refactor (#6)
Reviewed-on: #6
This commit was merged in pull request #6.
This commit is contained in:
@@ -1,4 +1,5 @@
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using Godot;
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using Mr.BrickAdventures;
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using Mr.BrickAdventures.Autoloads;
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namespace Mr.BrickAdventures.scripts.UI;
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@@ -10,19 +11,19 @@ public partial class AudioSettings : Control
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[Export] public Slider SfxVolumeSlider { get; set; }
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[Export] public Control AudioSettingsControl { get; set; }
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[Export] public float MuteThreshold { get; set; } = -20f;
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private UIManager _uiManager;
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private ConfigFileHandler _configFileHandler;
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public override void _Ready()
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{
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_uiManager = GetNode<UIManager>("/root/UIManager");
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_configFileHandler = GetNode<ConfigFileHandler>("/root/ConfigFileHandler");
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_uiManager = GetNode<UIManager>(Constants.UIManagerPath);
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_configFileHandler = GetNode<ConfigFileHandler>(Constants.ConfigFileHandlerPath);
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Initialize();
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MasterVolumeSlider.ValueChanged += OnMasterVolumeChanged;
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MusicVolumeSlider.ValueChanged += OnMusicVolumeChanged;
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SfxVolumeSlider.ValueChanged += OnSfxVolumeChanged;
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LoadSettings();
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}
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@@ -35,7 +36,7 @@ public partial class AudioSettings : Control
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{
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if (!@event.IsActionReleased("ui_cancel")) return;
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if (!_uiManager.IsScreenOnTop(AudioSettingsControl)) return;
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SaveSettings();
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_uiManager.PopScreen();
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}
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@@ -64,12 +65,12 @@ public partial class AudioSettings : Control
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MasterVolumeSlider.Value = volumeDb;
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MasterVolumeSlider.MinValue = MuteThreshold;
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MasterVolumeSlider.MaxValue = 0f;
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var musicVolumeDb = AudioServer.GetBusVolumeDb(AudioServer.GetBusIndex("music"));
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MusicVolumeSlider.Value = musicVolumeDb;
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MusicVolumeSlider.MinValue = MuteThreshold;
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MusicVolumeSlider.MaxValue = 0f;
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var sfxVolumeDb = AudioServer.GetBusVolumeDb(AudioServer.GetBusIndex("sfx"));
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SfxVolumeSlider.Value = sfxVolumeDb;
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SfxVolumeSlider.MinValue = MuteThreshold;
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@@ -95,12 +96,12 @@ public partial class AudioSettings : Control
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{
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var settingsConfig = _configFileHandler.SettingsConfig;
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if (!settingsConfig.HasSection("audio_settings")) return;
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var masterVolume = (float)settingsConfig.GetValue("audio_settings", "master_volume", MasterVolumeSlider.Value);
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var musicVolume = (float)settingsConfig.GetValue("audio_settings", "music_volume", MusicVolumeSlider.Value);
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var sfxVolume = (float)settingsConfig.GetValue("audio_settings", "sfx_volume", SfxVolumeSlider.Value);
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var muteThreshold = (float)settingsConfig.GetValue("audio_settings", "mute_threshold", MuteThreshold);
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MasterVolumeSlider.Value = masterVolume;
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MusicVolumeSlider.Value = musicVolume;
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SfxVolumeSlider.Value = sfxVolume;
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@@ -1,4 +1,5 @@
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using Godot;
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using Mr.BrickAdventures;
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using Mr.BrickAdventures.Autoloads;
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using Mr.BrickAdventures.scripts.components;
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using Mr.BrickAdventures.scripts.Resources;
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@@ -17,15 +18,15 @@ public partial class ChargeProgressBar : ProgressBar
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{
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ProgressBar.Hide();
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_skillManager = GetNodeOrNull<SkillManager>("/root/SkillManager");
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_skillManager = GetNodeOrNull<SkillManager>(Constants.SkillManagerPath);
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if (_skillManager == null)
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{
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GD.PrintErr("ChargeProgressBar: SkillManager autoload not found.");
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return;
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}
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_skillManager.ActiveThrowSkillChanged += OnActiveThrowSkillChanged;
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SetupDependencies();
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}
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@@ -43,7 +44,7 @@ public partial class ChargeProgressBar : ProgressBar
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OnOwnerExiting();
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if (throwComponent == null || !IsInstanceValid(throwComponent)) return;
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_throwComponent = throwComponent;
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_throwComponent.TreeExiting += OnOwnerExiting;
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SetupDependencies();
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@@ -60,7 +61,7 @@ public partial class ChargeProgressBar : ProgressBar
