inherit
node.ProcessMode = node.ProcessMode == ProcessModeEnum.Disabled
? ProcessModeEnum.Inherit
: ProcessModeEnum.Disabled;
}
}
public void OnPlayerDeath()
{
if (_gameManager == null) return;
ToggleNodes();
SetLabels();
Show();
SetupTimer();
}
private void OnTimeout()
{
if (_gameManager == null || _gameManager.GetLives() == 0) return;
var lives = GameStateStore.Instance?.Player.Lives ?? 0;
if (lives == 0) return;
GetTree().ReloadCurrentScene();
}
}

View File

@@ -1,4 +1,5 @@
using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.UI;
@@ -9,14 +10,14 @@ public partial class GameOverScreen : Control
[Export] public Button RestartButton { get; set; }
[Export] public Button MainMenuButton { get; set; }
[Export] public PackedScene MainMenuScene { get; set; }
private GameManager _gameManager;
public override void _Ready()
{
_gameManager = GetNode<GameManager>("/root/GameManager");
_gameManager = GameManager.Instance;
RestartButton.Pressed += OnRestartClicked;
MainMenuButton.Pressed += OnMainMenuClicked;
MainMenuButton.Pressed += OnMainMenuClicked;
}
private void OnMainMenuClicked()
@@ -33,7 +34,7 @@ public partial class GameOverScreen : Control
public void OnPlayerDeath()
{
if (_gameManager == null || _gameManager.GetLives() != 0) return;
GameOverPanel.Show();
}
}

View File

@@ -1,4 +1,5 @@
using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads;
using Mr.BrickAdventures.scripts.components;
@@ -15,7 +16,7 @@ public partial class Hud : Control
public override void _Ready()
{
_gameManager = GetNode<GameManager>("/root/GameManager");
_gameManager = GameManager.Instance;
}
public override void _Process(double delta)

View File

@@ -1,4 +1,5 @@
using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.UI;
@@ -14,16 +15,16 @@ public partial class MainMenu : Control
[Export] public Label VersionLabel { get; set; }
[Export] public Control SettingsControl { get; set; }
[Export] public Control CreditsControl { get; set; }
private SaveSystem _saveSystem;
private GameManager _gameManager;
private UIManager _uiManager;
public override void _Ready()
{
_saveSystem = GetNode<SaveSystem>("/root/SaveSystem");
_gameManager = GetNode<GameManager>("/root/GameManager");
_uiManager = GetNode<UIManager>("/root/UIManager");
_saveSystem = SaveSystem.Instance;
_gameManager = GameManager.Instance;
_uiManager = GetNode<UIManager>(Constants.UIManagerPath);
NewGameButton.Pressed += OnNewGamePressed;
ContinueButton.Pressed += OnContinuePressed;

View File

@@ -1,6 +1,7 @@
using System.Collections.Generic;
using Godot;
using Godot.Collections;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads;
using Mr.BrickAdventures.scripts.components;
using Mr.BrickAdventures.scripts.Resources;
@@ -17,7 +18,7 @@ public partial class Marketplace : Control
[Export] public Array<Node> ComponentsToDisable { get; set; } = [];
[Export] public PackedScene MarketplaceButtonScene { get; set; }
[Export] public PackedScene SkillButtonScene { get; set; }
private GameManager _gameManager;
private SkillManager _skillManager;
private readonly List<Button> _unlockButtons = [];
@@ -25,33 +26,37 @@ public partial class Marketplace : Control
public override void _Ready()
{
_gameManager = GetNode<GameManager>("/root/GameManager");
_skillManager = GetNode<SkillManager>("/root/SkillManager");
_skillManager.SkillRemoved += OnSkillRemoved;
_gameManager = GameManager.Instance;
_skillManager = SkillManager.Instance;
Skills = _skillManager.AvailableSkills;
var skillsToUnlock = new List<SkillData>();
foreach (var skill in Skills) skillsToUnlock.Add(skill);
foreach (var skill in skillsToUnlock) CreateUpgradeButton(skill);
var unlockedSkills = _gameManager.GetUnlockedSkills();
foreach (var skill in unlockedSkills) CreateSkillButton(skill);
SkillUnlockerComponent.SkillUnlocked += OnSkillUnlocked;
EventBus.Instance.SkillCollected += OnGlobalSkillCollected;
}
public override void _ExitTree()
{
SkillUnlockerComponent.SkillUnlocked -= OnSkillUnlocked;
if (EventBus.Instance != null)
{
EventBus.Instance.SkillCollected -= OnGlobalSkillCollected;
}
}
public override void _Input(InputEvent @event)
{
if (!@event.IsActionPressed("show_marketplace")) return;
if (IsVisible())
{
Hide();
@@ -75,12 +80,12 @@ public partial class Marketplace : Control
break;
}
}
if (!buttonExists) CreateSkillButton(skill);
foreach (var btn in _skillButtons)
{
if (btn.Data.IsActive) btn.Activate();
if (_skillManager.IsSkillActive(btn.Data)) btn.Activate();
else btn.Deactivate();
}
}
@@ -92,7 +97,7 @@ public partial class Marketplace : Control
button.Setup();
button.Pressed += () => OnSkillButtonPressed(button);
button.Activate();
_skillButtons.Add(button);
UnlockedGrid.AddChild(button);
UnlockedGrid.QueueSort();
@@ -104,7 +109,7 @@ public partial class Marketplace : Control
button.Data = skill;
button.Icon = skill.Icon;
button.Pressed += () => OnUpgradeButtonPressed(skill);
_unlockButtons.Add(button);
ToUnlockGrid.AddChild(button);
ToUnlockGrid.QueueSort();
@@ -117,7 +122,7 @@ public partial class Marketplace : Control
if (skill.Level < skill.MaxLevel)
{
SkillUnlockerComponent.TryUpgradeSkill(skill);
if (!skill.IsActive) SkillUnlockerComponent.SkillManager.ToggleSkillActivation(skill);
if (!SkillUnlockerComponent.SkillManager.IsSkillActive(skill)) SkillUnlockerComponent.SkillManager.ToggleSkillActivation(skill);
}
else
{
@@ -133,31 +138,18 @@ public partial class Marketplace : Control
private void OnSkillButtonPressed(SkillButton button)
{
SkillUnlockerComponent.SkillManager.ToggleSkillActivation(button.Data);
foreach (var btn in _skillButtons)
{
if (btn.Data.IsActive)
if (SkillUnlockerComponent.SkillManager.IsSkillActive(btn.Data))
btn.Activate();
else
btn.Deactivate();
}
}
private void OnSkillRemoved(SkillData skill)
private void OnGlobalSkillCollected(SkillData skill, Vector2 position)
{
SkillButton buttonToRemove = null;
foreach (var button in _skillButtons)
{
if (button.Data == skill)
{
buttonToRemove = button;
break;
}
}
if (buttonToRemove != null)
{
_skillButtons.Remove(buttonToRemove);
buttonToRemove.QueueFree();
}
OnSkillUnlocked(skill);
}
}