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}
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_throwComponent = null;
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}
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private void SetupDependencies()
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{
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@@ -68,7 +69,7 @@ public partial class ChargeProgressBar : ProgressBar
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{
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return;
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}
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if (_throwComponent.ThrowInputBehavior is ChargeThrowInputResource throwInput)
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{
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_throwInput = throwInput;
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@@ -77,7 +78,7 @@ public partial class ChargeProgressBar : ProgressBar
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{
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_throwInput = null;
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}
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if (_throwInput == null)
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{
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return;
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@@ -88,9 +89,9 @@ public partial class ChargeProgressBar : ProgressBar
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ProgressBar.Hide();
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return;
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}
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SetupProgressBar();
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_throwInput.ChargeStarted += OnChargeStarted;
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_throwInput.ChargeStopped += OnChargeStopped;
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_throwInput.ChargeUpdated += OnChargeUpdated;
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@@ -1,4 +1,5 @@
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using Godot;
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using Mr.BrickAdventures;
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using Mr.BrickAdventures.Autoloads;
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namespace Mr.BrickAdventures.scripts.UI;
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@@ -9,7 +10,7 @@ public partial class Credits : Control
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public override void _Ready()
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{
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_uiManager = GetNode<UIManager>("/root/UIManager");
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_uiManager = GetNode<UIManager>(Constants.UIManagerPath);
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}
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public override void _UnhandledInput(InputEvent @event)
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@@ -1,6 +1,8 @@
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using Godot;
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using Mr.BrickAdventures;
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using Mr.BrickAdventures.Autoloads;
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using Mr.BrickAdventures.scripts.Resources;
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using Mr.BrickAdventures.scripts.State;
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namespace Mr.BrickAdventures.scripts.UI;
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@@ -12,27 +14,44 @@ public partial class DeathScreen : Control
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[Export] public Label LivesLeftLabel { get; set; }
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[Export] public float TimeoutTime { get; set; } = 2.0f;
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[Export] public Godot.Collections.Array<Node> NodesToDisable { get; set; } = new();
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private GameManager _gameManager;
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private Timer _timer;
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public override void _Ready()
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{
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_gameManager = GetNode<GameManager>("/root/GameManager");
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SetLabels();
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_gameManager = GameManager.Instance;
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// Subscribe to lives changed event for reactive updates
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EventBus.Instance.LivesChanged += OnLivesChanged;
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}
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public override void _ExitTree()
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{
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if (EventBus.Instance != null)
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{
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EventBus.Instance.LivesChanged -= OnLivesChanged;
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}
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}
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private void OnLivesChanged(int lives)
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{
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// Update the label when lives change
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LivesLeftLabel.Text = $" x {lives}";
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}
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private void SetLabels()
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{
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if (_gameManager == null) return;
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if (CurrentLevel != null)
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{
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CurrentLevelLabel.Text = CurrentLevel.LevelName;
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}
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LivesLeftLabel.Text = $" x {_gameManager.GetLives()}";
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// Read current lives from store
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var lives = GameStateStore.Instance?.Player.Lives ?? 0;
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LivesLeftLabel.Text = $" x {lives}";
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}
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private void SetupTimer()
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{
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_timer = new Timer();
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@@ -42,31 +61,32 @@ public partial class DeathScreen : Control
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AddChild(_timer);
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_timer.Start();
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}
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private void ToggleNodes()
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{
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foreach (var node in NodesToDisable)
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{
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node.ProcessMode = node.ProcessMode == ProcessModeEnum.Disabled
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? ProcessModeEnum.Inherit
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node.ProcessMode = node.ProcessMode == ProcessModeEnum.Disabled
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? ProcessModeEnum.Inherit
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: ProcessModeEnum.Disabled;
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}
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}
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public void OnPlayerDeath()
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{
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if (_gameManager == null) return;
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ToggleNodes();
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SetLabels();
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Show();
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SetupTimer();
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}
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private void OnTimeout()
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{
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if (_gameManager == null || _gameManager.GetLives() == 0) return;
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var lives = GameStateStore.Instance?.Player.Lives ?? 0;
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if (lives == 0) return;
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GetTree().ReloadCurrentScene();
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}
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}
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@@ -1,4 +1,5 @@
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using Godot;
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using Mr.BrickAdventures;
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using Mr.BrickAdventures.Autoloads;
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namespace Mr.BrickAdventures.scripts.UI;
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@@ -9,14 +10,14 @@ public partial class GameOverScreen : Control
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[Export] public Button RestartButton { get; set; }
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[Export] public Button MainMenuButton { get; set; }
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[Export] public PackedScene MainMenuScene { get; set; }
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private GameManager _gameManager;
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public override void _Ready()
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{
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_gameManager = GetNode<GameManager>("/root/GameManager");
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_gameManager = GameManager.Instance;
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RestartButton.Pressed += OnRestartClicked;
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MainMenuButton.Pressed += OnMainMenuClicked;
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MainMenuButton.Pressed += OnMainMenuClicked;
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}
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private void OnMainMenuClicked()
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@@ -33,7 +34,7 @@ public partial class GameOverScreen : Control
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public void OnPlayerDeath()
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{
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if (_gameManager == null || _gameManager.GetLives() != 0) return;
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GameOverPanel.Show();
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}
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}
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@@ -1,4 +1,5 @@
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using Godot;
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using Mr.BrickAdventures;
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using Mr.BrickAdventures.Autoloads;
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using Mr.BrickAdventures.scripts.components;
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@@ -15,7 +16,7 @@ public partial class Hud : Control
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public override void _Ready()
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{
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_gameManager = GetNode<GameManager>("/root/GameManager");
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_gameManager = GameManager.Instance;
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}
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public override void _Process(double delta)
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@@ -1,4 +1,5 @@
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using Godot;
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using Mr.BrickAdventures;
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using Mr.BrickAdventures.Autoloads;
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namespace Mr.BrickAdventures.scripts.UI;
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@@ -14,16 +15,16 @@ public partial class MainMenu : Control
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[Export] public Label VersionLabel { get; set; }
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[Export] public Control SettingsControl { get; set; }
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[Export] public Control CreditsControl { get; set; }
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private SaveSystem _saveSystem;
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private GameManager _gameManager;
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private UIManager _uiManager;
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public override void _Ready()
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{
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_saveSystem = GetNode<SaveSystem>("/root/SaveSystem");
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_gameManager = GetNode<GameManager>("/root/GameManager");
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_uiManager = GetNode<UIManager>("/root/UIManager");
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_saveSystem = SaveSystem.Instance;
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_gameManager = GameManager.Instance;
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_uiManager = GetNode<UIManager>(Constants.UIManagerPath);
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NewGameButton.Pressed += OnNewGamePressed;
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ContinueButton.Pressed += OnContinuePressed;
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@@ -1,6 +1,7 @@
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using System.Collections.Generic;
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using Godot;
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using Godot.Collections;