View File

@@ -1,4 +1,5 @@
using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads;
using Mr.BrickAdventures.scripts.components;
using Mr.BrickAdventures.scripts.Resources;
@@ -11,26 +12,26 @@ public partial class MarketplaceButton : Button
[Export] public Texture2D UnlockedSkillIcon { get; set; }
[Export] public Texture2D LockedSkillIcon { get; set; }
[Export] public Container SkillLevelContainer { get; set; }
private GameManager _gameManager;
private SkillUnlockerComponent _skillUnlockerComponent;
private SkillManager _skillManager;
public override void _Ready()
{
_gameManager = GetNode<GameManager>("/root/GameManager");
_gameManager = GameManager.Instance;
var player = _gameManager.Player;
if (player == null) return;
_skillUnlockerComponent = player.GetNodeOrNull<SkillUnlockerComponent>("SkillUnlockerComponent");
if (_skillUnlockerComponent != null)
{
_skillUnlockerComponent.SkillUnlocked += OnSkillStateChanged;
}
_skillManager = GetNode<SkillManager>("/root/SkillManager");
_skillManager = SkillManager.Instance;
_skillManager.SkillRemoved += OnSkillStateChanged;
UpdateButtonState();
}
@@ -41,7 +42,7 @@ public partial class MarketplaceButton : Button
_skillUnlockerComponent.SkillUnlocked -= OnSkillStateChanged;
}
}
private void OnSkillStateChanged(SkillData skill)
{
if (skill.Name == Data.Name)
@@ -59,7 +60,7 @@ public partial class MarketplaceButton : Button
}
var isUnlocked = _gameManager.IsSkillUnlocked(Data);
for (var i = 0; i < SkillLevelContainer.GetChildCount(); i++)
{
SkillLevelContainer.GetChild(i).QueueFree();

View File

@@ -1,4 +1,5 @@
using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.UI;
@@ -18,8 +19,8 @@ public partial class PauseMenu : Control
public override void _Ready()
{
_gameManager = GetNode<GameManager>("/root/GameManager");
_uiManager = GetNode<UIManager>("/root/UIManager");
_gameManager = GameManager.Instance;
_uiManager = GetNode<UIManager>(Constants.UIManagerPath);
ResumeButton.Pressed += OnResumePressed;
MainMenuButton.Pressed += OnMainMenuPressed;

View File

@@ -1,4 +1,5 @@
using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.UI;
@@ -14,18 +15,18 @@ public partial class SettingsMenu : Control
[Export] public Button AudioSettingsButton { get; set; }
[Export] public Button DisplaySettingsButton { get; set; }
[Export] public Button GameplaySettingsButton { get; set; }
private UIManager _uiManager;
public override void _Ready()
{
_uiManager = GetNode<UIManager>("/root/UIManager");
_uiManager = GetNode<UIManager>(Constants.UIManagerPath);
InputSettingsButton.Pressed += OnInputSettingsPressed;
AudioSettingsButton.Pressed += OnAudioSettingsPressed;
DisplaySettingsButton.Pressed += OnDisplaySettingsPressed;
GameplaySettingsButton.Pressed += OnGameplaySettingsPressed;
InputSettingsControl?.Hide();
AudioSettingsControl?.Hide();
DisplaySettingsControl?.Hide();

View File

@@ -1,4 +1,5 @@
using Godot;
using Mr.BrickAdventures;
using Mr.BrickAdventures.Autoloads;
namespace Mr.BrickAdventures.scripts.UI;
@@ -7,15 +8,15 @@ namespace Mr.BrickAdventures.scripts.UI;
public partial class SpeedRunHud : Control
{
[Export] private Label _timerLabel;
private SpeedRunManager _speedRunManager;
public override void _Ready()
{
_speedRunManager = GetNode<SpeedRunManager>("/root/SpeedRunManager");
_speedRunManager = GetNode<SpeedRunManager>(Constants.SpeedRunManagerPath);
_speedRunManager.TimeUpdated += OnTimerUpdated;
Visible = _speedRunManager.IsVisible;
}