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using Mr.BrickAdventures;
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using Mr.BrickAdventures.Autoloads;
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using Mr.BrickAdventures.scripts.components;
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using Mr.BrickAdventures.scripts.Resources;
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@@ -17,7 +18,7 @@ public partial class Marketplace : Control
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[Export] public Array<Node> ComponentsToDisable { get; set; } = [];
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[Export] public PackedScene MarketplaceButtonScene { get; set; }
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[Export] public PackedScene SkillButtonScene { get; set; }
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private GameManager _gameManager;
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private SkillManager _skillManager;
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private readonly List<Button> _unlockButtons = [];
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@@ -25,33 +26,37 @@ public partial class Marketplace : Control
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public override void _Ready()
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{
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_gameManager = GetNode<GameManager>("/root/GameManager");
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_skillManager = GetNode<SkillManager>("/root/SkillManager");
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_skillManager.SkillRemoved += OnSkillRemoved;
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_gameManager = GameManager.Instance;
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_skillManager = SkillManager.Instance;
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Skills = _skillManager.AvailableSkills;
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var skillsToUnlock = new List<SkillData>();
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foreach (var skill in Skills) skillsToUnlock.Add(skill);
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foreach (var skill in skillsToUnlock) CreateUpgradeButton(skill);
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var unlockedSkills = _gameManager.GetUnlockedSkills();
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foreach (var skill in unlockedSkills) CreateSkillButton(skill);
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SkillUnlockerComponent.SkillUnlocked += OnSkillUnlocked;
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EventBus.Instance.SkillCollected += OnGlobalSkillCollected;
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}
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public override void _ExitTree()
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{
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SkillUnlockerComponent.SkillUnlocked -= OnSkillUnlocked;
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if (EventBus.Instance != null)
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{
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EventBus.Instance.SkillCollected -= OnGlobalSkillCollected;
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}
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}
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public override void _Input(InputEvent @event)
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{
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if (!@event.IsActionPressed("show_marketplace")) return;
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if (IsVisible())
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{
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Hide();
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@@ -75,12 +80,12 @@ public partial class Marketplace : Control
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break;
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}
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}
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if (!buttonExists) CreateSkillButton(skill);
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foreach (var btn in _skillButtons)
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{
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if (btn.Data.IsActive) btn.Activate();
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if (_skillManager.IsSkillActive(btn.Data)) btn.Activate();
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else btn.Deactivate();
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}
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}
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@@ -92,7 +97,7 @@ public partial class Marketplace : Control
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button.Setup();
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button.Pressed += () => OnSkillButtonPressed(button);
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button.Activate();
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_skillButtons.Add(button);
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UnlockedGrid.AddChild(button);
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UnlockedGrid.QueueSort();
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@@ -104,7 +109,7 @@ public partial class Marketplace : Control
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button.Data = skill;
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button.Icon = skill.Icon;
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button.Pressed += () => OnUpgradeButtonPressed(skill);
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_unlockButtons.Add(button);
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ToUnlockGrid.AddChild(button);
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ToUnlockGrid.QueueSort();
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@@ -117,7 +122,7 @@ public partial class Marketplace : Control
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if (skill.Level < skill.MaxLevel)
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{
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SkillUnlockerComponent.TryUpgradeSkill(skill);
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if (!skill.IsActive) SkillUnlockerComponent.SkillManager.ToggleSkillActivation(skill);
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if (!SkillUnlockerComponent.SkillManager.IsSkillActive(skill)) SkillUnlockerComponent.SkillManager.ToggleSkillActivation(skill);
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}
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else
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{
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@@ -133,31 +138,18 @@ public partial class Marketplace : Control
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private void OnSkillButtonPressed(SkillButton button)
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{
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SkillUnlockerComponent.SkillManager.ToggleSkillActivation(button.Data);
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foreach (var btn in _skillButtons)
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{
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if (btn.Data.IsActive)
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if (SkillUnlockerComponent.SkillManager.IsSkillActive(btn.Data))
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btn.Activate();
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else
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btn.Deactivate();
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}
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}
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private void OnSkillRemoved(SkillData skill)
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private void OnGlobalSkillCollected(SkillData skill, Vector2 position)
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{
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SkillButton buttonToRemove = null;
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foreach (var button in _skillButtons)
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{
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if (button.Data == skill)
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{
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buttonToRemove = button;
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break;
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}
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}
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if (buttonToRemove != null)
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{
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_skillButtons.Remove(buttonToRemove);
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buttonToRemove.QueueFree();
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}
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OnSkillUnlocked(skill);
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}
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}
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@@ -1,4 +1,5 @@
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using Godot;
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using Mr.BrickAdventures;
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using Mr.BrickAdventures.Autoloads;
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using Mr.BrickAdventures.scripts.components;
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using Mr.BrickAdventures.scripts.Resources;
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@@ -11,26 +12,26 @@ public partial class MarketplaceButton : Button
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[Export] public Texture2D UnlockedSkillIcon { get; set; }
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[Export] public Texture2D LockedSkillIcon { get; set; }
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||||
[Export] public Container SkillLevelContainer { get; set; }
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||||
|
||||
|
||||
private GameManager _gameManager;
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||||
private SkillUnlockerComponent _skillUnlockerComponent;
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||||
private SkillManager _skillManager;
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||||
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||||
public override void _Ready()
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||||
{
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||||
_gameManager = GetNode<GameManager>("/root/GameManager");
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||||
_gameManager = GameManager.Instance;
|
||||
var player = _gameManager.Player;
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if (player == null) return;
|
||||
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||||
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||||
_skillUnlockerComponent = player.GetNodeOrNull<SkillUnlockerComponent>("SkillUnlockerComponent");
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if (_skillUnlockerComponent != null)
|
||||
{
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_skillUnlockerComponent.SkillUnlocked += OnSkillStateChanged;
|
||||
}
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||||
|
||||
_skillManager = GetNode<SkillManager>("/root/SkillManager");
|
||||
|
||||
_skillManager = SkillManager.Instance;
|
||||
_skillManager.SkillRemoved += OnSkillStateChanged;
|
||||
|
||||
|
||||
UpdateButtonState();
|
||||
}
|
||||
|
||||
@@ -41,7 +42,7 @@ public partial class MarketplaceButton : Button
|
||||
_skillUnlockerComponent.SkillUnlocked -= OnSkillStateChanged;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void OnSkillStateChanged(SkillData skill)
|
||||
{
|
||||
if (skill.Name == Data.Name)
|
||||
@@ -59,7 +60,7 @@ public partial class MarketplaceButton : Button
|
||||
}
|
||||
|
||||
var isUnlocked = _gameManager.IsSkillUnlocked(Data);
|
||||
|
||||
|
||||
for (var i = 0; i < SkillLevelContainer.GetChildCount(); i++)
|
||||
{
|
||||
SkillLevelContainer.GetChild(i).QueueFree();
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Godot;
|
||||
using Mr.BrickAdventures;
|
||||
using Mr.BrickAdventures.Autoloads;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.UI;
|
||||
@@ -18,8 +19,8 @@ public partial class PauseMenu : Control
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_gameManager = GetNode<GameManager>("/root/GameManager");
|
||||
_uiManager = GetNode<UIManager>("/root/UIManager");
|
||||
_gameManager = GameManager.Instance;
|
||||
_uiManager = GetNode<UIManager>(Constants.UIManagerPath);
|
||||
|
||||
ResumeButton.Pressed += OnResumePressed;
|
||||
MainMenuButton.Pressed += OnMainMenuPressed;
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Godot;
|
||||
using Mr.BrickAdventures;
|
||||
using Mr.BrickAdventures.Autoloads;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.UI;
|
||||
@@ -14,18 +15,18 @@ public partial class SettingsMenu : Control
|
||||
[Export] public Button AudioSettingsButton { get; set; }
|
||||
[Export] public Button DisplaySettingsButton { get; set; }
|
||||
[Export] public Button GameplaySettingsButton { get; set; }
|
||||
|
||||
|
||||
private UIManager _uiManager;
|
||||
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_uiManager = GetNode<UIManager>("/root/UIManager");
|
||||
|
||||
_uiManager = GetNode<UIManager>(Constants.UIManagerPath);
|
||||
|
||||
InputSettingsButton.Pressed += OnInputSettingsPressed;
|
||||
AudioSettingsButton.Pressed += OnAudioSettingsPressed;
|
||||
DisplaySettingsButton.Pressed += OnDisplaySettingsPressed;
|
||||
GameplaySettingsButton.Pressed += OnGameplaySettingsPressed;
|
||||
|
||||
|
||||
InputSettingsControl?.Hide();
|
||||
AudioSettingsControl?.Hide();
|
||||
DisplaySettingsControl?.Hide();
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Godot;
|
||||
using Mr.BrickAdventures;
|
||||
using Mr.BrickAdventures.Autoloads;
|
||||
|
||||
namespace Mr.BrickAdventures.scripts.UI;
|
||||
@@ -7,15 +8,15 @@ namespace Mr.BrickAdventures.scripts.UI;
|
||||
public partial class SpeedRunHud : Control
|
||||
{
|
||||
[Export] private Label _timerLabel;
|
||||
|
||||
|
||||
private SpeedRunManager _speedRunManager;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_speedRunManager = GetNode<SpeedRunManager>("/root/SpeedRunManager");
|
||||
|
||||
_speedRunManager = GetNode<SpeedRunManager>(Constants.SpeedRunManagerPath);
|
||||
|
||||
_speedRunManager.TimeUpdated += OnTimerUpdated;
|
||||
|
||||
|
||||
Visible = _speedRunManager.IsVisible;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user